public void ParsePacket(byte[] data) { String dataStr = System.Text.ASCIIEncoding.UTF8.GetString(data).Trim(); Packet.PacketTypes type = Packet.FindPacket(dataStr.Substring(0, 2)); switch (type) { case Packet.PacketTypes.INVALID: break; case Packet.PacketTypes.LOGIN: Packet00Login loginPacket = new Packet00Login(data); HandleLogin(loginPacket); break; case Packet.PacketTypes.DISCONNECT: Packet01Disconnect disconnectPacket = new Packet01Disconnect(data); HandleDisconnect(disconnectPacket); break; case Packet.PacketTypes.MESSAGE: Packet02Message messagePacket = new Packet02Message(data); HandleMessage(messagePacket); break; case Packet.PacketTypes.ROUND_START: HandleRoundStart(); break; case Packet.PacketTypes.ROUND_END: Packet04RoundEnd roundEndPacket = new Packet04RoundEnd(data); HandleRoundEnd(roundEndPacket); break; } }
public void ParsePacket(byte[] data, String ipAddress) { String dataStr = System.Text.ASCIIEncoding.UTF8.GetString(data).Trim(); Packet.PacketTypes type = Packet.FindPacket(dataStr.Substring(0, 2)); PlayerMP player = null; switch (type) { case Packet.PacketTypes.INVALID: break; case Packet.PacketTypes.LOGIN: Packet00Login loginPacket = new Packet00Login(data); player = new PlayerMP(loginPacket.GetUsername(), ipAddress, int.Parse(loginPacket.GetPort()), 0); AddConnection(player, loginPacket); break; case Packet.PacketTypes.DISCONNECT: Packet01Disconnect disconnectPacket = new Packet01Disconnect(data); RemoveConnection(disconnectPacket); break; case Packet.PacketTypes.MESSAGE: Packet02Message messagePacket = new Packet02Message(data); player = GetPlayerMPNode(messagePacket.GetUsername()); // Only send message to the players that are in the same room foreach (PlayerMP p in connectedPlayers) { if (!p.username.Equals(player.username) && p.roomNumber.Equals(player.roomNumber)) { SendData(data, p.ipAddress, p.port); } } break; case Packet.PacketTypes.ROUND_START: SendDataToAllClientsNotServer(data); break; case Packet.PacketTypes.ROUND_END: Packet04RoundEnd roundEndPacket = new Packet04RoundEnd(data); player = GetPlayerMPNode(roundEndPacket.GetUsername()); //player.roomNumber = Room.GetRoomIndex(roundEndPacket.GetDestination()); //Room.Effect(ref player); SendData(data, player.ipAddress, player.port); break; } }
public void AddConnection(PlayerMP player, Packet00Login loginPacket) { // Check if the same player name is used by another user foreach (PlayerMP p in connectedPlayers) { if (p.username.Equals(loginPacket.GetUsername())) { return; } } // If not used, send & receive data foreach (PlayerMP p in connectedPlayers) { // Send newly connected player's data to already connected players SendData(loginPacket.GetData(), p.ipAddress, p.port); // Send already connected players' data to newly connected player SendData(new Packet00Login(p.username).GetData(), player.ipAddress, player.port); } connectedPlayers.AddLast(player); SendData(loginPacket.GetData(), player.ipAddress, player.port); }
private void HandleLogin(Packet00Login loginPacket) { gameForm.Players_listBox.Items.Add(loginPacket.GetUsername()); }