Esempio n. 1
0
        //Animation Event
        void Hit()
        {
            if (target == null)
            {
                return;
            }
            float damage = GetComponent <BaseStats>().GetStat(Stat.Attack);

            if (currentWeapon.value != null)
            {
                currentWeapon.value.OnHit();
            }

            if (currentWeaponConfig.HasProjectile() == true)
            {
                currentWeaponConfig.LauchProjectile(_rightHandTransform, _leftHandTransform, target, gameObject, damage);
            }
            else
            {
                target.TakeDamage(this.gameObject, damage);
            }
        }