public static List <Vector2> Generate2DArcBorderPoints(Vector2 arcOrigin, Vector2 arcStartPoint, float degreesFromStart, bool forceShortestArc, int numPoints)
        {
            if (numPoints < 2)
            {
                return(new List <Vector2>());
            }

            var arcPoints = new List <Vector2>(numPoints);

            degreesFromStart %= 360.0f;

            Vector2    toStartPt = (arcStartPoint - arcOrigin);
            Quaternion rotation  = Quaternion.AngleAxis(degreesFromStart, Vector3.forward);
            float      arcRadius = toStartPt.magnitude;

            toStartPt.Normalize();

            if (forceShortestArc)
            {
                degreesFromStart = ArcMath.ConvertToSh2DArcAngle(arcOrigin, arcStartPoint, degreesFromStart);
            }

            float angleStep = degreesFromStart / (numPoints - 1);

            for (int ptIndex = 0; ptIndex < numPoints; ++ptIndex)
            {
                float angle = ptIndex * angleStep;
                rotation = Quaternion.AngleAxis(angle, Vector3.forward);
                Vector2 rotatedAxis = (rotation * toStartPt).normalized;
                arcPoints.Add(arcOrigin + rotatedAxis * arcRadius);
            }

            return(arcPoints);
        }
Esempio n. 2
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 public override bool Raycast(Ray ray, out float t)
 {
     if (_raycastMode == Shape3DRaycastMode.Solid)
     {
         if (_forceShortestArc || AbsDegreeAngleFromStart <= 180.0f)
         {
             return(ArcMath.RaycastShArc(ray, out t, _origin, StartPoint, Plane.normal, DegreeAngleFromStart, _epsilon));
         }
         else
         {
             return(ArcMath.RaycastLgArc(ray, out t, _origin, StartPoint, Plane.normal, DegreeAngleFromStart, _epsilon));
         }
     }
     else
     {
         if (_forceShortestArc || AbsDegreeAngleFromStart <= 180.0f)
         {
             return(ArcMath.RaycastShArcWire(ray, out t, _origin, StartPoint, Plane.normal, DegreeAngleFromStart, _epsilon));
         }
         else
         {
             return(ArcMath.RaycastLgArcWire(ray, out t, _origin, StartPoint, Plane.normal, DegreeAngleFromStart, _epsilon));
         }
     }
 }
Esempio n. 3
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        public static bool ShArcContains2DPoint(Vector2 point, Vector2 arcOrigin, Vector2 arcStartPoint, float degreesFromStart, ArcEpsilon epsilon = new ArcEpsilon())
        {
            degreesFromStart   = ArcMath.ConvertToSh2DArcAngle(arcOrigin, arcStartPoint, degreesFromStart);
            epsilon.ExtrudeEps = 0.0f;

            return(ShArcContains3DPoint(point.ToVector3(), false, arcOrigin.ToVector3(), arcStartPoint.ToVector3(), Vector3.forward, degreesFromStart, epsilon));
        }
Esempio n. 4
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 public override bool ContainsPoint(Vector2 point)
 {
     if (_forceShortestArc || AbsDegreeAngleFromStart <= 180.0f)
     {
         return(ArcMath.ShArcContains2DPoint(point, _origin, _startPoint, _degreeAngleFromStart, _epsilon));
     }
     else
     {
         return(ArcMath.LgArcContains2DPoint(point, _origin, _startPoint, _degreeAngleFromStart, _epsilon));
     }
 }
Esempio n. 5
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 public bool ContainsPoint(Vector3 point, bool checkOnPlane)
 {
     if (_forceShortestArc || AbsDegreeAngleFromStart <= 180.0f)
     {
         return(ArcMath.ShArcContains3DPoint(point, checkOnPlane, _origin, _startPoint, _plane.normal, _degreeAngleFromStart, _epsilon));
     }
     else
     {
         return(ArcMath.LgArcContains3DPoint(point, checkOnPlane, _origin, _startPoint, _plane.normal, _degreeAngleFromStart, _epsilon));
     }
 }