private int setArmor() { double tempArmor = 20 + (5 * RandomExtensions.NextDouble(6.00, 6.00)); return(Convert.ToInt32(tempArmor)); }
private int setGoldReward() { double tempReward = 20 * RandomExtensions.NextDouble(0.60, 0.60) * player.level; return(Convert.ToInt32(tempReward)); }
private int setXpReward() { double tempXp = 500 * RandomExtensions.NextDouble(0.42, 0.42) * player.level / 2; return(Convert.ToInt32(tempXp)); }
private int setDp() { double tempDp = 280 * RandomExtensions.NextDouble(0.12, 0.12) * 5 / 3.5; return(Convert.ToInt32(tempDp)); }
private int setHp() { double tempHp = 350 * RandomExtensions.NextDouble(0.70, 0.70) * 5 / 2; return(Convert.ToInt32(tempHp)); }
private int setArmor() { double tempArmor = 15 + (player.level * RandomExtensions.NextDouble(4.00, 5.50)); return(Convert.ToInt32(tempArmor)); }
private int setDp() { double tempDp = 120 * RandomExtensions.NextDouble(0.06, 0.10) * player.level / 2; return(Convert.ToInt32(tempDp)); }
private int setHp() { double tempHp = player.totalHp * RandomExtensions.NextDouble(0.45, 0.60) * player.level / 2; return(Convert.ToInt32(tempHp)); }