Esempio n. 1
0
        private void Attack_Button_Click(object sender, RoutedEventArgs e)
        {
            CombatMethods.Attack(StoredCombatants.Hero, StoredCombatants.Enemy);
            UpdateHPAndMP();
            PrintCombatLog();

            if (StoredCombatants.Enemy.HP <= 0)
            {
                CombatMethods.EndCombat(StoredCombatants.Hero, StoredCombatants.Enemy);
                CharacterMenu characterMenu = new CharacterMenu(StoredCombatants.Hero);
                characterMenu.Show();
                Close();
            }

            StoredCombatants.Enemy.EnemyTurn(StoredCombatants.Hero, StoredCombatants.Enemy);
            UpdateHPAndMP();
            PrintCombatLog();

            if (StoredCombatants.Hero.HP <= 0)
            {
                CombatMethods.GameOver();
            }
        }
Esempio n. 2
0
        void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target)
        {
            switch (connectionId)
            {
            case 1:
                this.Character_Menu = ((RPG.Windows.CharacterMenu)(target));
                return;

            case 2:
                this.nameLabel = ((System.Windows.Controls.Label)(target));
                return;

            case 3:
                this.levelLabel = ((System.Windows.Controls.Label)(target));
                return;

            case 4:
                this.classLabel = ((System.Windows.Controls.Label)(target));
                return;

            case 5:
                this.experienceLabel = ((System.Windows.Controls.Label)(target));
                return;

            case 6:
                this.healthLabel = ((System.Windows.Controls.Label)(target));
                return;

            case 7:
                this.mpLabel = ((System.Windows.Controls.Label)(target));
                return;

            case 8:
                this.HP_Bar = ((System.Windows.Controls.ProgressBar)(target));
                return;

            case 9:
                this.MP_Bar = ((System.Windows.Controls.ProgressBar)(target));
                return;

            case 10:
                this.strengthLabel = ((System.Windows.Controls.Label)(target));
                return;

            case 11:
                this.agilityLabel = ((System.Windows.Controls.Label)(target));
                return;

            case 12:
                this.defenseLabel = ((System.Windows.Controls.Label)(target));
                return;

            case 13:
                this.intelligenceLabel = ((System.Windows.Controls.Label)(target));
                return;

            case 14:
                this.atkpwrLabel = ((System.Windows.Controls.Label)(target));
                return;

            case 15:
                this.splpwrLabel = ((System.Windows.Controls.Label)(target));
                return;

            case 16:
                this.magicDefenseLabel = ((System.Windows.Controls.Label)(target));
                return;

            case 17:
                this.critLabel = ((System.Windows.Controls.Label)(target));
                return;

            case 18:
                this.dodgeLabel = ((System.Windows.Controls.Label)(target));
                return;

            case 19:
                this.ClassImage = ((System.Windows.Controls.Image)(target));
                return;

            case 20:
                this.explore_Button = ((System.Windows.Controls.Grid)(target));
                return;

            case 21:

            #line 58 "..\..\..\..\Windows\CharacterWindows\CharacterMenu.xaml"
                ((System.Windows.Controls.Button)(target)).Click += new System.Windows.RoutedEventHandler(this.Explore_Click);

            #line default
            #line hidden
                return;

            case 22:
                this.shop_Button = ((System.Windows.Controls.Button)(target));
                return;

            case 23:
                this.goldLabel = ((System.Windows.Controls.Label)(target));
                return;

            case 24:
                this.skillPtsLabel = ((System.Windows.Controls.Label)(target));
                return;

            case 25:
                this.HeroBorder = ((System.Windows.Controls.Border)(target));
                return;

            case 26:
                this.HeroBorder_Copy = ((System.Windows.Controls.Border)(target));
                return;

            case 27:
                this.HeroBorder_Copy1 = ((System.Windows.Controls.Border)(target));
                return;
            }
            this._contentLoaded = true;
        }