Esempio n. 1
0
        /// <summary>
        /// Extracts the tileset.
        /// </summary>
        /// <param name="chipsetBitmap">The chipset bitmap.</param>
        /// <returns>Tileset in XP format.</returns>
        private Bitmap ExtractTileset(Bitmap chipsetBitmap)
        {
            // There is own background color tiles in chipset for top and low layers
            Color lowLayerBackgroundColor = chipsetBitmap.GetPixel(368, 112);
            Color topLayerBackgroundColor = chipsetBitmap.GetPixel(288, 128);

            Bitmap destinationBitmap = new Bitmap(128, 768);

            using (Graphics graphics = GraphicsUtils.GetGraphicsForScaling(destinationBitmap))
            {
                // Low layer tiles
                Bitmap temporaryBitmap = chipsetBitmap.Clone(new Rectangle(192, 0, 96, 256), PixelFormat.DontCare);
                temporaryBitmap.MakeTransparent(lowLayerBackgroundColor);

                graphics.DrawImage(temporaryBitmap, new Rectangle(0, 0, 96, 256));

                temporaryBitmap.Dispose();

                temporaryBitmap = chipsetBitmap.Clone(new Rectangle(288, 0, 96, 128), PixelFormat.DontCare);
                temporaryBitmap.MakeTransparent(lowLayerBackgroundColor);

                graphics.DrawImage(temporaryBitmap, new Rectangle(0, 256, 96, 128));

                temporaryBitmap.Dispose();

                // Top layer tiles
                temporaryBitmap = chipsetBitmap.Clone(new Rectangle(288, 128, 96, 128), PixelFormat.DontCare);
                temporaryBitmap.MakeTransparent(topLayerBackgroundColor);

                graphics.DrawImage(temporaryBitmap, new Rectangle(0, 384, 96, 128));

                temporaryBitmap.Dispose();

                temporaryBitmap = chipsetBitmap.Clone(new Rectangle(384, 0, 96, 256), PixelFormat.DontCare);
                temporaryBitmap.MakeTransparent(topLayerBackgroundColor);

                graphics.DrawImage(temporaryBitmap, new Rectangle(0, 512, 96, 256));

                temporaryBitmap.Dispose();

                // Adding center tiles from autotiles for easier use
                foreach (BitmapRelationMap bitmapRelationMap in tilesBitmapRelationMaps)
                {
                    temporaryBitmap = chipsetBitmap.Clone(bitmapRelationMap.SourceRectangle, PixelFormat.DontCare);
                    graphics.DrawImage(temporaryBitmap, bitmapRelationMap.DestinationRectangle);

                    temporaryBitmap.Dispose();
                }
            }

            // XP tiles are twice the size of 2000 tiles so they need to scaled up
            Bitmap scaledBitmap = new Bitmap(256, 768 * 2);

            using (Graphics scaleGraphics = GraphicsUtils.GetGraphicsForScaling(scaledBitmap))
            {
                scaleGraphics.DrawImage(destinationBitmap, new Rectangle(0, 0, 256, 768 * 2));
            }

            destinationBitmap.Dispose();

            return(scaledBitmap);
        }