public void RegenerateStamina()
        {
            int staminaToRegenerate = mySpecialAbilities.GetMaxStamina() - mySpecialAbilities.GetCurrentStamina();

            if (staminaToRegenerate > 0 && currentVitality >= staminaRegenCost)
            {
                mySpecialAbilities.RegainStamina(2);
                UpdateVitalityAmount(-staminaRegenCost);
                UpdateVitalityBar();
            }
        }