Esempio n. 1
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 public WorldBot()
 {
     TCPClientSettings settings = new TCPClientSettings
         (
             ushort.MaxValue, "127.0.0.1", 15051, true
         );
     _tcpClient = new TCPClient(settings);
     _tcpClient.Connected += TCPConnected;
     _tcpClient.DataReceived += TCPClientDataReceived;
     _tcpClient.Disconnected += TCPClientDisconnected;
 }
Esempio n. 2
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        public TCPClient(TCPClientSettings settings)
        {
            _settings = settings;

            BufferManager bufferManager = new BufferManager(_settings.BufferSize, 2);

            _connectEvent                = new SocketAsyncEventArgs();
            _connectEvent.Completed     += IOCompleted;
            _connectEvent.RemoteEndPoint = _settings.EndPoint;

            _receiveEvent            = new SocketAsyncEventArgs();
            _receiveEvent.Completed += IOCompleted;
            bufferManager.SetBuffer(_receiveEvent);

            _sendEvent            = new SocketAsyncEventArgs();
            _sendEvent.Completed += IOCompleted;
            bufferManager.SetBuffer(_sendEvent);
        }
Esempio n. 3
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        private void InitializeEnvironment()
        {
            _map = new ClientMap();

            _syncScroll = new object();

            _fpsCounterData = new byte[10];
            _fpsFontBrush = new SolidBrush(Color.White);

            _playersData = new Dictionary<int, PlayerDataEx>();

            _threadWorld = new Thread(WorldProcessingProc);
            _threadWorld.IsBackground = true;
            _threadWorld.Start();

            _threadObjectChanged = new Thread(ObjectChangedProc);
            _threadObjectChanged.IsBackground = true;
            _threadObjectChanged.Start();

            TCPClientSettings settings = new TCPClientSettings
                (
                ushort.MaxValue, "127.0.0.1", 15051, true
                );
            _tcpClient = new TCPClient(settings);
            _tcpClient.Connected += TCPConnected;
            _tcpClient.DataReceived += TCPDataReceived;
            _tcpClient.Disconnected += TCPDisconnected;
        }