Esempio n. 1
0
        private void CreateShieldBar(IUnit unit)
        {
            var progressBar = new CustomProgressBar
            {
                Size    = new Size(ProgrssBarSizeX, ProgressBarSizeY),
                Maximum = unit.MaxHP,
                Value   = unit.DefensePoints,
                Tag     = new CustomProgBarTag(unit, this.Controller)
            };

            progressBars.Add(progressBar);
            this.SetShieldBarLocation(unit, progressBar);

            this.gameWindow.Controls.Add(progressBar);
            //
            progressBar.BringToFront();
        }
Esempio n. 2
0
        //---------

        private void CreateProgressBar(IUnit unit)
        {
            var progressBar = new CustomProgressBar
            {
                Size    = new Size(ProgrssBarSizeX, ProgressBarSizeY),
                Maximum = unit.MaxHP,
                Value   = unit.CurrentHP,
                Tag     = new CustomProgBarTag(unit, this.Controller)
            };

            progressBars.Add(progressBar);
            this.SetProgressBarLocation(unit, progressBar);
            //test
            if (unit is EnemyNPCUnit)
            {
                progressBar.SetState(2);
            }
            //
            //endTest
            this.gameWindow.Controls.Add(progressBar);
            //
            progressBar.BringToFront();
        }