IEnumerator MoveAndAttack(EnemyAI enemy) { yield return(StartCoroutine(MoveToTarget(enemy.gameObject))); weaponSystem.AttackTarget(enemy.gameObject); }
IEnumerator MoveAndPowerAttack(EnemyAI enemy) { yield return(StartCoroutine(MoveToTarget(enemy.gameObject))); abilities.AttemptSpecialAbility(0, enemy.gameObject); }