Esempio n. 1
0
        private void GameOver()
        {
            Score.ScoreInt = 0;
            Properties.Settings.Default.InGame = false;
            Properties.Settings.Default.Save();
            RGBStart gui2 = new RGBStart();

            gui2.Show();
            this.Hide();
        }
Esempio n. 2
0
        private void ColorBtn_Click(object sender, EventArgs e)
        {
            if (Properties.Settings.Default.InGame == true)
            {
                string ColorS = RGBStart.Color;

                if (ColorBtn.BackColor == Color.Red & ColorS == "Red" || ColorBtn.BackColor == Color.Green & ColorS == "Green" || ColorBtn.BackColor == Color.Blue & ColorS == "Blue")
                {
                    Score.ScoreInt++;
                    ChangeColor();
                    PlaySound();
                }
                else
                {
                    if (Properties.Settings.Default.TopScore < Score.ScoreInt)
                    {
                        PlaySoundN();
                        MessageBox.Show("New top score! Score: " + Score.ScoreInt);
                        Properties.Settings.Default.TopScore = Score.ScoreInt;
                        Properties.Settings.Default.InGame   = false;
                        Score.ScoreInt = 0;
                        Properties.Settings.Default.Save();
                        RGBStart gui2 = new RGBStart();
                        gui2.Show();
                        this.Hide();
                    }
                    else
                    {
                        PlaySoundN();
                        MessageBox.Show("Game over! Score: " + Score.ScoreInt);
                        Score.ScoreInt = 0;
                        Properties.Settings.Default.InGame = false;
                        Properties.Settings.Default.Save();
                        RGBStart gui2 = new RGBStart();
                        gui2.Show();
                        this.Hide();
                    }
                }
            }
            else
            {
                Properties.Settings.Default.InGame = true;
            }
        }