Esempio n. 1
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        private int setArmor()
        {
            double tempArmor = 20 + (5 * RandomExtensions.NextDouble(6.00, 6.00));

            return(Convert.ToInt32(tempArmor));
        }
Esempio n. 2
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        private int setGoldReward()
        {
            double tempReward = 20 * RandomExtensions.NextDouble(0.60, 0.60) * player.level;

            return(Convert.ToInt32(tempReward));
        }
Esempio n. 3
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        private int setXpReward()
        {
            double tempXp = 500 * RandomExtensions.NextDouble(0.42, 0.42) * player.level / 2;

            return(Convert.ToInt32(tempXp));
        }
Esempio n. 4
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        private int setDp()
        {
            double tempDp = 280 * RandomExtensions.NextDouble(0.12, 0.12) * 5 / 3.5;

            return(Convert.ToInt32(tempDp));
        }
Esempio n. 5
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        private int setHp()
        {
            double tempHp = 350 * RandomExtensions.NextDouble(0.70, 0.70) * 5 / 2;

            return(Convert.ToInt32(tempHp));
        }
Esempio n. 6
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        private int setArmor()
        {
            double tempArmor = 15 + (player.level * RandomExtensions.NextDouble(4.00, 5.50));

            return(Convert.ToInt32(tempArmor));
        }
Esempio n. 7
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        private int setDp()
        {
            double tempDp = 120 * RandomExtensions.NextDouble(0.06, 0.10) * player.level / 2;

            return(Convert.ToInt32(tempDp));
        }
Esempio n. 8
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        private int setHp()
        {
            double tempHp = player.totalHp * RandomExtensions.NextDouble(0.45, 0.60) * player.level / 2;

            return(Convert.ToInt32(tempHp));
        }