public Entity(string name, int level, string role) { this.PropertyChanged += Entity_PropertyChanged; this.Name = name; this._role = EntityRole.CreateRole(role); this.Stats = new Stats(); this.Level = level; this.Role = role; this.CurrentHealth = this.Stats.Health; }
private int CalculateDefense(int level, EntityRole role) { int baseDefense = GameWorld.GetValueForLevelWithModifier(level, MIN_DEFENSE, MAX_DEFENSE, role.DefenseModifier); int addedDefense = _resistance * DEFENSE_PER_RESISTANCE_POINT; return baseDefense + addedDefense; }
private int CalculateHealth(int level, EntityRole role) { int baseHealth = GameWorld.GetValueForLevelWithModifier(level, MIN_HEALTH, MAX_HEALTH, role.HealthModifier); int addedHealth = _vitality * HEALTH_PER_VITALITY_POINT; return baseHealth + addedHealth; }
private int CalculateDamage(int level, EntityRole role) { int baseDamage = GameWorld.GetValueForLevelWithModifier(level, MIN_DAMAGE, MAX_DAMAGE, role.DamageModifier); int addedDamage = _strength * DAMAGE_PER_STRENGTH_POINT; return baseDamage + addedDamage; }
internal void SetStatsForLevel(int level, EntityRole role) { _health = CalculateHealth(level, role); _damage = CalculateDamage(level, role); _defense = CalculateDefense(level, role); }