public static bool Start(String basePath)
        {
            try
            {
                InitializeDatabase(basePath);
                var settings = GetObject("settings") as Settings;
                if (settings == null)
                {
                    throw new InvalidProgramException("No settings object is defined in the database!");
                }

                ParserCommandHandler = new ParserCommandHandler();
                LoginCommandHandler  = new LoginCommandHandler();

                ActionExecutionThread = new Thread(CommandProcessingThread);
                ActionExecutionThread.Start();

                Console.WriteLine("Engine ready with path " + basePath + ".");
            }
            catch (Exception e)
            {
                Console.WriteLine("Failed to start mud engine.");
                Console.WriteLine(e.Message);
                Console.WriteLine(e.StackTrace);
                throw e;
            }
            return(true);
        }
        public static bool Start(String basePath)
        {
            try
            {
				InitializeDatabase(basePath);
				var settings = GetObject("settings") as Settings;
				if (settings == null) throw new InvalidProgramException("No settings object is defined in the database!");

				ParserCommandHandler = new ParserCommandHandler();
				LoginCommandHandler = new LoginCommandHandler();
				
				ActionExecutionThread = new Thread(CommandProcessingThread);
                ActionExecutionThread.Start();

                Console.WriteLine("Engine ready with path " + basePath + ".");
            }
            catch (Exception e)
            {
                Console.WriteLine("Failed to start mud engine.");
                Console.WriteLine(e.Message);
                Console.WriteLine(e.StackTrace);
                throw e;
            }
            return true;
        }
Esempio n. 3
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        public void Authenticate(MudObject Actor, String UserName, String Password)
        {
            var existingAccount = Accounts.LoadAccount(UserName);

            if (existingAccount == null || Accounts.VerifyAccount(existingAccount, Password) == false)
            {
                Core.SendMessage(Actor, "Could not verify account.");
                return;
            }

            var client = Actor.GetProperty <Client>("client");

            LoginCommandHandler.LogPlayerIn(client as NetworkClient, existingAccount);
        }
Esempio n. 4
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        public void Authenticate(MudObject Actor, String UserName, String Password)
        {
            var existingAccount = Accounts.LoadAccount(UserName);

            if (existingAccount != null)
            {
                Core.SendMessage(Actor, "Account already exists.");
                return;
            }

            var newAccount = Accounts.CreateAccount(UserName, Password);

            if (newAccount == null)
            {
                Core.SendMessage(Actor, "Could not create account.");
                return;
            }

            var client = Actor.GetProperty <Client>("client");

            LoginCommandHandler.LogPlayerIn(client as NetworkClient, newAccount);
        }