static public Unit enemyGoblinPatrol(int x, int y, MoveDirection defaultDirection) { return(new Unit(x, y, CIcon.Character(ConsoleColor.DarkGreen, 'à'), new WalkByDirection(defaultDirection), Team.enemy)); }
static public Unit neutralGnome(int x, int y) { return(new Unit(x, y, CIcon.Character(ConsoleColor.DarkGray, 'o'), new NoMind(), Team.neutral)); }
static public Unit enemyGoblin(int x, int y) { return(new Unit(x, y, CIcon.Character(ConsoleColor.DarkGreen, 'a'), new NoMind(), Team.enemy)); }