Esempio n. 1
0
 public NatureLock(int lockNum)
 {
     lockInfo = natureLockListGales(lockNum);
     rand     = new List <uint>();
     if (lockInfo != null)
     {
         backCount   = lockInfo.Length;
         frontCount  = backCount == 1 ? 0 : backCount - 2;
         shadowCount = backCount - 1;
         x           = 0;
         if (backCount == 1)
         {
             getCurrLock();
         }
     }
     reverse = new XdRngR(0);
     forward = new XdRng(0);
 }
Esempio n. 2
0
        private void buttonXDSetStats_Click(object sender, EventArgs e)
        {
            if (dataGridViewXDCalibration.SelectedRows[0] != null)
            {
                var frame = (IFrameCaptureXD) dataGridViewXDCalibration.SelectedRows[0].DataBoundItem;
                gameTick = frame.Seed;

                var oneFrameBack = new XdRngR((uint) frame.Seed);
                gameTickAlt = oneFrameBack.GetNext32BitNumber();

                maskedTextBoxXDHp.Text = frame.DisplayHp;
                maskedTextBoxXDAtk.Text = frame.DisplayAtk;
                maskedTextBoxXDDef.Text = frame.DisplayDef;
                maskedTextBoxXDSpa.Text = frame.DisplaySpa;
                maskedTextBoxXDSpd.Text = frame.DisplaySpd;
                maskedTextBoxXDSpe.Text = frame.DisplaySpe;
                textBoxXDNature.Text = frame.Nature;
            }
        }
Esempio n. 3
0
        //  We need a function to return a list of monster seeds,
        //  which will be updated to include a method.

        public static List <Seed> GetXDSeeds(
            uint hp,
            uint atk,
            uint def,
            uint spa,
            uint spd,
            uint spe,
            uint nature,
            uint id)
        {
            var seeds = new List <Seed>();

            uint ivs1     = hp + (atk << 5) + (def << 10);
            uint ivs2     = spe | (spa << 5) | (spd << 10);
            uint x_testXD = ivs1 << 16;

            //  Now we want to start with IV2 and call the RNG for
            //  values between 0 and FFFF in the low order bits.
            for (uint cnt = 0; cnt <= 0xFFFF; cnt++)
            {
                //  Set our test seed here so we can start
                //  working backwards to see if the rest
                //  of the information we were provided
                //  is a match.

                uint seed   = x_testXD | cnt;
                var  rngXD  = new XdRng(seed);
                uint rng1XD = rngXD.GetNext16BitNumber();

                //Check if ivs line up
                if ((rng1XD & 0x7FFF) == ivs2)
                {
                    var  rngXDR     = new XdRngR(seed);
                    uint XDColoSeed = rngXDR.GetNext32BitNumber();

                    //  Right now, this simply assumes method
                    //  1 and gets the value previous to check
                    //  for  match.  We need a clean way to do
                    //  this for all of our methods.

                    //  We have a max of 5 total RNG calls
                    //  to make a pokemon and we already have
                    //  one so lets go ahead and get 4 more.
                    uint rng2XD = rngXD.GetNext16BitNumber();
                    uint rng3XD = rngXD.GetNext16BitNumber();
                    uint rng4XD = rngXD.GetNext16BitNumber();
                    uint pid    = (rng3XD << 16) | rng4XD;

                    //  Check Colosseum\XD
                    // [IVs] [IVs] [xxx] [PID] [PID]
                    // [START] [rng1] [rng3] [rng4]

                    if (pid % 25 == nature)
                    {
                        var newSeed = new Seed
                        {
                            Method      = "Colosseum/XD",
                            Pid         = pid,
                            MonsterSeed = XDColoSeed
                        };
                        seeds.Add(newSeed);
                    }

                    //  Check Colosseum\XD XOR
                    // [IVs] [IVs] [xxx] [PID] [PID]
                    // [START] [rng1] [rng3] [rng4]
                    pid ^= 0x80008000;
                    if (pid % 25 == nature)
                    {
                        var newSeed = new Seed
                        {
                            Method      = "Colosseum/XD",
                            Pid         = pid,
                            MonsterSeed = XDColoSeed ^ 0x80000000
                        };
                        seeds.Add(newSeed);
                    }
                }
            }
            return(seeds);
        }
Esempio n. 4
0
        private void buttonGenerateXD_Click(object sender, EventArgs e)
        {
            if (maskedTextBoxMinHP.Text == "")
            {
                maskedTextBoxMinHP.Focus();
                maskedTextBoxMinHP.SelectAll();
                return;
            }

            if (maskedTextBoxMinAtk.Text == "")
            {
                maskedTextBoxMinAtk.Focus();
                maskedTextBoxMinAtk.SelectAll();
                return;
            }

            if (maskedTextBoxMinDef.Text == "")
            {
                maskedTextBoxMinDef.Focus();
                maskedTextBoxMinDef.SelectAll();
                return;
            }

            if (maskedTextBoxMinSpA.Text == "")
            {
                maskedTextBoxMinSpA.Focus();
                maskedTextBoxMinSpA.SelectAll();
                return;
            }

            if (maskedTextBoxMinSpD.Text == "")
            {
                maskedTextBoxMinSpD.Focus();
                maskedTextBoxMinSpD.SelectAll();
                return;
            }

            if (maskedTextBoxMinSpe.Text == "")
            {
                maskedTextBoxMinSpe.Focus();
                maskedTextBoxMinSpe.SelectAll();
                return;
            }

            if (maskedTextBoxMaxHP.Text == "")
            {
                maskedTextBoxMaxHP.Focus();
                maskedTextBoxMaxHP.SelectAll();
                return;
            }

            if (maskedTextBoxMaxAtk.Text == "")
            {
                maskedTextBoxMaxAtk.Focus();
                maskedTextBoxMaxAtk.SelectAll();
                return;
            }

            if (maskedTextBoxMaxDef.Text == "")
            {
                maskedTextBoxMaxDef.Focus();
                maskedTextBoxMaxDef.SelectAll();
                return;
            }

            if (maskedTextBoxMaxSpA.Text == "")
            {
                maskedTextBoxMaxSpA.Focus();
                maskedTextBoxMaxSpA.SelectAll();
                return;
            }

            if (maskedTextBoxMaxSpD.Text == "")
            {
                maskedTextBoxMaxSpD.Focus();
                maskedTextBoxMaxSpD.SelectAll();
                return;
            }

            if (maskedTextBoxMaxSpe.Text == "")
            {
                maskedTextBoxMaxSpe.Focus();
                maskedTextBoxMaxSpe.SelectAll();
                return;
            }

            uint minhp = uint.Parse(maskedTextBoxMinHP.Text);
            uint minatk = uint.Parse(maskedTextBoxMinAtk.Text);
            uint mindef = uint.Parse(maskedTextBoxMinDef.Text);
            uint minspa = uint.Parse(maskedTextBoxMinSpA.Text);
            uint minspd = uint.Parse(maskedTextBoxMinSpD.Text);
            uint minspe = uint.Parse(maskedTextBoxMinSpe.Text);

            uint maxhp = uint.Parse(maskedTextBoxMaxHP.Text);
            uint maxatk = uint.Parse(maskedTextBoxMaxAtk.Text);
            uint maxdef = uint.Parse(maskedTextBoxMaxDef.Text);
            uint maxspa = uint.Parse(maskedTextBoxMaxSpA.Text);
            uint maxspd = uint.Parse(maskedTextBoxMaxSpD.Text);
            uint maxspe = uint.Parse(maskedTextBoxMaxSpe.Text);

            var nature = (uint) comboBoxNatureXD.SelectedIndex;

            var XDGenerator = new FrameGenerator();

            List<Frame> frames = XDGenerator.Generate(minhp, maxhp,
                                                      minatk, maxatk,
                                                      mindef, maxdef,
                                                      minspa, maxspa,
                                                      minspd, maxspd,
                                                      minspe, maxspe,
                                                      nature);

            var iframes = new List<IFrameCaptureXD>();

            foreach (Frame frame in frames)
            {
                var iframe = new IFrameCaptureXD {Frame = frame};

                // We're calibrating only with shadow Pokémon that are generated first in the party.
                // There are 375451 frames between the initial seed generation and Pokémon generation,
                // so we need to reverse the RNG that many frames
                var reverseRNG = new XdRngR(frame.Seed);

                for (int i = 0; i < 375450; i++)
                {
                    reverseRNG.GetNext32BitNumber();
                }

                iframe.Seed = reverseRNG.GetNext32BitNumber();
                //iframe.Seed = frame.Seed;
                iframes.Add(iframe);
            }

            dataGridViewXDCalibration.DataSource = iframes;
        }
Esempio n. 5
0
        public static List<Seed> GetSeeds(
            uint hp,
            uint atk,
            uint def,
            uint spa,
            uint spd,
            uint spe,
            uint nature,
            uint id)
        {
            var seeds = new List<Seed>();

            uint x4 = 0;
            uint x4_2 = 0;

            x4 = spe + (spa << 5) + (spd << 10);
            x4_2 = x4 ^ 0x8000;

            uint x8 = 0;
            uint x8_2 = 0;

            x8 = hp + (atk << 5) + (def << 10);
            x8_2 = x8 ^ 0x8000;

            //  Now we want to start with IV2 and call the RNG for
            //  values between 0 and FFFF in the low order bits.
            for (uint cnt = 0; cnt <= 0x1FFFE; cnt++)
            {
                uint x_test;
                uint x_testXD;

                //  We want to test with the high bit
                //  both set and not set, so we're going
                //  to sneakily do them both.  god help
                //  me if i ever have to figure this out
                //  in the future.
                x_test = (cnt & 1) == 0 ? x4 : x4_2;

                x_testXD = (cnt & 1) == 0 ? x8 : x8_2;

                //  Set our test seed here so we can start
                //  working backwards to see if the rest
                //  of the information we were provided
                //  is a match.

                uint seed = (x_test << 16) + (cnt%0xFFFF);
                uint seedXD = (x_testXD << 16) + (cnt%0xFFFF);
                var rng = new PokeRngR(seed);

                var rngXD = new XdRng(seedXD);
                var rngXDR = new XdRngR(seedXD);
                uint XDColoSeed = rngXDR.GetNext32BitNumber();

                //  Right now, this simply assumes method
                //  1 and gets the value previous to check
                //  for  match.  We need a clean way to do
                //  this for all of our methods.

                //  We have a max of 5 total RNG calls
                //  to make a pokemon and we already have
                //  one so lets go ahead and get 4 more.
                ushort rng1 = rng.GetNext16BitNumber();
                ushort rng2 = rng.GetNext16BitNumber();
                ushort rng3 = rng.GetNext16BitNumber();
                ushort rng4 = rng.GetNext16BitNumber();

                ushort rng1XD = rngXD.GetNext16BitNumber();
                ushort rng2XD = rngXD.GetNext16BitNumber();
                ushort rng3XD = rngXD.GetNext16BitNumber();
                ushort rng4XD = rngXD.GetNext16BitNumber();

                uint method1Seed = rng.Seed;

                rng.GetNext16BitNumber();
                uint method234Seed = rng.Seed;
                ushort choppedPID;

                //  Check Method 1
                // [PID] [PID] [IVs] [IVs]
                // [rng3] [rng2] [rng1] [START]
                if (Check(rng1, rng2, rng3, hp, atk, def, nature))
                {
                    //  Build a seed to add to our collection
                    var newSeed = new Seed();
                    newSeed.Method = "Method 1";
                    newSeed.Pid = ((uint) rng2 << 16) + rng3;
                    newSeed.MonsterSeed = method1Seed;
                    newSeed.Sid = (rng2 ^ (uint) rng3 ^ id) & 0xFFF8;

                    seeds.Add(newSeed);
                }

                //  Check Method 2
                // [PID] [PID] [xxxx] [IVs] [IVs]
                // [rng4] [rng3] [xxxx] [rng1] [START]
                if (Check(rng1, rng3, rng4, hp, atk, def, nature))
                {
                    //  Build a seed to add to our collection
                    var newSeed = new Seed
                        {
                            Method = "Method 2",
                            Pid = ((uint) rng3 << 16) + rng4,
                            MonsterSeed = method234Seed,
                            Sid = (rng3 ^ (uint) rng4 ^ id) & 0xFFF8
                        };

                    seeds.Add(newSeed);
                }

                /*
                 * Removed because Method 3 doesn't exist in-game
                //  Check Method 3
                //  [PID] [xxxx] [PID] [IVs] [IVs]
                //  [rng4] [xxxx] [rng2] [rng1] [START]
                if (Check(rng1, rng2, rng4, hp, atk, def, nature))
                {
                    //  Build a seed to add to our collection
                    Seed newSeed = new Seed();
                    newSeed.Method = "Method 3";
                    newSeed.Pid = ((uint)rng2 << 16) + (uint)rng4;
                    newSeed.MonsterSeed = method234Seed;
                    newSeed.Sid = ((uint)rng2 ^ (uint)rng4 ^ id) & 0xFFF8;

                    seeds.Add(newSeed);
                }
                 */

                //  Check Method 4
                //  [PID] [PID] [IVs] [xxxx] [IVs]
                //  [rng4] [rng3] [rng2] [xxxx] [START]
                if (Check(rng2, rng3, rng4, hp, atk, def, nature))
                {
                    //  Build a seed to add to our collection
                    var newSeed = new Seed
                        {
                            Method = "Method 4",
                            Pid = ((uint) rng3 << 16) + rng4,
                            MonsterSeed = method234Seed,
                            Sid = (rng3 ^ (uint) rng4 ^ id) & 0xFFF8
                        };

                    seeds.Add(newSeed);
                }

                //  Check Colosseum\XD
                // [IVs] [IVs] [xxx] [PID] [PID]
                // [START] [rng1] [rng3]

                if (Check(rng1XD, rng3XD, rng4XD, spe, spa, spd, nature))
                {
                    var newSeed = new Seed
                        {
                            Method = "Colosseum/XD",
                            Pid = ((uint) rng3XD << 16) + rng4XD,
                            MonsterSeed = XDColoSeed,
                            Sid = (rng4XD ^ (uint) rng3XD ^ id) & 0xFFF8
                        };

                    seeds.Add(newSeed);
                }

                if (rng3/0x5556 != 0)
                {
                    //  Check DPPt Cute Charm
                    //  [CC Check] [PID] [IVs] [IVs]
                    //  [rng3] [rng2] [rng1] [START]

                    choppedPID = (ushort) (rng2/0xA3E);
                    if (Check(rng1, 0, choppedPID, hp, atk, def, nature))
                    {
                        var newSeed = new Seed
                            {
                                Method = "Cute Charm (DPPt)",
                                Pid = choppedPID,
                                MonsterSeed = method1Seed,
                                Sid = (choppedPID ^ id) & 0xFFF8
                            };

                        seeds.Add(newSeed);
                    }

                    //  Check DPPt Cute Charm (50% male)
                    //  [CC Check] [PID] [IVs] [IVs]
                    //  [rng3] [rng2] [rng1] [START]

                    choppedPID = (ushort) (rng2/0xA3E + 0x96);
                    if (Check(rng1, 0, choppedPID, hp, atk, def, nature))
                    {
                        var newSeed = new Seed
                            {
                                Method = "Cute Charm (DPPt)",
                                Pid = choppedPID,
                                MonsterSeed = method1Seed,
                                Sid = (choppedPID ^ id) & 0xFFF8
                            };

                        seeds.Add(newSeed);
                    }

                    //  Check DPPt Cute Charm (25% male)
                    //  [CC Check] [PID] [IVs] [IVs]
                    //  [rng3] [rng2] [rng1] [START]

                    choppedPID = (ushort) (rng2/0xA3E + 0xC8);
                    if (Check(rng1, 0, choppedPID, hp, atk, def, nature))
                    {
                        var newSeed = new Seed
                            {
                                Method = "Cute Charm (DPPt)",
                                Pid = choppedPID,
                                MonsterSeed = method1Seed,
                                Sid = (choppedPID ^ id) & 0xFFF8
                            };

                        seeds.Add(newSeed);
                    }

                    //  Check DPPt Cute Charm (75% male)
                    //  [CC Check] [PID] [IVs] [IVs]
                    //  [rng3] [rng2] [rng1] [START]

                    choppedPID = (ushort) (rng2/0xA3E + 0x4B);
                    if (Check(rng1, 0, choppedPID, hp, atk, def, nature))
                    {
                        var newSeed = new Seed
                            {
                                Method = "Cute Charm (DPPt)",
                                Pid = choppedPID,
                                MonsterSeed = method1Seed,
                                Sid = (choppedPID ^ id) & 0xFFF8
                            };

                        seeds.Add(newSeed);
                    }

                    //  Check DPPt Cute Charm (87.5% male)
                    //  [CC Check] [PID] [IVs] [IVs]
                    //  [rng3] [rng2] [rng1] [START]

                    choppedPID = (ushort) (rng2/0xA3E + 0x32);
                    if (Check(rng1, 0, choppedPID, hp, atk, def, nature))
                    {
                        var newSeed = new Seed
                            {
                                Method = "Cute Charm (DPPt)",
                                Pid = choppedPID,
                                MonsterSeed = method1Seed,
                                Sid = (choppedPID ^ id) & 0xFFF8
                            };

                        seeds.Add(newSeed);
                    }
                }

                if (rng3%3 != 0)
                {
                    //  Check HGSS Cute Charm
                    //  [CC Check] [PID] [IVs] [IVs]
                    //  [rng3] [rng2] [rng1] [START]

                    choppedPID = (ushort) (rng2%25);
                    if (Check(rng1, 0, choppedPID, hp, atk, def, nature))
                    {
                        var newSeed = new Seed
                            {
                                Method = "Cute Charm (HGSS)",
                                Pid = choppedPID,
                                MonsterSeed = method1Seed,
                                Sid = (choppedPID ^ id) & 0xFFF8
                            };

                        seeds.Add(newSeed);
                    }

                    //  Check HGSS Cute Charm (50% male)
                    //  [CC Check] [PID] [IVs] [IVs]
                    //  [rng3] [rng2] [rng1] [START]

                    choppedPID = (ushort) (rng2%25 + 0x96);
                    if (Check(rng1, 0, choppedPID, hp, atk, def, nature))
                    {
                        var newSeed = new Seed
                            {
                                Method = "Cute Charm (HGSS)",
                                Pid = choppedPID,
                                MonsterSeed = method1Seed,
                                Sid = (choppedPID ^ id) & 0xFFF8
                            };

                        seeds.Add(newSeed);
                    }

                    //  Check HGSS Cute Charm (25% male)
                    //  [CC Check] [PID] [IVs] [IVs]
                    //  [rng3] [rng2] [rng1] [START]

                    choppedPID = (ushort) (rng2%25 + 0xC8);
                    if (Check(rng1, 0, choppedPID, hp, atk, def, nature))
                    {
                        var newSeed = new Seed
                            {
                                Method = "Cute Charm (HGSS)",
                                Pid = choppedPID,
                                MonsterSeed = method1Seed,
                                Sid = (choppedPID ^ id) & 0xFFF8
                            };

                        seeds.Add(newSeed);
                    }

                    //  Check HGSS Cute Charm (75% male)
                    //  [CC Check] [PID] [IVs] [IVs]
                    //  [rng3] [rng2] [rng1] [START]

                    choppedPID = (ushort) (rng2%25 + 0x4B);
                    if (Check(rng1, 0, choppedPID, hp, atk, def, nature))
                    {
                        var newSeed = new Seed
                            {
                                Method = "Cute Charm (HGSS)",
                                Pid = choppedPID,
                                MonsterSeed = method1Seed,
                                Sid = (choppedPID ^ id) & 0xFFF8
                            };

                        seeds.Add(newSeed);
                    }

                    //  Check HGSS Cute Charm (87.5% male)
                    //  [CC Check] [PID] [IVs] [IVs]
                    //  [rng3] [rng2] [rng1] [START]

                    choppedPID = (ushort) (rng2%25 + 0x32);
                    if (Check(rng1, 0, choppedPID, hp, atk, def, nature))
                    {
                        var newSeed = new Seed
                            {
                                Method = "Cute Charm (HGSS)",
                                Pid = choppedPID,
                                MonsterSeed = method1Seed,
                                Sid = (choppedPID ^ id) & 0xFFF8
                            };

                        seeds.Add(newSeed);
                    }
                }
            }

            return seeds;
        }
Esempio n. 6
0
        public static List <Seed> GetSeeds(
            uint hp,
            uint atk,
            uint def,
            uint spa,
            uint spd,
            uint spe,
            uint nature,
            uint id)
        {
            var seeds = new List <Seed>();

            uint ivs2 = spe | (spa << 5) | (spd << 10);
            uint ivs1 = hp | (atk << 5) | (def << 10);

            uint x_test = ivs2 << 16;
            uint x_testXD = ivs1 << 16;
            uint pid, pidXor, sid;
            bool pass = false;

            //  Now we want to start with IV2 and call the RNG for
            //  values between 0 and FFFF in the low order bits.
            for (uint cnt = 0; cnt <= 0xFFFF; cnt++)
            {
                //Check to see if the iv calls line up
                uint seedXD = x_testXD | cnt;
                var  rngXD  = new XdRng(seedXD);
                var  rngXDR = new XdRngR(seedXD);
                uint rng1XD = rngXD.GetNext16BitNumber();

                if ((rng1XD & 0x7FFF) == ivs2)
                {
                    //Grab rest of RNG calls for XDColo
                    uint rng2XD        = rngXD.GetNext16BitNumber();
                    uint rng3XD        = rngXD.GetNext16BitNumber();
                    uint rng4XD        = rngXD.GetNext16BitNumber();
                    uint XDColoSeed    = rngXDR.GetNext32BitNumber();
                    uint XDColoSeedXor = XDColoSeed ^ 0x80000000;
                    sid = (rng4XD ^ rng3XD ^ id) & 0xFFF8;

                    //  Check Colosseum\XD
                    // [IVs] [IVs] [xxx] [PID] [PID]
                    // [START] [rng1] [rng3]
                    pid = (rng3XD << 16) | rng4XD;
                    if (pid % 25 == nature)
                    {
                        var newSeed = new Seed
                        {
                            Method      = "Colosseum/XD",
                            Pid         = pid,
                            MonsterSeed = XDColoSeed,
                            Sid         = sid
                        };
                        seeds.Add(newSeed);
                    }

                    //  Check Colosseum\XD XOR
                    // [IVs] [IVs] [xxx] [PID] [PID]
                    // [START] [rng1] [rng3]
                    pidXor = pid ^ 0x80008000;
                    if (pidXor % 25 == nature)
                    {
                        var newSeed = new Seed
                        {
                            Method      = "Colosseum/XD",
                            Pid         = pidXor,
                            MonsterSeed = XDColoSeedXor,
                            Sid         = sid
                        };
                        seeds.Add(newSeed);
                    }
                }

                //  Now test rest of methods
                uint seed = x_test | cnt;
                var  rng  = new PokeRngR(seed);
                uint rng1 = rng.GetNext16BitNumber();

                //  We have a max of 5 total RNG calls
                //  to make a pokemon and we already have
                //  one so lets go ahead and get 4 more.
                uint rng2           = rng.GetNext16BitNumber();
                uint rng3           = rng.GetNext16BitNumber();
                uint rng4           = rng.GetNext16BitNumber();
                uint method1Seed    = rng.Seed;
                uint method1SeedXor = method1Seed ^ 0x80000000;
                sid = (rng2 ^ rng3 ^ id) & 0xFFF8;

                rng.GetNext16BitNumber();
                uint method234Seed    = rng.Seed;
                uint method234SeedXor = method234Seed ^ 0x80000000;

                //Checks that ivs line up
                if ((rng1 & 0x7FFF) == ivs1)
                {
                    uint choppedPID;

                    //  Check Method 1
                    // [PID] [PID] [IVs] [IVs]
                    // [rng3] [rng2] [rng1] [START]
                    pid = (rng2 << 16) + rng3;
                    if (pid % 25 == nature)
                    {
                        //  Build a seed to add to our collection
                        var newSeed = new Seed
                        {
                            Method      = "Method 1",
                            Pid         = pid,
                            MonsterSeed = method1Seed,
                            Sid         = sid
                        };
                        seeds.Add(newSeed);
                    }

                    //  Check Method 1 XOR
                    // [PID] [PID] [IVs] [IVs]
                    // [rng3] [rng2] [rng1] [START]
                    pidXor = pid ^ 0x80008000;
                    if (pidXor % 25 == nature)
                    {
                        //  Build a seed to add to our collection
                        var newSeed = new Seed
                        {
                            Method      = "Method 1",
                            Pid         = pidXor,
                            MonsterSeed = method1SeedXor,
                            Sid         = sid
                        };
                        seeds.Add(newSeed);
                    }

                    //  Check Reverse Method 1
                    // [PID] [PID] [IVs] [IVs]
                    // [rng2] [rng3] [rng1] [START]
                    pid = (rng3 << 16) + rng2;
                    if (pid % 25 == nature)
                    {
                        //  Build a seed to add to our collection
                        var newSeed = new Seed
                        {
                            Method      = "Reverse Method 1",
                            Pid         = pid,
                            MonsterSeed = method1Seed,
                            Sid         = sid
                        };
                        seeds.Add(newSeed);
                    }

                    //  Check Reverse Method 1 XOR
                    // [PID] [PID] [IVs] [IVs]
                    // [rng2] [rng3] [rng1] [START]
                    pid = pid ^ 0x80008000;
                    if (pid % 25 == nature)
                    {
                        //  Build a seed to add to our collection
                        var newSeed = new Seed
                        {
                            Method      = "Reverse Method 1",
                            Pid         = pid,
                            MonsterSeed = method1SeedXor,
                            Sid         = sid
                        };
                        seeds.Add(newSeed);
                    }

                    //  Check Wishmkr
                    // [PID] [PID] [IVs] [IVs]
                    // [rng3] [rng2] [rng1] [START]
                    if (pid % 25 == nature)
                    {
                        if (method1Seed < 0x10000)
                        {
                            //  Build a seed to add to our collection
                            var newSeed = new Seed
                            {
                                Pid         = pid,
                                MonsterSeed = method1Seed,
                                Sid         = sid
                            };
                            newSeed.Method = Functions.Shiny(newSeed.Pid, 20043, 0) ? "Wishmkr Shiny" : "Wishmkr";
                            seeds.Add(newSeed);
                        }
                    }

                    //  Check Wishmkr XOR
                    // [PID] [PID] [IVs] [IVs]
                    // [rng3] [rng2] [rng1] [START]
                    if (pidXor % 25 == nature)
                    {
                        if (method1SeedXor < 0x10000)
                        {
                            //  Build a seed to add to our collection
                            var newSeed = new Seed
                            {
                                Pid         = pidXor,
                                MonsterSeed = method1SeedXor,
                                Sid         = sid
                            };
                            newSeed.Method = Functions.Shiny(newSeed.Pid, 20043, 0) ? "Wishmkr Shiny" : "Wishmkr";
                            seeds.Add(newSeed);
                        }
                    }

                    //  Check Method 2
                    // [PID] [PID] [xxxx] [IVs] [IVs]
                    // [rng4] [rng3] [xxxx] [rng1] [START]
                    pid = (rng3 << 16) + rng4;
                    sid = (rng3 ^ rng4 ^ id) & 0xFFF8;
                    if (pid % 25 == nature)
                    {
                        //  Build a seed to add to our collection
                        var newSeed = new Seed
                        {
                            Method      = "Method 2",
                            Pid         = pid,
                            MonsterSeed = method234Seed,
                            Sid         = sid
                        };
                        seeds.Add(newSeed);
                    }

                    //  Check Method 2
                    // [PID] [PID] [xxxx] [IVs] [IVs]
                    // [rng4] [rng3] [xxxx] [rng1] [START]
                    pidXor = pid ^ 0x80008000;
                    if (pidXor % 25 == nature)
                    {
                        //  Build a seed to add to our collection
                        var newSeed = new Seed
                        {
                            Method      = "Method 2",
                            Pid         = pidXor,
                            MonsterSeed = method234SeedXor,
                            Sid         = sid
                        };
                        seeds.Add(newSeed);
                    }

                    /* Removed because Method 3 doesn't exist in-game
                     * //  Check Method 3
                     * //  [PID] [xxxx] [PID] [IVs] [IVs]
                     * //  [rng4] [xxxx] [rng2] [rng1] [START]
                     * if (Check(rng1, rng2, rng4, hp, atk, def, nature))
                     * {
                     *  //  Build a seed to add to our collection
                     *  Seed newSeed = new Seed();
                     *  newSeed.Method = "Method 3";
                     *  newSeed.Pid = (rng2 << 16) + rng4;
                     *  newSeed.MonsterSeed = method234Seed;
                     *  newSeed.Sid = (rng2 ^ rng4 ^ id) & 0xFFF8;
                     *
                     *  seeds.Add(newSeed);
                     * } */

                    //  DPPt Cute Charm
                    if (rng3 / 0x5556 != 0)
                    {
                        //  Check DPPt Cute Charm
                        //  [CC Check] [PID] [IVs] [IVs]
                        //  [rng3] [rng2] [rng1] [START]

                        choppedPID = rng2 / 0xA3E;
                        pass       = choppedPID % 25 == nature;
                        if (pass)
                        {
                            var newSeed = new Seed
                            {
                                Method      = "Cute Charm (DPPt)",
                                Pid         = choppedPID,
                                MonsterSeed = method1Seed,
                                Sid         = (choppedPID ^ id) & 0xFFF8
                            };
                            seeds.Add(newSeed);
                        }

                        //  Check DPPt Cute Charm (50% male)
                        //  [CC Check] [PID] [IVs] [IVs]
                        //  [rng3] [rng2] [rng1] [START]

                        //choppedPID = rng2 / 0xA3E + 0x96;
                        if (pass)
                        {
                            choppedPID += 0x96;
                            var newSeed = new Seed
                            {
                                Method      = "Cute Charm (DPPt)",
                                Pid         = choppedPID,
                                MonsterSeed = method1Seed,
                                Sid         = (choppedPID ^ id) & 0xFFF8
                            };
                            seeds.Add(newSeed);
                        }

                        //  Check DPPt Cute Charm (25% male)
                        //  [CC Check] [PID] [IVs] [IVs]
                        //  [rng3] [rng2] [rng1] [START]

                        //choppedPID = rng2 / 0xA3E + 0xC8;
                        if (pass)
                        {
                            choppedPID += 0x32;
                            var newSeed = new Seed
                            {
                                Method      = "Cute Charm (DPPt)",
                                Pid         = choppedPID,
                                MonsterSeed = method1Seed,
                                Sid         = (choppedPID ^ id) & 0xFFF8
                            };
                            seeds.Add(newSeed);
                        }

                        //  Check DPPt Cute Charm (75% male)
                        //  [CC Check] [PID] [IVs] [IVs]
                        //  [rng3] [rng2] [rng1] [START]

                        //choppedPID = rng2 / 0xA3E + 0x4B;
                        if (pass)
                        {
                            choppedPID -= 0x7D;
                            var newSeed = new Seed
                            {
                                Method      = "Cute Charm (DPPt)",
                                Pid         = choppedPID,
                                MonsterSeed = method1Seed,
                                Sid         = (choppedPID ^ id) & 0xFFF8
                            };
                            seeds.Add(newSeed);
                        }

                        //  Check DPPt Cute Charm (87.5% male)
                        //  [CC Check] [PID] [IVs] [IVs]
                        //  [rng3] [rng2] [rng1] [START]

                        //choppedPID = rng2 / 0xA3E + 0x32;
                        if (pass)
                        {
                            choppedPID -= 0x19;
                            var newSeed = new Seed
                            {
                                Method      = "Cute Charm (DPPt)",
                                Pid         = choppedPID,
                                MonsterSeed = method1Seed,
                                Sid         = (choppedPID ^ id) & 0xFFF8
                            };
                            seeds.Add(newSeed);
                        }
                    }

                    //  HGSS Cute Charm
                    if (rng3 % 3 != 0)
                    {
                        //  Check HGSS Cute Charm
                        //  [CC Check] [PID] [IVs] [IVs]
                        //  [rng3] [rng2] [rng1] [START]

                        choppedPID = rng2 % 25;
                        pass       = choppedPID == nature;
                        if (pass)
                        {
                            var newSeed = new Seed
                            {
                                Method      = "Cute Charm (HGSS)",
                                Pid         = choppedPID,
                                MonsterSeed = method1Seed,
                                Sid         = (choppedPID ^ id) & 0xFFF8
                            };
                            seeds.Add(newSeed);
                        }

                        //  Check HGSS Cute Charm (50% male)
                        //  [CC Check] [PID] [IVs] [IVs]
                        //  [rng3] [rng2] [rng1] [START]

                        //choppedPID = rng2 % 25 + 0x96;
                        if (pass)
                        {
                            choppedPID += 0x96;
                            var newSeed = new Seed
                            {
                                Method      = "Cute Charm (HGSS)",
                                Pid         = choppedPID,
                                MonsterSeed = method1Seed,
                                Sid         = (choppedPID ^ id) & 0xFFF8
                            };
                            seeds.Add(newSeed);
                        }

                        //  Check HGSS Cute Charm (25% male)
                        //  [CC Check] [PID] [IVs] [IVs]
                        //  [rng3] [rng2] [rng1] [START]

                        //choppedPID = rng2 % 25 + 0xC8;
                        if (pass)
                        {
                            choppedPID += 0x32;
                            var newSeed = new Seed
                            {
                                Method      = "Cute Charm (HGSS)",
                                Pid         = choppedPID,
                                MonsterSeed = method1Seed,
                                Sid         = (choppedPID ^ id) & 0xFFF8
                            };
                            seeds.Add(newSeed);
                        }

                        //  Check HGSS Cute Charm (75% male)
                        //  [CC Check] [PID] [IVs] [IVs]
                        //  [rng3] [rng2] [rng1] [START]

                        //choppedPID = rng2 % 25 + 0x4B;
                        if (pass)
                        {
                            choppedPID -= 0x7D;
                            var newSeed = new Seed
                            {
                                Method      = "Cute Charm (HGSS)",
                                Pid         = choppedPID,
                                MonsterSeed = method1Seed,
                                Sid         = (choppedPID ^ id) & 0xFFF8
                            };
                            seeds.Add(newSeed);
                        }

                        //  Check HGSS Cute Charm (87.5% male)
                        //  [CC Check] [PID] [IVs] [IVs]
                        //  [rng3] [rng2] [rng1] [START]

                        //choppedPID = rng2 % 25 + 0x32;
                        if (pass)
                        {
                            choppedPID -= 0x19;
                            var newSeed = new Seed
                            {
                                Method      = "Cute Charm (HGSS)",
                                Pid         = choppedPID,
                                MonsterSeed = method1Seed,
                                Sid         = (choppedPID ^ id) & 0xFFF8
                            };
                            seeds.Add(newSeed);
                        }
                    }

                    //  DPPt Cute Charm XOR
                    uint rng3Xor = rng3 ^ 0x8000;
                    uint rng2Xor = rng2 ^ 0x8000;
                    if (rng3Xor / 0x5556 != 0)
                    {
                        //  Check DPPt Cute Charm
                        //  [CC Check] [PID] [IVs] [IVs]
                        //  [rng3] [rng2] [rng1] [START]

                        choppedPID = rng2Xor / 0xA3E;
                        pass       = choppedPID % 25 == nature;
                        if (pass)
                        {
                            var newSeed = new Seed
                            {
                                Method      = "Cute Charm (DPPt)",
                                Pid         = choppedPID,
                                MonsterSeed = method1SeedXor,
                                Sid         = (choppedPID ^ id) & 0xFFF8
                            };
                            seeds.Add(newSeed);
                        }

                        //  Check DPPt Cute Charm (50% male)
                        //  [CC Check] [PID] [IVs] [IVs]
                        //  [rng3] [rng2] [rng1] [START]

                        //choppedPID = rng2 / 0xA3E + 0x96;
                        if (pass)
                        {
                            choppedPID += 0x96;
                            var newSeed = new Seed
                            {
                                Method      = "Cute Charm (DPPt)",
                                Pid         = choppedPID,
                                MonsterSeed = method1SeedXor,
                                Sid         = (choppedPID ^ id) & 0xFFF8
                            };
                            seeds.Add(newSeed);
                        }

                        //  Check DPPt Cute Charm (25% male)
                        //  [CC Check] [PID] [IVs] [IVs]
                        //  [rng3] [rng2] [rng1] [START]

                        //choppedPID = rng2 / 0xA3E + 0xC8;
                        if (pass)
                        {
                            choppedPID += 0x32;
                            var newSeed = new Seed
                            {
                                Method      = "Cute Charm (DPPt)",
                                Pid         = choppedPID,
                                MonsterSeed = method1SeedXor,
                                Sid         = (choppedPID ^ id) & 0xFFF8
                            };
                            seeds.Add(newSeed);
                        }

                        //  Check DPPt Cute Charm (75% male)
                        //  [CC Check] [PID] [IVs] [IVs]
                        //  [rng3] [rng2] [rng1] [START]

                        //choppedPID = rng2 / 0xA3E + 0x4B;
                        if (pass)
                        {
                            choppedPID -= 0x7D;
                            var newSeed = new Seed
                            {
                                Method      = "Cute Charm (DPPt)",
                                Pid         = choppedPID,
                                MonsterSeed = method1SeedXor,
                                Sid         = (choppedPID ^ id) & 0xFFF8
                            };
                            seeds.Add(newSeed);
                        }

                        //  Check DPPt Cute Charm (87.5% male)
                        //  [CC Check] [PID] [IVs] [IVs]
                        //  [rng3] [rng2] [rng1] [START]

                        //choppedPID = rng2 / 0xA3E + 0x32;
                        if (pass)
                        {
                            choppedPID -= 0x19;
                            var newSeed = new Seed
                            {
                                Method      = "Cute Charm (DPPt)",
                                Pid         = choppedPID,
                                MonsterSeed = method1SeedXor,
                                Sid         = (choppedPID ^ id) & 0xFFF8
                            };
                            seeds.Add(newSeed);
                        }
                    }

                    //  HGSS Cute Charm XOR
                    if (rng3Xor % 3 != 0)
                    {
                        //  Check HGSS Cute Charm
                        //  [CC Check] [PID] [IVs] [IVs]
                        //  [rng3] [rng2] [rng1] [START]

                        choppedPID = rng2Xor % 25;
                        pass       = choppedPID == nature;
                        if (pass)
                        {
                            var newSeed = new Seed
                            {
                                Method      = "Cute Charm (HGSS)",
                                Pid         = choppedPID,
                                MonsterSeed = method1SeedXor,
                                Sid         = (choppedPID ^ id) & 0xFFF8
                            };
                            seeds.Add(newSeed);
                        }

                        //  Check HGSS Cute Charm (50% male)
                        //  [CC Check] [PID] [IVs] [IVs]
                        //  [rng3] [rng2] [rng1] [START]

                        //choppedPID = rng2 % 25 + 0x96;
                        if (pass)
                        {
                            choppedPID += 0x96;
                            var newSeed = new Seed
                            {
                                Method      = "Cute Charm (HGSS)",
                                Pid         = choppedPID,
                                MonsterSeed = method1SeedXor,
                                Sid         = (choppedPID ^ id) & 0xFFF8
                            };
                            seeds.Add(newSeed);
                        }

                        //  Check HGSS Cute Charm (25% male)
                        //  [CC Check] [PID] [IVs] [IVs]
                        //  [rng3] [rng2] [rng1] [START]

                        //choppedPID = rng2 % 25 + 0xC8;
                        if (pass)
                        {
                            choppedPID += 0x32;
                            var newSeed = new Seed
                            {
                                Method      = "Cute Charm (HGSS)",
                                Pid         = choppedPID,
                                MonsterSeed = method1SeedXor,
                                Sid         = (choppedPID ^ id) & 0xFFF8
                            };
                            seeds.Add(newSeed);
                        }

                        //  Check HGSS Cute Charm (75% male)
                        //  [CC Check] [PID] [IVs] [IVs]
                        //  [rng3] [rng2] [rng1] [START]

                        //choppedPID = rng2 % 25 + 0x4B;
                        if (pass)
                        {
                            choppedPID -= 0x7D;
                            var newSeed = new Seed
                            {
                                Method      = "Cute Charm (HGSS)",
                                Pid         = choppedPID,
                                MonsterSeed = method1SeedXor,
                                Sid         = (choppedPID ^ id) & 0xFFF8
                            };
                            seeds.Add(newSeed);
                        }

                        //  Check HGSS Cute Charm (87.5% male)
                        //  [CC Check] [PID] [IVs] [IVs]
                        //  [rng3] [rng2] [rng1] [START]

                        //choppedPID = rng2 % 25 + 0x32;
                        if (pass)
                        {
                            choppedPID -= 0x19;
                            var newSeed = new Seed
                            {
                                Method      = "Cute Charm (HGSS)",
                                Pid         = choppedPID,
                                MonsterSeed = method1SeedXor,
                                Sid         = (choppedPID ^ id) & 0xFFF8
                            };
                            seeds.Add(newSeed);
                        }
                    }
                }

                if ((rng2 & 0x7FFF) == ivs1)
                {
                    //  Check Method 4
                    //  [PID] [PID] [IVs] [xxxx] [IVs]
                    //  [rng4] [rng3] [rng2] [xxxx] [START]
                    pid = (rng3 << 16) + rng4;
                    sid = (rng3 ^ rng4 ^ id) & 0xFFF8;
                    if (pid % 25 == nature)
                    {
                        //  Build a seed to add to our collection
                        var newSeed = new Seed
                        {
                            Method      = "Method 4",
                            Pid         = pid,
                            MonsterSeed = method234Seed,
                            Sid         = sid
                        };
                        seeds.Add(newSeed);
                    }

                    //  Check Method 4 XOR
                    //  [PID] [PID] [IVs] [xxxx] [IVs]
                    //  [rng4] [rng3] [rng2] [xxxx] [START]
                    pidXor = pid ^ 0x80008000;
                    if (pidXor % 25 == nature)
                    {
                        //  Build a seed to add to our collection
                        var newSeed = new Seed
                        {
                            Method      = "Method 4",
                            Pid         = pidXor,
                            MonsterSeed = method234SeedXor,
                            Sid         = sid
                        };
                        seeds.Add(newSeed);
                    }
                }
            }
            return(seeds);
        }
Esempio n. 7
0
        //  We need a function to return a list of monster seeds,
        //  which will be updated to include a method.
        public static List<Seed> GetXDSeeds(
            uint hp,
            uint atk,
            uint def,
            uint spa,
            uint spd,
            uint spe,
            uint nature,
            uint id)
        {
            var seeds = new List<Seed>();

            uint x8 = 0;
            uint x8_2 = 0;

            x8 = hp + (atk << 5) + (def << 10);
            x8_2 = x8 ^ 0x8000;

            //  Now we want to start with IV2 and call the RNG for
            //  values between 0 and FFFF in the low order bits.
            for (uint cnt = 0; cnt <= 0x1FFFE; cnt++)
            {
                //  We want to test with the high bit
                //  both set and not set, so we're going
                //  to sneakily do them both.  god help
                //  me if i ever have to figure this out
                //  in the future.
                uint x_testXD = (cnt & 1) == 0 ? x8 : x8_2;

                //  Set our test seed here so we can start
                //  working backwards to see if the rest
                //  of the information we were provided
                //  is a match.

                uint seed = (x_testXD << 16) + (cnt%0xFFFF);

                var rngXD = new XdRng(seed);
                var rngXDR = new XdRngR(seed);
                uint XDColoSeed = rngXDR.GetNext32BitNumber();

                //  Right now, this simply assumes method
                //  1 and gets the value previous to check
                //  for  match.  We need a clean way to do
                //  this for all of our methods.

                //  We have a max of 5 total RNG calls
                //  to make a pokemon and we already have
                //  one so lets go ahead and get 4 more.
                ushort rng1XD = rngXD.GetNext16BitNumber();
                ushort rng2XD = rngXD.GetNext16BitNumber();
                ushort rng3XD = rngXD.GetNext16BitNumber();
                ushort rng4XD = rngXD.GetNext16BitNumber();

                //  Check Colosseum\XD
                // [IVs] [IVs] [xxx] [PID] [PID]
                // [START] [rng1] [rng3] [rng4]

                if (Check(rng1XD, rng3XD, rng4XD, spe, spa, spd, nature))
                {
                    var newSeed = new Seed
                        {
                            Method = "Colosseum/XD",
                            Pid = ((uint) rng3XD << 16) + rng4XD,
                            MonsterSeed = XDColoSeed
                        };

                    seeds.Add(newSeed);
                }
            }
            return seeds;
        }
Esempio n. 8
0
        private void buttonGenerate_Click(object sender, EventArgs e)
        {
            //  Initial seed that we are going to used for our frame generation
            ulong seed = 0;
            if (textBoxSeed.Text != "")
            {
                seed = ulong.Parse(textBoxSeed.Text, NumberStyles.HexNumber);
            }

            uint maxFrames = 1000;
            if (maskedTextBoxMaxFrames.Text != "")
            {
                maxFrames = uint.Parse(maskedTextBoxMaxFrames.Text);
            }

            //  Generic RNG Interface
            IRNG rng = null;
            IRNG64 rng64 = null;

            //  Instantiate based on the type that
            //  the user has selected ------------
            if (radioButtonCommon.Checked)
            {
                switch (comboBoxRNG.SelectedIndex)
                {
                    case 0:
                        rng = new PokeRng((uint) seed);
                        break;
                    case 1:
                        rng = new PokeRngR((uint) seed);
                        break;
                    case 2:
                        // if the given seed is 64 bit, remove the lower 32 bits.
                        if (seed >= 0x100000000) seed >>= 32;
                        rng = new MersenneTwister((uint) seed);
                        break;
                    case 3:
                        rng64 = new BWRng(seed);
                        break;
                    case 4:
                        rng64 = new BWRngR(seed);
                        break;
                    case 5:
                        rng = new XdRng((uint) seed);
                        break;
                    case 6:
                        rng = new XdRngR((uint) seed);
                        break;
                    case 7:
                        rng = new ARng((uint) seed);
                        break;
                    case 8:
                        rng = new ARngR((uint) seed);
                        break;
                    case 9:
                        rng = new GRng((uint) seed);
                        break;
                    case 10:
                        rng = new GRngR((uint) seed);
                        break;
                    case 11:
                        rng = new EncounterRng((uint) seed);
                        break;
                    case 12:
                        rng = new EncounterRngR((uint) seed);
                        break;
                    case 13:
                        rng = new MersenneTwisterUntempered((int) seed);
                        break;
                    case 14:
                        rng = new MersenneTwisterFast((uint) seed, (int) maxFrames);
                        break;
                    case 15:
                        rng = new MersenneTwisterTable((uint) seed);
                        break;
                }
            }

            if (radioButtonCustom.Checked)
            {
                //  Check to see if we had valid values in the entry fields, and if so
                //  covert them over to the adding and multiplier so we can instantiate
                //  a generic LCRNG.

                ulong mult = 0;
                ulong add = 0;

                if (textBoxMult.Text != "")
                {
                    mult = ulong.Parse(textBoxMult.Text, NumberStyles.HexNumber);
                }

                if (textBoxAdd.Text != "")
                {
                    add = ulong.Parse(textBoxAdd.Text, NumberStyles.HexNumber);
                }

                if (checkBox64bit.Checked)
                {
                    rng64 = new GenericRng64(seed, mult, add);
                }
                else
                {
                    rng = new GenericRng((uint) seed, (uint) mult, (uint) add);
                }
            }

            //  This is our collection of operators. At some point, if this gets
            //  fancy, we may want to break it off and have it in it's own class
            var calculators = new Dictionary<string, Calculator>();

            calculators["%"] = (x, y) => x%y;
            calculators["*"] = (x, y) => x*y;
            calculators["/"] = (x, y) => y == 0 ? 0 : x/y;
            calculators["&"] = (x, y) => x & y;
            calculators["^"] = (x, y) => x ^ y;
            calculators["|"] = (x, y) => x | y;
            calculators["+"] = (x, y) => x + y;
            calculators["-"] = (x, y) => x - y;
            calculators[">>"] = (x, y) => x >> (int) y;
            calculators["<<"] = (x, y) => x << (int) y;

            bool calcCustom1 =
                textBoxRValue1.Text != "" &&
                (string) comboBoxOperator1.SelectedItem != null &&
                (string) comboBoxLValue1.SelectedItem != null;
            bool calcCustom2 =
                (textBoxRValue2.Text != "" || comboBoxRValue2.SelectedIndex != 0) &&
                (string) comboBoxOperator2.SelectedItem != null &&
                (string) comboBoxLValue2.SelectedItem != null;
            bool calcCustom3 =
                (textBoxRValue3.Text != "" || comboBoxRValue3.SelectedIndex != 0) &&
                (string) comboBoxOperator3.SelectedItem != null &&
                (string) comboBoxLValue3.SelectedItem != null;
            bool calcCustom4 =
                (textBoxRValue4.Text != "" || comboBoxRValue4.SelectedIndex != 0) &&
                (string) comboBoxOperator4.SelectedItem != null &&
                (string) comboBoxLValue4.SelectedItem != null;
            bool calcCustom5 =
                (textBoxRValue5.Text != "" || comboBoxRValue5.SelectedIndex != 0) &&
                (string) comboBoxOperator5.SelectedItem != null &&
                (string) comboBoxLValue5.SelectedItem != null;
            bool calcCustom6 =
                (textBoxRValue6.Text != "" || comboBoxRValue6.SelectedIndex != 0) &&
                (string) comboBoxOperator6.SelectedItem != null &&
                (string) comboBoxLValue6.SelectedItem != null;
            bool calcCustom7 =
                (textBoxRValue7.Text != "" || comboBoxRValue7.SelectedIndex != 0) &&
                (string) comboBoxOperator7.SelectedItem != null &&
                (string) comboBoxLValue7.SelectedItem != null;

            //  Build our custom item transform classes so that we can use them in
            //  the future without having to do a parse of all of the items.

            ulong customRValue1;
            ulong customRValue2;
            ulong customRValue3;
            ulong customRValue4;
            ulong customRValue5;
            ulong customRValue6;
            ulong customRValue7;

            try
            {
                customRValue1 = (textBoxRValue1.Text == ""
                                     ? 0
                                     : (checkBoxCustom1Hex.Checked
                                            ? ulong.Parse(textBoxRValue1.Text, NumberStyles.HexNumber)
                                            : ulong.Parse(textBoxRValue1.Text)));
                customRValue2 = (textBoxRValue2.Text == ""
                                     ? 0
                                     : (checkBoxCustom2Hex.Checked
                                            ? ulong.Parse(textBoxRValue2.Text, NumberStyles.HexNumber)
                                            : ulong.Parse(textBoxRValue2.Text)));
                customRValue3 = (textBoxRValue3.Text == ""
                                     ? 0
                                     : (checkBoxCustom3Hex.Checked
                                            ? ulong.Parse(textBoxRValue3.Text, NumberStyles.HexNumber)
                                            : ulong.Parse(textBoxRValue3.Text)));
                customRValue4 = (textBoxRValue4.Text == ""
                                     ? 0
                                     : (checkBoxCustom4Hex.Checked
                                            ? ulong.Parse(textBoxRValue4.Text, NumberStyles.HexNumber)
                                            : ulong.Parse(textBoxRValue4.Text)));
                customRValue5 = (textBoxRValue5.Text == ""
                                     ? 0
                                     : (checkBoxCustom5Hex.Checked
                                            ? ulong.Parse(textBoxRValue5.Text, NumberStyles.HexNumber)
                                            : ulong.Parse(textBoxRValue5.Text)));
                customRValue6 = (textBoxRValue6.Text == ""
                                     ? 0
                                     : (checkBoxCustom6Hex.Checked
                                            ? ulong.Parse(textBoxRValue6.Text, NumberStyles.HexNumber)
                                            : ulong.Parse(textBoxRValue6.Text)));
                customRValue7 = (textBoxRValue7.Text == ""
                                     ? 0
                                     : (checkBoxCustom7Hex.Checked
                                            ? ulong.Parse(textBoxRValue7.Text, NumberStyles.HexNumber)
                                            : ulong.Parse(textBoxRValue7.Text)));
            }
            catch (Exception ex)
            {
                MessageBox.Show("You must check off the Hex box in order to calculate using hex values.", ex.Message);
                return;
            }

            Calculator custom1Calc = ((string) comboBoxOperator1.SelectedItem == null
                                          ? null
                                          : calculators[(string) comboBoxOperator1.SelectedItem]);
            Calculator custom2Calc = ((string) comboBoxOperator2.SelectedItem == null
                                          ? null
                                          : calculators[(string) comboBoxOperator2.SelectedItem]);
            Calculator custom3Calc = ((string) comboBoxOperator3.SelectedItem == null
                                          ? null
                                          : calculators[(string) comboBoxOperator3.SelectedItem]);
            Calculator custom4Calc = ((string) comboBoxOperator4.SelectedItem == null
                                          ? null
                                          : calculators[(string) comboBoxOperator4.SelectedItem]);
            Calculator custom5Calc = ((string) comboBoxOperator5.SelectedItem == null
                                          ? null
                                          : calculators[(string) comboBoxOperator5.SelectedItem]);
            Calculator custom6Calc = ((string) comboBoxOperator6.SelectedItem == null
                                          ? null
                                          : calculators[(string) comboBoxOperator6.SelectedItem]);
            Calculator custom7Calc = ((string) comboBoxOperator7.SelectedItem == null
                                          ? null
                                          : calculators[(string) comboBoxOperator7.SelectedItem]);

            //  Decide on whether we are going to display each of these items as
            //  decimal or hex. Can be very useful either way, so it is an option.
            Custom1.DefaultCellStyle.Format = checkBoxCustom1Hex.Checked ? "X8" : "";

            Custom2.DefaultCellStyle.Format = checkBoxCustom2Hex.Checked ? "X8" : "";

            Custom3.DefaultCellStyle.Format = checkBoxCustom3Hex.Checked ? "X8" : "";

            Custom4.DefaultCellStyle.Format = checkBoxCustom4Hex.Checked ? "X8" : "";
            Custom5.DefaultCellStyle.Format = checkBoxCustom5Hex.Checked ? "X8" : "";
            Custom6.DefaultCellStyle.Format = checkBoxCustom6Hex.Checked ? "X8" : "";
            Custom7.DefaultCellStyle.Format = checkBoxCustom7Hex.Checked ? "X8" : "";

            var frames = new List<FrameResearch>();

            bool rngIs64Bit = (comboBoxRNG.SelectedIndex == 3 || comboBoxRNG.SelectedIndex == 4 ||
                               checkBox64bit.Checked && radioButtonCustom.Checked);
            //  Loop through X times and create our research frames.
            for (uint cnt = 0; cnt < maxFrames; cnt++)
            {
                FrameResearch frame;
                if (!rngIs64Bit)
                {
                    Column64Bit.Visible = false;
                    Column32Bit.Visible = true;
                    Column32BitHigh.Visible = false;
                    Column32BitLow.Visible = false;

                    uint rngResult = rng.Next();

                    //  Start building the research frame that we are going to use
                    frame = new FrameResearch {RNG64bit = rngIs64Bit, FrameNumber = cnt + 1, Full32 = rngResult};
                }
                else
                {
                    Column64Bit.Visible = true;
                    Column32Bit.Visible = false;
                    Column32BitHigh.Visible = true;
                    Column32BitLow.Visible = true;

                    ulong rngResult = rng64.Next();

                    //  Start building the research frame that we are going to use
                    frame = new FrameResearch {RNG64bit = rngIs64Bit, FrameNumber = cnt + 1, Full64 = rngResult};
                }

                //  Call Custom 1 ////////////////////////////////////////////////////////////////
                if (calcCustom1)
                {
                    ulong customLValue1 = CustomCalcs(comboBoxLValue1, frame, frames);

                    if (!rngIs64Bit)
                        customLValue1 = (uint) customLValue1;

                    frame.Custom1 = custom1Calc(customLValue1, customRValue1);
                }
                //////////////////////////////////////////////////////////////////////////////////

                //  Call Custom 2 ////////////////////////////////////////////////////////////////
                if (calcCustom2)
                {
                    ulong customLValue2 = CustomCalcs(comboBoxLValue2, frame, frames);
                    if ((string) comboBoxRValue2.SelectedItem != "None")
                        customRValue2 = CustomCalcs(comboBoxRValue2, frame, frames);

                    if (!rngIs64Bit)
                        customLValue2 = (uint) customLValue2;

                    frame.Custom2 = custom2Calc(customLValue2, customRValue2);
                }
                //////////////////////////////////////////////////////////////////////////////////

                //  Call Custom 3 ////////////////////////////////////////////////////////////////
                if (calcCustom3)
                {
                    ulong customLValue3 = CustomCalcs(comboBoxLValue3, frame, frames);
                    if ((string) comboBoxRValue3.SelectedItem != "None")
                        customRValue3 = CustomCalcs(comboBoxRValue3, frame, frames);

                    if (!rngIs64Bit)
                        customLValue3 = (uint) customLValue3;

                    frame.Custom3 = custom3Calc(customLValue3, customRValue3);
                }
                //////////////////////////////////////////////////////////////////////////////////

                //  Call Custom 4 ////////////////////////////////////////////////////////////////
                if (calcCustom4)
                {
                    ulong customLValue4 = CustomCalcs(comboBoxLValue4, frame, frames);
                    if ((string) comboBoxRValue4.SelectedItem != "None")
                        customRValue4 = CustomCalcs(comboBoxRValue4, frame, frames);

                    if (!rngIs64Bit)
                        customLValue4 = (uint) customLValue4;

                    frame.Custom4 = custom4Calc(customLValue4, customRValue4);
                }
                //////////////////////////////////////////////////////////////////////////////////

                //  Call Custom 5 ////////////////////////////////////////////////////////////////
                if (calcCustom5)
                {
                    ulong customLValue5 = CustomCalcs(comboBoxLValue5, frame, frames);
                    if ((string) comboBoxRValue5.SelectedItem != "None")
                        customRValue5 = CustomCalcs(comboBoxRValue5, frame, frames);

                    if (!rngIs64Bit)
                        customLValue5 = (uint) customLValue5;

                    frame.Custom5 = custom5Calc(customLValue5, customRValue5);
                }
                //////////////////////////////////////////////////////////////////////////////////

                //  Call Custom 6 ////////////////////////////////////////////////////////////////
                if (calcCustom6)
                {
                    ulong customLValue6 = CustomCalcs(comboBoxLValue6, frame, frames);
                    if ((string) comboBoxRValue6.SelectedItem != "None")
                        customRValue6 = CustomCalcs(comboBoxRValue6, frame, frames);

                    if (!rngIs64Bit)
                        customLValue6 = (uint) customLValue6;

                    frame.Custom6 = custom6Calc(customLValue6, customRValue6);
                }
                //////////////////////////////////////////////////////////////////////////////////

                //  Call Custom 7 ////////////////////////////////////////////////////////////////
                if (calcCustom7)
                {
                    ulong customLValue7 = CustomCalcs(comboBoxLValue7, frame, frames);
                    if ((string) comboBoxRValue7.SelectedItem != "None")
                        customRValue7 = CustomCalcs(comboBoxRValue7, frame, frames);

                    if (!rngIs64Bit)
                        customLValue7 = (uint) customLValue7;

                    frame.Custom7 = custom7Calc(customLValue7, customRValue7);
                }
                //////////////////////////////////////////////////////////////////////////////////

                frames.Add(frame);
            }

            //  Bind to the grid
            dataGridViewValues.DataSource = frames;
            dataGridViewValues.Focus();
        }
Esempio n. 9
0
        // Overloaded method for SeedFinder's Open Search
        public static List <Seed> GetSeeds(
            uint hp,
            uint atk,
            uint def,
            uint spa,
            uint spd,
            uint spe,
            uint nature)
        {
            var seeds = new List <Seed>();

            uint x4   = spe + (spa << 5) + (spd << 10);
            uint x4_2 = x4 ^ 0x8000;

            uint x8   = hp + (atk << 5) + (def << 10);
            uint x8_2 = x8 ^ 0x8000;

            //  Now we want to start with IV2 and call the RNG for
            //  values between 0 and FFFF in the low order bits.
            for (uint cnt = 0; cnt <= 0xFFFE; cnt++)
            {
                uint x_test;
                uint x_testXD;

                //  We want to test with the high bit
                //  both set and not set, so we're going
                //  to sneakily do them both.  god help
                //  me if i ever have to figure this out
                //  in the future.
                x_test = (cnt & 1) == 0 ? x4 : x4_2;

                x_testXD = (cnt & 1) == 0 ? x8 : x8_2;

                //  Set our test seed here so we can start
                //  working backwards to see if the rest
                //  of the information we were provided
                //  is a match.

                uint seed   = (x_test << 16) + (cnt & 0xFFFF);
                uint seedXD = (x_testXD << 16) + (cnt & 0xFFFF);

                var rng = new PokeRngR(seed);

                var  rngXD      = new XdRng(seedXD);
                var  rngXDR     = new XdRngR(seedXD);
                uint XDColoSeed = rngXDR.GetNext32BitNumber();

                //  Right now, this simply assumes method
                //  1 and gets the value previous to check
                //  for  match.  We need a clean way to do
                //  this for all of our methods.

                //  We have a max of 5 total RNG calls
                //  to make a pokemon and we already have
                //  one so lets go ahead and get 4 more.
                ushort rng1 = rng.GetNext16BitNumber();
                ushort rng2 = rng.GetNext16BitNumber();
                ushort rng3 = rng.GetNext16BitNumber();
                ushort rng4 = rng.GetNext16BitNumber();

                ushort rng1XD = rngXD.GetNext16BitNumber();
                ushort rng2XD = rngXD.GetNext16BitNumber();
                ushort rng3XD = rngXD.GetNext16BitNumber();
                ushort rng4XD = rngXD.GetNext16BitNumber();

                uint method1Seed = rng.Seed;

                rng.GetNext16BitNumber();
                uint method234Seed = rng.Seed;

                //  Check Method 1
                // [PID] [PID] [IVs] [IVs]
                // [rng3] [rng2] [rng1] [START]
                if (Check(rng1, rng2, rng3, hp, atk, def, nature))
                {
                    //  Build a seed to add to our collection
                    var newSeed = new Seed
                    {
                        Method      = "Method 1",
                        Pid         = ((uint)rng2 << 16) + rng3,
                        MonsterSeed = method1Seed
                    };

                    seeds.Add(newSeed);
                }
            }

            //  Now we want to start with IV2 and call the RNG for
            //  values between 0 and FFFF in the low order bits.
            for (uint cnt = 0xFFFF; cnt <= 0x1FFFE; cnt++)
            {
                uint x_test;
                uint x_testXD;

                //  We want to test with the high bit
                //  both set and not set, so we're going
                //  to sneakily do them both.  god help
                //  me if i ever have to figure this out
                //  in the future.
                x_test = (cnt & 1) == 0 ? x4 : x4_2;

                x_testXD = (cnt & 1) == 0 ? x8 : x8_2;

                //  Set our test seed here so we can start
                //  working backwards to see if the rest
                //  of the information we were provided
                //  is a match.

                uint seed   = (x_test << 16) + ((cnt + 1) & 0xFFFF);
                uint seedXD = (x_testXD << 16) + ((cnt + 1) & 0xFFFF);

                var rng = new PokeRngR(seed);

                var  rngXD      = new XdRng(seedXD);
                var  rngXDR     = new XdRngR(seedXD);
                uint XDColoSeed = rngXDR.GetNext32BitNumber();

                //  Right now, this simply assumes method
                //  1 and gets the value previous to check
                //  for  match.  We need a clean way to do
                //  this for all of our methods.

                //  We have a max of 5 total RNG calls
                //  to make a pokemon and we already have
                //  one so lets go ahead and get 4 more.
                ushort rng1 = rng.GetNext16BitNumber();
                ushort rng2 = rng.GetNext16BitNumber();
                ushort rng3 = rng.GetNext16BitNumber();
                ushort rng4 = rng.GetNext16BitNumber();

                ushort rng1XD = rngXD.GetNext16BitNumber();
                ushort rng2XD = rngXD.GetNext16BitNumber();
                ushort rng3XD = rngXD.GetNext16BitNumber();
                ushort rng4XD = rngXD.GetNext16BitNumber();

                uint method1Seed = rng.Seed;

                rng.GetNext16BitNumber();
                uint method234Seed = rng.Seed;

                //  Check Method 1
                // [PID] [PID] [IVs] [IVs]
                // [rng3] [rng2] [rng1] [START]
                if (Check(rng1, rng2, rng3, hp, atk, def, nature))
                {
                    //  Build a seed to add to our collection
                    var newSeed = new Seed
                    {
                        Method      = "Method 1",
                        Pid         = ((uint)rng2 << 16) + rng3,
                        MonsterSeed = method1Seed
                    };

                    seeds.Add(newSeed);
                }
            }

            return(seeds);
        }
Esempio n. 10
0
        public static List <Seed> GetSeeds(
            uint hp,
            uint atk,
            uint def,
            uint spa,
            uint spd,
            uint spe,
            uint nature,
            uint id)
        {
            var seeds = new List <Seed>();

            uint x4   = spe + (spa << 5) + (spd << 10);
            uint x4_2 = x4 ^ 0x8000;

            uint x8   = hp + (atk << 5) + (def << 10);
            uint x8_2 = x8 ^ 0x8000;

            //  Now we want to start with IV2 and call the RNG for
            //  values between 0 and FFFF in the low order bits.
            for (uint cnt = 0; cnt <= 0xFFFE; cnt++)
            {
                uint x_test;
                uint x_testXD;

                //  We want to test with the high bit
                //  both set and not set, so we're going
                //  to sneakily do them both.  god help
                //  me if i ever have to figure this out
                //  in the future.
                x_test = (cnt & 1) == 0 ? x4 : x4_2;

                x_testXD = (cnt & 1) == 0 ? x8 : x8_2;

                //  Set our test seed here so we can start
                //  working backwards to see if the rest
                //  of the information we were provided
                //  is a match.

                uint seed   = (x_test << 16) + cnt;
                uint seedXD = (x_testXD << 16) + cnt;
                var  rng    = new PokeRngR(seed);

                var  rngXD      = new XdRng(seedXD);
                var  rngXDR     = new XdRngR(seedXD);
                uint XDColoSeed = rngXDR.GetNext32BitNumber();

                //  Right now, this simply assumes method
                //  1 and gets the value previous to check
                //  for  match.  We need a clean way to do
                //  this for all of our methods.

                //  We have a max of 5 total RNG calls
                //  to make a pokemon and we already have
                //  one so lets go ahead and get 4 more.
                ushort rng1 = rng.GetNext16BitNumber();
                ushort rng2 = rng.GetNext16BitNumber();
                ushort rng3 = rng.GetNext16BitNumber();
                ushort rng4 = rng.GetNext16BitNumber();

                ushort rng1XD = rngXD.GetNext16BitNumber();
                ushort rng2XD = rngXD.GetNext16BitNumber();
                ushort rng3XD = rngXD.GetNext16BitNumber();
                ushort rng4XD = rngXD.GetNext16BitNumber();

                uint method1Seed = rng.Seed;

                rng.GetNext16BitNumber();
                uint   method234Seed = rng.Seed;
                ushort choppedPID;

                //  Check Method 1
                // [PID] [PID] [IVs] [IVs]
                // [rng3] [rng2] [rng1] [START]
                if (Check(rng1, rng2, rng3, hp, atk, def, nature))
                {
                    //  Build a seed to add to our collection
                    var newSeed = new Seed();
                    newSeed.Method      = "Method 1";
                    newSeed.Pid         = ((uint)rng2 << 16) + rng3;
                    newSeed.MonsterSeed = method1Seed;
                    newSeed.Sid         = (rng2 ^ (uint)rng3 ^ id) & 0xFFF8;

                    seeds.Add(newSeed);
                }

                //  Check Wishmkr
                // [PID] [PID] [IVs] [IVs]
                // [rng3] [rng2] [rng1] [START]
                if (Check(rng1, rng3, rng2, hp, atk, def, nature))
                {
                    if (method1Seed < 0x10000)
                    {
                        //  Build a seed to add to our collection
                        var newSeed = new Seed();
                        newSeed.Pid         = ((uint)rng3 << 16) + rng2;
                        newSeed.MonsterSeed = method1Seed;
                        newSeed.Sid         = (rng2 ^ (uint)rng3 ^ id) & 0xFFF8;
                        if (Functions.Shiny(newSeed.Pid, 20043, 0))
                        {
                            newSeed.Method = "Wishmkr Shiny";
                        }
                        else
                        {
                            newSeed.Method = "Wishmkr";
                        }
                        seeds.Add(newSeed);
                    }
                }

                //  Check Method 2
                // [PID] [PID] [xxxx] [IVs] [IVs]
                // [rng4] [rng3] [xxxx] [rng1] [START]
                if (Check(rng1, rng3, rng4, hp, atk, def, nature))
                {
                    //  Build a seed to add to our collection
                    var newSeed = new Seed
                    {
                        Method      = "Method 2",
                        Pid         = ((uint)rng3 << 16) + rng4,
                        MonsterSeed = method234Seed,
                        Sid         = (rng3 ^ (uint)rng4 ^ id) & 0xFFF8
                    };

                    seeds.Add(newSeed);
                }

                /*
                 * Removed because Method 3 doesn't exist in-game
                 * //  Check Method 3
                 * //  [PID] [xxxx] [PID] [IVs] [IVs]
                 * //  [rng4] [xxxx] [rng2] [rng1] [START]
                 * if (Check(rng1, rng2, rng4, hp, atk, def, nature))
                 * {
                 *  //  Build a seed to add to our collection
                 *  Seed newSeed = new Seed();
                 *  newSeed.Method = "Method 3";
                 *  newSeed.Pid = ((uint)rng2 << 16) + (uint)rng4;
                 *  newSeed.MonsterSeed = method234Seed;
                 *  newSeed.Sid = ((uint)rng2 ^ (uint)rng4 ^ id) & 0xFFF8;
                 *
                 *  seeds.Add(newSeed);
                 * }
                 */

                //  Check Method 4
                //  [PID] [PID] [IVs] [xxxx] [IVs]
                //  [rng4] [rng3] [rng2] [xxxx] [START]
                if (Check(rng2, rng3, rng4, hp, atk, def, nature))
                {
                    //  Build a seed to add to our collection
                    var newSeed = new Seed
                    {
                        Method      = "Method 4",
                        Pid         = ((uint)rng3 << 16) + rng4,
                        MonsterSeed = method234Seed,
                        Sid         = (rng3 ^ (uint)rng4 ^ id) & 0xFFF8
                    };

                    seeds.Add(newSeed);
                }

                //  Check Colosseum\XD
                // [IVs] [IVs] [xxx] [PID] [PID]
                // [START] [rng1] [rng3]

                if (Check(rng1XD, rng3XD, rng4XD, spe, spa, spd, nature))
                {
                    var newSeed = new Seed
                    {
                        Method      = "Colosseum/XD",
                        Pid         = ((uint)rng3XD << 16) + rng4XD,
                        MonsterSeed = XDColoSeed,
                        Sid         = (rng4XD ^ (uint)rng3XD ^ id) & 0xFFF8
                    };


                    seeds.Add(newSeed);
                }

                if (rng3 / 0x5556 != 0)
                {
                    //  Check DPPt Cute Charm
                    //  [CC Check] [PID] [IVs] [IVs]
                    //  [rng3] [rng2] [rng1] [START]

                    choppedPID = (ushort)(rng2 / 0xA3E);
                    if (Check(rng1, 0, choppedPID, hp, atk, def, nature))
                    {
                        var newSeed = new Seed
                        {
                            Method      = "Cute Charm (DPPt)",
                            Pid         = choppedPID,
                            MonsterSeed = method1Seed,
                            Sid         = (choppedPID ^ id) & 0xFFF8
                        };


                        seeds.Add(newSeed);
                    }

                    //  Check DPPt Cute Charm (50% male)
                    //  [CC Check] [PID] [IVs] [IVs]
                    //  [rng3] [rng2] [rng1] [START]

                    choppedPID = (ushort)(rng2 / 0xA3E + 0x96);
                    if (Check(rng1, 0, choppedPID, hp, atk, def, nature))
                    {
                        var newSeed = new Seed
                        {
                            Method      = "Cute Charm (DPPt)",
                            Pid         = choppedPID,
                            MonsterSeed = method1Seed,
                            Sid         = (choppedPID ^ id) & 0xFFF8
                        };


                        seeds.Add(newSeed);
                    }

                    //  Check DPPt Cute Charm (25% male)
                    //  [CC Check] [PID] [IVs] [IVs]
                    //  [rng3] [rng2] [rng1] [START]

                    choppedPID = (ushort)(rng2 / 0xA3E + 0xC8);
                    if (Check(rng1, 0, choppedPID, hp, atk, def, nature))
                    {
                        var newSeed = new Seed
                        {
                            Method      = "Cute Charm (DPPt)",
                            Pid         = choppedPID,
                            MonsterSeed = method1Seed,
                            Sid         = (choppedPID ^ id) & 0xFFF8
                        };


                        seeds.Add(newSeed);
                    }

                    //  Check DPPt Cute Charm (75% male)
                    //  [CC Check] [PID] [IVs] [IVs]
                    //  [rng3] [rng2] [rng1] [START]

                    choppedPID = (ushort)(rng2 / 0xA3E + 0x4B);
                    if (Check(rng1, 0, choppedPID, hp, atk, def, nature))
                    {
                        var newSeed = new Seed
                        {
                            Method      = "Cute Charm (DPPt)",
                            Pid         = choppedPID,
                            MonsterSeed = method1Seed,
                            Sid         = (choppedPID ^ id) & 0xFFF8
                        };


                        seeds.Add(newSeed);
                    }

                    //  Check DPPt Cute Charm (87.5% male)
                    //  [CC Check] [PID] [IVs] [IVs]
                    //  [rng3] [rng2] [rng1] [START]

                    choppedPID = (ushort)(rng2 / 0xA3E + 0x32);
                    if (Check(rng1, 0, choppedPID, hp, atk, def, nature))
                    {
                        var newSeed = new Seed
                        {
                            Method      = "Cute Charm (DPPt)",
                            Pid         = choppedPID,
                            MonsterSeed = method1Seed,
                            Sid         = (choppedPID ^ id) & 0xFFF8
                        };


                        seeds.Add(newSeed);
                    }
                }

                if (rng3 % 3 != 0)
                {
                    //  Check HGSS Cute Charm
                    //  [CC Check] [PID] [IVs] [IVs]
                    //  [rng3] [rng2] [rng1] [START]

                    choppedPID = (ushort)(rng2 % 25);
                    if (Check(rng1, 0, choppedPID, hp, atk, def, nature))
                    {
                        var newSeed = new Seed
                        {
                            Method      = "Cute Charm (HGSS)",
                            Pid         = choppedPID,
                            MonsterSeed = method1Seed,
                            Sid         = (choppedPID ^ id) & 0xFFF8
                        };


                        seeds.Add(newSeed);
                    }

                    //  Check HGSS Cute Charm (50% male)
                    //  [CC Check] [PID] [IVs] [IVs]
                    //  [rng3] [rng2] [rng1] [START]

                    choppedPID = (ushort)(rng2 % 25 + 0x96);
                    if (Check(rng1, 0, choppedPID, hp, atk, def, nature))
                    {
                        var newSeed = new Seed
                        {
                            Method      = "Cute Charm (HGSS)",
                            Pid         = choppedPID,
                            MonsterSeed = method1Seed,
                            Sid         = (choppedPID ^ id) & 0xFFF8
                        };


                        seeds.Add(newSeed);
                    }

                    //  Check HGSS Cute Charm (25% male)
                    //  [CC Check] [PID] [IVs] [IVs]
                    //  [rng3] [rng2] [rng1] [START]

                    choppedPID = (ushort)(rng2 % 25 + 0xC8);
                    if (Check(rng1, 0, choppedPID, hp, atk, def, nature))
                    {
                        var newSeed = new Seed
                        {
                            Method      = "Cute Charm (HGSS)",
                            Pid         = choppedPID,
                            MonsterSeed = method1Seed,
                            Sid         = (choppedPID ^ id) & 0xFFF8
                        };


                        seeds.Add(newSeed);
                    }

                    //  Check HGSS Cute Charm (75% male)
                    //  [CC Check] [PID] [IVs] [IVs]
                    //  [rng3] [rng2] [rng1] [START]

                    choppedPID = (ushort)(rng2 % 25 + 0x4B);
                    if (Check(rng1, 0, choppedPID, hp, atk, def, nature))
                    {
                        var newSeed = new Seed
                        {
                            Method      = "Cute Charm (HGSS)",
                            Pid         = choppedPID,
                            MonsterSeed = method1Seed,
                            Sid         = (choppedPID ^ id) & 0xFFF8
                        };


                        seeds.Add(newSeed);
                    }

                    //  Check HGSS Cute Charm (87.5% male)
                    //  [CC Check] [PID] [IVs] [IVs]
                    //  [rng3] [rng2] [rng1] [START]

                    choppedPID = (ushort)(rng2 % 25 + 0x32);
                    if (Check(rng1, 0, choppedPID, hp, atk, def, nature))
                    {
                        var newSeed = new Seed
                        {
                            Method      = "Cute Charm (HGSS)",
                            Pid         = choppedPID,
                            MonsterSeed = method1Seed,
                            Sid         = (choppedPID ^ id) & 0xFFF8
                        };


                        seeds.Add(newSeed);
                    }
                }
            }

            //  Now we want to start with IV2 and call the RNG for
            //  values between 0 and FFFF in the low order bits.
            for (uint cnt = 0xFFFF; cnt <= 0x1FFFE; cnt++)
            {
                uint x_test;
                uint x_testXD;

                //  We want to test with the high bit
                //  both set and not set, so we're going
                //  to sneakily do them both.  god help
                //  me if i ever have to figure this out
                //  in the future.
                x_test = (cnt & 1) == 0 ? x4 : x4_2;

                x_testXD = (cnt & 1) == 0 ? x8 : x8_2;

                //  Set our test seed here so we can start
                //  working backwards to see if the rest
                //  of the information we were provided
                //  is a match.

                uint seed   = (x_test << 16) + ((cnt + 1) & 0xFFFF);
                uint seedXD = (x_testXD << 16) + ((cnt + 1) & 0xFFFF);

                var rng = new PokeRngR(seed);

                var  rngXD      = new XdRng(seedXD);
                var  rngXDR     = new XdRngR(seedXD);
                uint XDColoSeed = rngXDR.GetNext32BitNumber();

                //  Right now, this simply assumes method
                //  1 and gets the value previous to check
                //  for  match.  We need a clean way to do
                //  this for all of our methods.

                //  We have a max of 5 total RNG calls
                //  to make a pokemon and we already have
                //  one so lets go ahead and get 4 more.
                ushort rng1 = rng.GetNext16BitNumber();
                ushort rng2 = rng.GetNext16BitNumber();
                ushort rng3 = rng.GetNext16BitNumber();
                ushort rng4 = rng.GetNext16BitNumber();

                ushort rng1XD = rngXD.GetNext16BitNumber();
                ushort rng2XD = rngXD.GetNext16BitNumber();
                ushort rng3XD = rngXD.GetNext16BitNumber();
                ushort rng4XD = rngXD.GetNext16BitNumber();

                uint method1Seed = rng.Seed;

                rng.GetNext16BitNumber();
                uint   method234Seed = rng.Seed;
                ushort choppedPID;

                //  Check Method 1
                // [PID] [PID] [IVs] [IVs]
                // [rng3] [rng2] [rng1] [START]
                if (Check(rng1, rng2, rng3, hp, atk, def, nature))
                {
                    //  Build a seed to add to our collection
                    var newSeed = new Seed();
                    newSeed.Method      = "Method 1";
                    newSeed.Pid         = ((uint)rng2 << 16) + rng3;
                    newSeed.MonsterSeed = method1Seed;
                    newSeed.Sid         = (rng2 ^ (uint)rng3 ^ id) & 0xFFF8;

                    seeds.Add(newSeed);
                }

                //  Check Wishmkr
                // [PID] [PID] [IVs] [IVs]
                // [rng3] [rng2] [rng1] [START]
                if (Check(rng1, rng3, rng2, hp, atk, def, nature))
                {
                    if (method1Seed < 0x10000)
                    {
                        //  Build a seed to add to our collection
                        var newSeed = new Seed();
                        newSeed.Pid         = ((uint)rng3 << 16) + rng2;
                        newSeed.MonsterSeed = method1Seed;
                        newSeed.Sid         = (rng2 ^ (uint)rng3 ^ id) & 0xFFF8;
                        if (Functions.Shiny(newSeed.Pid, 20043, 0))
                        {
                            newSeed.Method = "Wishmkr Shiny";
                        }
                        else
                        {
                            newSeed.Method = "Wishmkr";
                        }
                        seeds.Add(newSeed);
                    }
                }

                //  Check Method 2
                // [PID] [PID] [xxxx] [IVs] [IVs]
                // [rng4] [rng3] [xxxx] [rng1] [START]
                if (Check(rng1, rng3, rng4, hp, atk, def, nature))
                {
                    //  Build a seed to add to our collection
                    var newSeed = new Seed
                    {
                        Method      = "Method 2",
                        Pid         = ((uint)rng3 << 16) + rng4,
                        MonsterSeed = method234Seed,
                        Sid         = (rng3 ^ (uint)rng4 ^ id) & 0xFFF8
                    };

                    seeds.Add(newSeed);
                }

                /*
                 * Removed because Method 3 doesn't exist in-game
                 * //  Check Method 3
                 * //  [PID] [xxxx] [PID] [IVs] [IVs]
                 * //  [rng4] [xxxx] [rng2] [rng1] [START]
                 * if (Check(rng1, rng2, rng4, hp, atk, def, nature))
                 * {
                 *  //  Build a seed to add to our collection
                 *  Seed newSeed = new Seed();
                 *  newSeed.Method = "Method 3";
                 *  newSeed.Pid = ((uint)rng2 << 16) + (uint)rng4;
                 *  newSeed.MonsterSeed = method234Seed;
                 *  newSeed.Sid = ((uint)rng2 ^ (uint)rng4 ^ id) & 0xFFF8;
                 *
                 *  seeds.Add(newSeed);
                 * }
                 */

                //  Check Method 4
                //  [PID] [PID] [IVs] [xxxx] [IVs]
                //  [rng4] [rng3] [rng2] [xxxx] [START]
                if (Check(rng2, rng3, rng4, hp, atk, def, nature))
                {
                    //  Build a seed to add to our collection
                    var newSeed = new Seed
                    {
                        Method      = "Method 4",
                        Pid         = ((uint)rng3 << 16) + rng4,
                        MonsterSeed = method234Seed,
                        Sid         = (rng3 ^ (uint)rng4 ^ id) & 0xFFF8
                    };

                    seeds.Add(newSeed);
                }

                //  Check Colosseum\XD
                // [IVs] [IVs] [xxx] [PID] [PID]
                // [START] [rng1] [rng3]

                if (Check(rng1XD, rng3XD, rng4XD, spe, spa, spd, nature))
                {
                    var newSeed = new Seed
                    {
                        Method      = "Colosseum/XD",
                        Pid         = ((uint)rng3XD << 16) + rng4XD,
                        MonsterSeed = XDColoSeed,
                        Sid         = (rng4XD ^ (uint)rng3XD ^ id) & 0xFFF8
                    };


                    seeds.Add(newSeed);
                }

                if (rng3 / 0x5556 != 0)
                {
                    //  Check DPPt Cute Charm
                    //  [CC Check] [PID] [IVs] [IVs]
                    //  [rng3] [rng2] [rng1] [START]

                    choppedPID = (ushort)(rng2 / 0xA3E);
                    if (Check(rng1, 0, choppedPID, hp, atk, def, nature))
                    {
                        var newSeed = new Seed
                        {
                            Method      = "Cute Charm (DPPt)",
                            Pid         = choppedPID,
                            MonsterSeed = method1Seed,
                            Sid         = (choppedPID ^ id) & 0xFFF8
                        };


                        seeds.Add(newSeed);
                    }

                    //  Check DPPt Cute Charm (50% male)
                    //  [CC Check] [PID] [IVs] [IVs]
                    //  [rng3] [rng2] [rng1] [START]

                    choppedPID = (ushort)(rng2 / 0xA3E + 0x96);
                    if (Check(rng1, 0, choppedPID, hp, atk, def, nature))
                    {
                        var newSeed = new Seed
                        {
                            Method      = "Cute Charm (DPPt)",
                            Pid         = choppedPID,
                            MonsterSeed = method1Seed,
                            Sid         = (choppedPID ^ id) & 0xFFF8
                        };


                        seeds.Add(newSeed);
                    }

                    //  Check DPPt Cute Charm (25% male)
                    //  [CC Check] [PID] [IVs] [IVs]
                    //  [rng3] [rng2] [rng1] [START]

                    choppedPID = (ushort)(rng2 / 0xA3E + 0xC8);
                    if (Check(rng1, 0, choppedPID, hp, atk, def, nature))
                    {
                        var newSeed = new Seed
                        {
                            Method      = "Cute Charm (DPPt)",
                            Pid         = choppedPID,
                            MonsterSeed = method1Seed,
                            Sid         = (choppedPID ^ id) & 0xFFF8
                        };


                        seeds.Add(newSeed);
                    }

                    //  Check DPPt Cute Charm (75% male)
                    //  [CC Check] [PID] [IVs] [IVs]
                    //  [rng3] [rng2] [rng1] [START]

                    choppedPID = (ushort)(rng2 / 0xA3E + 0x4B);
                    if (Check(rng1, 0, choppedPID, hp, atk, def, nature))
                    {
                        var newSeed = new Seed
                        {
                            Method      = "Cute Charm (DPPt)",
                            Pid         = choppedPID,
                            MonsterSeed = method1Seed,
                            Sid         = (choppedPID ^ id) & 0xFFF8
                        };


                        seeds.Add(newSeed);
                    }

                    //  Check DPPt Cute Charm (87.5% male)
                    //  [CC Check] [PID] [IVs] [IVs]
                    //  [rng3] [rng2] [rng1] [START]

                    choppedPID = (ushort)(rng2 / 0xA3E + 0x32);
                    if (Check(rng1, 0, choppedPID, hp, atk, def, nature))
                    {
                        var newSeed = new Seed
                        {
                            Method      = "Cute Charm (DPPt)",
                            Pid         = choppedPID,
                            MonsterSeed = method1Seed,
                            Sid         = (choppedPID ^ id) & 0xFFF8
                        };


                        seeds.Add(newSeed);
                    }
                }

                if (rng3 % 3 != 0)
                {
                    //  Check HGSS Cute Charm
                    //  [CC Check] [PID] [IVs] [IVs]
                    //  [rng3] [rng2] [rng1] [START]

                    choppedPID = (ushort)(rng2 % 25);
                    if (Check(rng1, 0, choppedPID, hp, atk, def, nature))
                    {
                        var newSeed = new Seed
                        {
                            Method      = "Cute Charm (HGSS)",
                            Pid         = choppedPID,
                            MonsterSeed = method1Seed,
                            Sid         = (choppedPID ^ id) & 0xFFF8
                        };


                        seeds.Add(newSeed);
                    }

                    //  Check HGSS Cute Charm (50% male)
                    //  [CC Check] [PID] [IVs] [IVs]
                    //  [rng3] [rng2] [rng1] [START]

                    choppedPID = (ushort)(rng2 % 25 + 0x96);
                    if (Check(rng1, 0, choppedPID, hp, atk, def, nature))
                    {
                        var newSeed = new Seed
                        {
                            Method      = "Cute Charm (HGSS)",
                            Pid         = choppedPID,
                            MonsterSeed = method1Seed,
                            Sid         = (choppedPID ^ id) & 0xFFF8
                        };


                        seeds.Add(newSeed);
                    }

                    //  Check HGSS Cute Charm (25% male)
                    //  [CC Check] [PID] [IVs] [IVs]
                    //  [rng3] [rng2] [rng1] [START]

                    choppedPID = (ushort)(rng2 % 25 + 0xC8);
                    if (Check(rng1, 0, choppedPID, hp, atk, def, nature))
                    {
                        var newSeed = new Seed
                        {
                            Method      = "Cute Charm (HGSS)",
                            Pid         = choppedPID,
                            MonsterSeed = method1Seed,
                            Sid         = (choppedPID ^ id) & 0xFFF8
                        };


                        seeds.Add(newSeed);
                    }

                    //  Check HGSS Cute Charm (75% male)
                    //  [CC Check] [PID] [IVs] [IVs]
                    //  [rng3] [rng2] [rng1] [START]

                    choppedPID = (ushort)(rng2 % 25 + 0x4B);
                    if (Check(rng1, 0, choppedPID, hp, atk, def, nature))
                    {
                        var newSeed = new Seed
                        {
                            Method      = "Cute Charm (HGSS)",
                            Pid         = choppedPID,
                            MonsterSeed = method1Seed,
                            Sid         = (choppedPID ^ id) & 0xFFF8
                        };


                        seeds.Add(newSeed);
                    }

                    //  Check HGSS Cute Charm (87.5% male)
                    //  [CC Check] [PID] [IVs] [IVs]
                    //  [rng3] [rng2] [rng1] [START]

                    choppedPID = (ushort)(rng2 % 25 + 0x32);
                    if (Check(rng1, 0, choppedPID, hp, atk, def, nature))
                    {
                        var newSeed = new Seed
                        {
                            Method      = "Cute Charm (HGSS)",
                            Pid         = choppedPID,
                            MonsterSeed = method1Seed,
                            Sid         = (choppedPID ^ id) & 0xFFF8
                        };


                        seeds.Add(newSeed);
                    }
                }
            }

            return(seeds);
        }
Esempio n. 11
0
        //  We need a function to return a list of monster seeds,
        //  which will be updated to include a method.

        public static List <Seed> GetXDSeeds(
            uint hp,
            uint atk,
            uint def,
            uint spa,
            uint spd,
            uint spe,
            uint nature,
            uint id)
        {
            var seeds = new List <Seed>();

            uint x8   = 0;
            uint x8_2 = 0;

            x8   = hp + (atk << 5) + (def << 10);
            x8_2 = x8 ^ 0x8000;

            //  Now we want to start with IV2 and call the RNG for
            //  values between 0 and FFFF in the low order bits.
            for (uint cnt = 0; cnt <= 0x1FFFE; cnt++)
            {
                //  We want to test with the high bit
                //  both set and not set, so we're going
                //  to sneakily do them both.  god help
                //  me if i ever have to figure this out
                //  in the future.
                uint x_testXD = (cnt & 1) == 0 ? x8 : x8_2;

                //  Set our test seed here so we can start
                //  working backwards to see if the rest
                //  of the information we were provided
                //  is a match.

                uint seed = (x_testXD << 16) + (cnt % 0xFFFF);

                var  rngXD      = new XdRng(seed);
                var  rngXDR     = new XdRngR(seed);
                uint XDColoSeed = rngXDR.GetNext32BitNumber();

                //  Right now, this simply assumes method
                //  1 and gets the value previous to check
                //  for  match.  We need a clean way to do
                //  this for all of our methods.

                //  We have a max of 5 total RNG calls
                //  to make a pokemon and we already have
                //  one so lets go ahead and get 4 more.
                ushort rng1XD = rngXD.GetNext16BitNumber();
                ushort rng2XD = rngXD.GetNext16BitNumber();
                ushort rng3XD = rngXD.GetNext16BitNumber();
                ushort rng4XD = rngXD.GetNext16BitNumber();

                //  Check Colosseum\XD
                // [IVs] [IVs] [xxx] [PID] [PID]
                // [START] [rng1] [rng3] [rng4]

                if (Check(rng1XD, rng3XD, rng4XD, spe, spa, spd, nature))
                {
                    var newSeed = new Seed
                    {
                        Method      = "Colosseum/XD",
                        Pid         = ((uint)rng3XD << 16) + rng4XD,
                        MonsterSeed = XDColoSeed
                    };


                    seeds.Add(newSeed);
                }
            }
            return(seeds);
        }