Esempio n. 1
0
        public static bool RaycastWire(Ray ray, out float t, Vector3 circleCenter, float circleRadius, Vector3 circleNormal, CircleEpsilon epsilon = new CircleEpsilon())
        {
            t = 0.0f;
            Plane circlePlane = new Plane(circleNormal, circleCenter);

            float rayEnter;

            if (circlePlane.Raycast(ray, out rayEnter))
            {
                Vector3 intersectPt    = ray.GetPoint(rayEnter);
                float   distFromOrigin = (circleCenter - intersectPt).magnitude;

                if (distFromOrigin >= circleRadius - epsilon.WireEps &&
                    distFromOrigin <= circleRadius + epsilon.WireEps)
                {
                    t = rayEnter;
                    return(true);
                }
            }

            if (epsilon.ExtrudeEps != 0.0f)
            {
                float dot = Vector3Ex.AbsDot(ray.direction, circleNormal);
                if (dot < ExtrudeEpsThreshold.Get)
                {
                    Vector3 cylinderAxisPt0 = circleCenter - circleNormal * epsilon.ExtrudeEps;
                    Vector3 cylinderAxisPt1 = circleCenter + circleNormal * epsilon.ExtrudeEps;
                    return(CylinderMath.Raycast(ray, out t, cylinderAxisPt0, cylinderAxisPt1, circleRadius + epsilon.WireEps));
                }
            }

            return(false);
        }
Esempio n. 2
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        public static bool RaycastCylindrical(Ray ray, out float t, Vector3 torusCenter, float torusCoreRadius, float torusHrzRadius, float torusVertRadius, Quaternion torusRotation, TorusEpsilon epsilon = new TorusEpsilon())
        {
            t = 0.0f;
            torusHrzRadius  += epsilon.CylHrzRadius;
            torusVertRadius += epsilon.CylVertRadius;

            float   cylinderRadius = torusCoreRadius + torusHrzRadius;
            Vector3 torusUp        = torusRotation * Vector3.up;
            Vector3 firstPt        = torusCenter - torusUp * torusVertRadius;
            Vector3 secondPt       = torusCenter + torusUp * torusVertRadius;

            if (CylinderMath.Raycast(ray, out t, firstPt, secondPt, cylinderRadius))
            {
                float   torusInnerRadius  = torusCoreRadius - torusHrzRadius;
                Vector3 intersectPt       = ray.GetPoint(t);
                Plane   torusCentralPlane = new Plane(torusUp, torusCenter);
                Vector3 prjIntersectPt    = torusCentralPlane.ProjectPoint(intersectPt);
                if ((prjIntersectPt - torusCenter).magnitude >= torusInnerRadius)
                {
                    return(true);
                }

                cylinderRadius = torusInnerRadius;
                Ray mirroredRay = ray.Mirror(intersectPt);
                if (CylinderMath.RaycastNoCaps(mirroredRay, out t, firstPt, secondPt, cylinderRadius))
                {
                    t = (ray.origin - mirroredRay.GetPoint(t)).magnitude;
                    return(true);
                }
            }

            return(false);
        }
Esempio n. 3
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        public static bool Raycast(Ray ray, out float t, Vector3 circleCenter, float circleRadius, Vector3 circleNormal, CircleEpsilon epsilon = new CircleEpsilon())
        {
            t             = 0.0f;
            circleRadius += epsilon.RadiusEps;
            Plane circlePlane = new Plane(circleNormal, circleCenter);

            float rayEnter;

            if (circlePlane.Raycast(ray, out rayEnter) && (ray.GetPoint(rayEnter) - circleCenter).magnitude <= circleRadius)
            {
                t = rayEnter;
                return(true);
            }

            if (epsilon.ExtrudeEps != 0.0f)
            {
                float dot = Vector3Ex.AbsDot(ray.direction, circleNormal);
                if (dot < ExtrudeEpsThreshold.Get)
                {
                    Vector3 cylinderAxisPt0 = circleCenter - circleNormal * epsilon.ExtrudeEps;
                    Vector3 cylinderAxisPt1 = circleCenter + circleNormal * epsilon.ExtrudeEps;
                    return(CylinderMath.Raycast(ray, out t, cylinderAxisPt0, cylinderAxisPt1, circleRadius));
                }
            }

            return(false);
        }
Esempio n. 4
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        public static bool Raycast(Ray ray, out float t, Vector3 startPoint, Vector3 endPoint, SegmentEpsilon epsilon = new SegmentEpsilon())
        {
            if (CylinderMath.Raycast(ray, out t, startPoint, endPoint, epsilon.RaycastEps))
            {
                return(true);
            }

            if (SphereMath.Raycast(ray, out t, startPoint, epsilon.RaycastEps))
            {
                return(true);
            }
            return(SphereMath.Raycast(ray, out t, endPoint, epsilon.RaycastEps));
        }
Esempio n. 5
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 public bool ContainsPoint(Vector3 point)
 {
     return(CylinderMath.ContainsPoint(point, _baseCenter, TopCenter, _radius, _height, _epsilon));
 }
Esempio n. 6
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 public override bool Raycast(Ray ray, out float t)
 {
     return(CylinderMath.Raycast(ray, out t, _baseCenter, TopCenter, _radius, _height, _epsilon));
 }
Esempio n. 7
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 public List <Vector3> GetTopCapExtentPoints()
 {
     return(CylinderMath.CalcExtentPoints(TopCenter, _radius, _rotation));
 }
Esempio n. 8
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 public List <Vector3> GetBottomCapExtentPoints()
 {
     return(CylinderMath.CalcExtentPoints(_baseCenter, _radius, _rotation));
 }