Esempio n. 1
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        public static GuiLabel createNewLabel(Vector2 position, string labelText, string fontName, Color labelColor)
        {
            GuiLabel label = new GuiLabel(new Rectangle(), labelText, fontName, labelColor);

            label.loadContent(RPGGame.AssetManager);
            label.calculateBounds(position);
            return(label);
        }
Esempio n. 2
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        public static GuiButton createButtonWithLabel(GuiLabel label, string spriteName)
        {
            Rectangle bounds = new Rectangle(label.Bounds.Location - new Point(2, 2), label.Bounds.Size + new Point(4, 4));
            GuiButton retVal = new GuiButton(bounds, spriteName);

            retVal.label = label;
            return(retVal);
        }
Esempio n. 3
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        private static Vector2 getLabelSize(GuiLabel label)
        {
            // Make sure the font exists; no font means just padding
            if (label.font == null)
            {
                return(PaddingSize);
            }

            // Get the size of the string and add the padding
            Vector2 stringSize = label.font.MeasureString(label.labelText);

            return(PaddingSize + stringSize);
        }
Esempio n. 4
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        public void addLabel(GuiLabel label, int index = -1)
        {
            // Add the label, possibly at a specified index
            if (index < 0 || index >= labelList.Count)
            {
                labelList.Add(label);
            }
            else
            {
                labelList.Insert(index, label);
            }

            // Make sure all labels are in the correct positions
            calculateLabelPositions();
        }
Esempio n. 5
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        // TODO: see if this works as intended
        public void removeLabel(GuiLabel label)
        {
            int index = labelList.FindIndex(gl => label.Equals(gl));

            removeLabel(index);
        }
Esempio n. 6
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        public static GuiButton createButtonWithLabel(Point topLeft, string text, string spriteName, string fontName)
        {
            GuiLabel label = GuiLabel.createNewLabel(topLeft.ToVector2() + new Vector2(2, 2), text, fontName);

            return(createButtonWithLabel(label, spriteName));
        }