Esempio n. 1
0
        void UpdateAngle(Joint rShoulder, Joint rElbow, Joint rWrist)
        {
            if(rShoulder.TrackingState == TrackingState.NotTracked ||
                rElbow.TrackingState == TrackingState.NotTracked ||
                rWrist.TrackingState == TrackingState.NotTracked) {

                return;
            }

            var shoulderPoint = coordinateMapper.MapCameraPointToColorSpace(rShoulder.Position);
            var elbowPoint = coordinateMapper.MapCameraPointToColorSpace(rElbow.Position);
            var wristPoint = coordinateMapper.MapCameraPointToColorSpace(rWrist.Position);

            // Negate the Y component since the screen space starts at the top
            var v1 = new Vec2f(shoulderPoint.X - elbowPoint.X, -(shoulderPoint.Y - elbowPoint.Y));
            var v2 = new Vec2f(wristPoint.X - elbowPoint.X, -(wristPoint.Y - elbowPoint.Y));

            v1.Normalize();
            v2.Normalize();

            int angle = (int)Math.Round(Math.Acos(v1.Dot(v2)) * (180 / Math.PI));
            angle -= 180;
            angle = -angle;

            AngleTextBlock.Text = angle.ToString();
        }
Esempio n. 2
0
 public float Dot(Vec2f cVector)
 {
     return _x * cVector._x + _y * cVector._y;
 }