public static void ClientConnected(Client client)
        {
			client.Player = new Actor();
			client.Player.ConnectedClient = client;
			client.CommandHandler = LoginCommandHandler;

			var settings = GetObject("settings") as Settings;
			client.Send(settings.Banner);
			client.Send(settings.MessageOfTheDay);

			DatabaseLock.WaitOne();
            ConnectedClients.Add(client);
			DatabaseLock.ReleaseMutex();
        }
		public void HandleCommand(Client Client, String Command)
		{
            try
			{
				var matchedCommand = Parser.ParseCommand(Command, Client.Player);
				if (matchedCommand != null)
					matchedCommand.Command.Processor.Perform(matchedCommand.Match, Client.Player);
				else
					Client.Send("I do not understand.");
			}
			catch (Exception e)
			{
				Mud.ClearPendingMessages();
				Client.Send(e.Message);
			}
		}