public static bool Contains3DPoint(Vector3 point, bool checkOnPlane, Vector3 quadCenter, float quadWidth, float quadHeight, Vector3 quadRight, Vector3 quadUp, QuadEpsilon epsilon = new QuadEpsilon()) { Plane quadPlane = new Plane(Vector3.Cross(quadRight, quadUp).normalized, quadCenter); if (checkOnPlane && quadPlane.GetAbsDistanceToPoint(point) > epsilon.ExtrudeEps) { return(false); } quadWidth += epsilon.WidthEps; quadHeight += epsilon.HeightEps; Vector3 toPoint = point - quadCenter; float dotRight = toPoint.AbsDot(quadRight); float dotUp = toPoint.AbsDot(quadUp); if (dotRight > quadWidth * 0.5f) { return(false); } if (dotUp > quadHeight * 0.5f) { return(false); } return(true); }
public static bool Is2DPointOnBorder(Vector2 point, Vector2 quadCenter, float quadWidth, float quadHeight, float degreeRotation, QuadEpsilon epsilon = new QuadEpsilon()) { Vector2 right, up; Calc2DQuadRightUp(degreeRotation, out right, out up); return(Is2DPointOnBorder(point, quadCenter, quadWidth, quadHeight, right, up, epsilon)); }
public static bool Is2DPointOnBorder(Vector2 point, Vector2 quadCenter, float quadWidth, float quadHeight, Vector2 quadRight, Vector2 quadUp, QuadEpsilon epsilon = new QuadEpsilon()) { SegmentEpsilon segmentEps = new SegmentEpsilon(); segmentEps.PtOnSegmentEps = epsilon.WireEps; List <Vector2> corners = Calc2DQuadCornerPoints(quadCenter, new Vector2(quadWidth, quadHeight), quadRight, quadUp); for (int ptIndex = 0; ptIndex < corners.Count; ++ptIndex) { Vector2 startPt = corners[ptIndex]; Vector2 endPt = corners[(ptIndex + 1) % corners.Count]; if (SegmentMath.Is2DPointOnSegment(point, startPt, endPt, segmentEps)) { return(true); } } return(false); }
public static bool Contains2DPoint(Vector2 point, Vector2 quadCenter, float quadWidth, float quadHeight, Vector2 quadRight, Vector2 quadUp, QuadEpsilon epsilon = new QuadEpsilon()) { quadWidth += epsilon.WidthEps; quadHeight += epsilon.HeightEps; Vector2 toPoint = point - quadCenter; float dotRight = toPoint.AbsDot(quadRight); float dotUp = toPoint.AbsDot(quadUp); if (dotRight > quadWidth * 0.5f) { return(false); } if (dotUp > quadHeight * 0.5f) { return(false); } return(true); }
public static OBB Calc3DQuadOBB(Vector3 quadCenter, Vector2 quadSize, Quaternion quadRotation, QuadEpsilon epsilon = new QuadEpsilon()) { Vector3 size = quadSize + epsilon.SizeEps; size.z = epsilon.ExtrudeEps * 2.0f; return(new OBB(quadCenter, size, quadRotation)); }
public static bool RaycastWire(Ray ray, out float t, Vector3 quadCenter, float quadWidth, float quadHeight, Vector3 quadRight, Vector3 quadUp, QuadEpsilon epsilon = new QuadEpsilon()) { t = 0.0f; Vector3 quadNormal = Vector3.Normalize(Vector3.Cross(quadRight, quadUp)); Plane quadPlane = new Plane(quadNormal, quadCenter); Vector2 quadSize = new Vector2(quadWidth, quadHeight); Quaternion quadRotation = Quaternion.LookRotation(quadNormal, quadUp); float rayEnter; if (quadPlane.Raycast(ray, out rayEnter)) { Vector3 intersectPt = ray.GetPoint(rayEnter); List <Vector3> cornerPoints = Calc3DQuadCornerPoints(quadCenter, quadSize, quadRotation); float distFromSegment = intersectPt.GetDistanceToSegment(cornerPoints[(int)QuadCorner.TopLeft], cornerPoints[(int)QuadCorner.TopRight]); if (distFromSegment <= epsilon.WireEps) { t = rayEnter; return(true); } distFromSegment = intersectPt.GetDistanceToSegment(cornerPoints[(int)QuadCorner.TopRight], cornerPoints[(int)QuadCorner.BottomRight]); if (distFromSegment <= epsilon.WireEps) { t = rayEnter; return(true); } distFromSegment = intersectPt.GetDistanceToSegment(cornerPoints[(int)QuadCorner.BottomRight], cornerPoints[(int)QuadCorner.BottomLeft]); if (distFromSegment <= epsilon.WireEps) { t = rayEnter; return(true); } distFromSegment = intersectPt.GetDistanceToSegment(cornerPoints[(int)QuadCorner.BottomLeft], cornerPoints[(int)QuadCorner.TopLeft]); if (distFromSegment <= epsilon.WireEps) { t = rayEnter; return(true); } } if (epsilon.ExtrudeEps != 0.0f) { float dot = Vector3Ex.AbsDot(ray.direction, quadPlane.normal); if (dot < ExtrudeEpsThreshold.Get) { OBB quadOBB = Calc3DQuadOBB(quadCenter, quadSize, Quaternion.LookRotation(quadNormal, quadUp), epsilon); return(BoxMath.Raycast(ray, quadOBB.Center, quadOBB.Size, quadOBB.Rotation)); } } return(false); }
public static bool Raycast(Ray ray, out float t, Vector3 quadCenter, float quadWidth, float quadHeight, Vector3 quadRight, Vector3 quadUp, QuadEpsilon epsilon = new QuadEpsilon()) { t = 0.0f; Vector3 quadNormal = Vector3.Normalize(Vector3.Cross(quadRight, quadUp)); Plane quadPlane = new Plane(quadNormal, quadCenter); float rayEnter; if (quadPlane.Raycast(ray, out rayEnter) && Contains3DPoint(ray.GetPoint(rayEnter), false, quadCenter, quadWidth, quadHeight, quadRight, quadUp, epsilon)) { t = rayEnter; return(true); } if (epsilon.ExtrudeEps != 0.0f) { float dot = Vector3Ex.AbsDot(ray.direction, quadPlane.normal); if (dot < ExtrudeEpsThreshold.Get) { OBB quadOBB = Calc3DQuadOBB(quadCenter, new Vector2(quadWidth, quadHeight), Quaternion.LookRotation(quadNormal, quadUp), epsilon); return(BoxMath.Raycast(ray, quadOBB.Center, quadOBB.Size, quadOBB.Rotation)); } } return(false); }