Esempio n. 1
0
        private void MemoryPollingTimer_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
        {
            bool exitLoop = false;

            try
            {
                bool procRun      = Program.gameMemory.ProcessRunning;
                int  procExitCode = Program.gameMemory.ProcessExitCode;
                if (!procRun)
                {
                    Program.gamePID = -1;
                    exitLoop        = true;
                    return;
                }

                if (Program.programSpecialOptions.Flags.HasFlag(ProgramFlags.AlwaysOnTop))
                {
                    bool hasFocus;
                    if (this.InvokeRequired)
                    {
                        hasFocus = PInvoke.HasActiveFocus((IntPtr)this.Invoke(new Func <IntPtr>(() => this.Handle)));
                    }
                    else
                    {
                        hasFocus = PInvoke.HasActiveFocus(this.Handle);
                    }

                    if (!hasFocus)
                    {
                        if (this.InvokeRequired)
                        {
                            this.Invoke(new Action(() => this.TopMost = true));
                        }
                        else
                        {
                            this.TopMost = true;
                        }
                    }
                }

                // Only perform a pointer update occasionally.
                if (DateTime.UtcNow.Ticks - lastPtrUpdate >= PTR_UPDATE_TICKS)
                {
                    // Update the last drawn time.
                    lastPtrUpdate = DateTime.UtcNow.Ticks;

                    // Update the pointers.
                    Program.gameMemory.UpdatePointers();
                }

                // Only draw occasionally, not as often as the stats panel.
                if (DateTime.UtcNow.Ticks - lastFullUIDraw >= FULL_UI_DRAW_TICKS)
                {
                    // Update the last drawn time.
                    lastFullUIDraw = DateTime.UtcNow.Ticks;

                    // Get the full amount of updated information from memory.
                    Program.gameMemory.Refresh();

                    // Only draw these periodically to reduce CPU usage.
                    this.playerHealthStatus.Invalidate();
                    if (!Program.programSpecialOptions.Flags.HasFlag(ProgramFlags.NoInventory))
                    {
                        this.inventoryPanel.Invalidate();
                    }
                }
                else
                {
                    // Get a slimmed-down amount of updated information from memory.
                    Program.gameMemory.RefreshSlim();
                }

                // Always draw this as these are simple text draws and contains the IGT/frame count.
                this.statisticsPanel.Invalidate();
            }
            catch (Exception ex)
            {
                Debug.WriteLine("[{0}] {1}\r\n{2}", ex.GetType().ToString(), ex.Message, ex.StackTrace);
            }
            finally
            {
                // Trigger the timer to start once again. if we're not in fatal error.
                if (!exitLoop)
                {
                    ((System.Timers.Timer)sender).Start();
                }
                else
                {
                    CloseForm();
                }
            }
        }