protected override void content() { MarkerForces comv = RCSBuildAid.VesselForces; MomentOfInertia moi = comv.MoI; GUILayout.BeginHorizontal (GUI.skin.box); { GUILayout.BeginVertical (); { GUILayout.Label ("Mouse"); GUILayout.Label ("MoI"); GUILayout.Label ("Ang Acc"); GUILayout.Label ("Ang Acc"); } GUILayout.EndVertical (); GUILayout.BeginVertical (); { GUILayout.Label (String.Format ("{0}, {1}", Input.mousePosition.x, Input.mousePosition.y)); GUILayout.Label (moi.value.ToString("0.## tm²")); float angAcc = comv.Torque().magnitude / moi.value; GUILayout.Label (angAcc.ToString ("0.## r/s²")); GUILayout.Label ((angAcc * Mathf.Rad2Deg).ToString ("0.## °/s²")); } GUILayout.EndVertical (); } GUILayout.EndHorizontal (); DebugSettings.labelMagnitudes = GUILayout.Toggle(DebugSettings.labelMagnitudes, "Show vector magnitudes"); DebugSettings.inFlightAngularInfo = GUILayout.Toggle(DebugSettings.inFlightAngularInfo, "In flight angular data"); DebugSettings.inFlightPartInfo = GUILayout.Toggle(DebugSettings.inFlightPartInfo, "In flight vessel tree"); DebugSettings.startInOrbit = GUILayout.Toggle(DebugSettings.startInOrbit, "Launch in orbit"); if (GUILayout.Button ("Toggle vessel tree window")) { if (vesselTreeWindow == null) { vesselTreeWindow = gameObject.AddComponent<DebugVesselTree> (); } else { Destroy (vesselTreeWindow); } } if (GUILayout.Button ("Toggle part list window")) { if (partListWindow == null) { partListWindow = gameObject.AddComponent<DebugPartList> (); } else { Destroy (partListWindow); } } if (GUILayout.Button ("More info")) { if (debugMiscInfo == null) { debugMiscInfo = gameObject.AddComponent<DebugMiscInfo> (); } else { Destroy (debugMiscInfo); } } }
protected override void content() { /*MarkerForces comv = RCSBuildAid.VesselForces; * MomentOfInertia moi = comv.MoI; * GUILayout.BeginHorizontal (GUI.skin.box); * { * GUILayout.BeginVertical (); * { * GUILayout.Label ("Mouse"); * GUILayout.Label ("MoI"); * GUILayout.Label ("Ang Acc"); * GUILayout.Label ("Ang Acc"); * } * GUILayout.EndVertical (); * GUILayout.BeginVertical (); * { * GUILayout.Label (String.Format ("{0}, {1}", Input.mousePosition.x, Input.mousePosition.y)); * GUILayout.Label (moi.value.ToString("0.## tm²")); * float angAcc = comv.Torque().magnitude / moi.value; * GUILayout.Label (angAcc.ToString ("0.## r/s²")); * GUILayout.Label ((angAcc * Mathf.Rad2Deg).ToString ("0.## °/s²")); * } * GUILayout.EndVertical (); * } * GUILayout.EndHorizontal ();*/ Part part = null; if (massInfo || dragInfo) { foreach (var p in EditorLogic.fetch.ship.parts) { if (p.stackIcon.highlightIcon) { part = p; break; } } } if (massInfo) { if (part != null) { GUILayout.BeginVertical(GUI.skin.box); { printMassInfo(part); } GUILayout.EndVertical(); } else { if (GUILayout.Button("mouseover a part")) { massInfo = !massInfo; } } } else { if (GUILayout.Button("mass info")) { massInfo = !massInfo; } } if (dragInfo) { if (part != null) { GUILayout.BeginVertical(GUI.skin.box); { printDragInfo(part); } GUILayout.EndVertical(); } else { if (GUILayout.Button("mouseover a part")) { dragInfo = !dragInfo; } } } else { if (GUILayout.Button("drag info")) { dragInfo = !dragInfo; } } DebugSettings.labelMagnitudes = GUILayout.Toggle(DebugSettings.labelMagnitudes, "Show vector magnitudes"); DebugSettings.inFlightAngularInfo = GUILayout.Toggle(DebugSettings.inFlightAngularInfo, "In flight angular data"); DebugSettings.inFlightPartInfo = GUILayout.Toggle(DebugSettings.inFlightPartInfo, "In flight vessel tree"); DebugSettings.startInOrbit = GUILayout.Toggle(DebugSettings.startInOrbit, "Launch in orbit"); if (GUILayout.Button("Toggle vessel tree window")) { if (vesselTreeWindow == null) { vesselTreeWindow = gameObject.AddComponent <DebugVesselTree> (); } else { Destroy(vesselTreeWindow); } } if (GUILayout.Button("Toggle part list window")) { if (partListWindow == null) { partListWindow = gameObject.AddComponent <DebugPartList> (); } else { Destroy(partListWindow); } } if (GUILayout.Button("More info")) { if (debugMiscInfo == null) { debugMiscInfo = gameObject.AddComponent <DebugMiscInfo> (); } else { Destroy(debugMiscInfo); } } }
protected override void content() { /*MarkerForces comv = RCSBuildAid.VesselForces; MomentOfInertia moi = comv.MoI; GUILayout.BeginHorizontal (GUI.skin.box); { GUILayout.BeginVertical (); { GUILayout.Label ("Mouse"); GUILayout.Label ("MoI"); GUILayout.Label ("Ang Acc"); GUILayout.Label ("Ang Acc"); } GUILayout.EndVertical (); GUILayout.BeginVertical (); { GUILayout.Label (String.Format ("{0}, {1}", Input.mousePosition.x, Input.mousePosition.y)); GUILayout.Label (moi.value.ToString("0.## tm²")); float angAcc = comv.Torque().magnitude / moi.value; GUILayout.Label (angAcc.ToString ("0.## r/s²")); GUILayout.Label ((angAcc * Mathf.Rad2Deg).ToString ("0.## °/s²")); } GUILayout.EndVertical (); } GUILayout.EndHorizontal ();*/ if (massInfo) { Part part = null; foreach (var p in EditorLogic.fetch.ship.parts) { if (p.stackIcon.highlightIcon) { part = p; break; } } if (part != null) { const float w = 50; GUILayout.BeginVertical (GUI.skin.box); { GUILayout.BeginHorizontal (); { GUILayout.Label ("part", GUILayout.Width (w)); GUILayout.Label (part.partInfo.name); } GUILayout.EndHorizontal (); GUILayout.BeginHorizontal (); { GUILayout.Label ("mass", GUILayout.Width (w)); GUILayout.Label (part.mass.ToString ("F3")); } GUILayout.EndHorizontal (); var m = part.partInfo.partPrefab.mass; GUILayout.BeginHorizontal (); { GUILayout.Label ("p. mass", GUILayout.Width (w)); GUILayout.Label (m.ToString ("F3")); } GUILayout.EndHorizontal (); GUILayout.BeginHorizontal (); { GUILayout.Label ("module", GUILayout.Width (w)); GUILayout.Label (part.GetModuleMass (m).ToString ("F3")); } GUILayout.EndHorizontal (); GUILayout.BeginHorizontal (); { GUILayout.Label ("resource", GUILayout.Width (w)); GUILayout.Label (part.GetResourceMass ().ToString ("F3")); } GUILayout.EndHorizontal (); GUILayout.BeginHorizontal (); { GUILayout.Label ("childs", GUILayout.Width (w)); GUILayout.Label (part.GetPhysicslessChildMassInEditor ().ToString ("F3")); } GUILayout.EndHorizontal (); GUILayout.BeginHorizontal (); { GUILayout.Label ("total", GUILayout.Width (w)); GUILayout.Label (part.GetTotalMass ().ToString ("F3")); } GUILayout.EndHorizontal (); } GUILayout.EndVertical (); } else { if (GUILayout.Button ("mouseover a part")) { massInfo = !massInfo; } } } else { if (GUILayout.Button ("mass info")) { massInfo = !massInfo; } } DebugSettings.labelMagnitudes = GUILayout.Toggle(DebugSettings.labelMagnitudes, "Show vector magnitudes"); DebugSettings.inFlightAngularInfo = GUILayout.Toggle(DebugSettings.inFlightAngularInfo, "In flight angular data"); DebugSettings.inFlightPartInfo = GUILayout.Toggle(DebugSettings.inFlightPartInfo, "In flight vessel tree"); DebugSettings.startInOrbit = GUILayout.Toggle(DebugSettings.startInOrbit, "Launch in orbit"); if (GUILayout.Button ("Toggle vessel tree window")) { if (vesselTreeWindow == null) { vesselTreeWindow = gameObject.AddComponent<DebugVesselTree> (); } else { Destroy (vesselTreeWindow); } } if (GUILayout.Button ("Toggle part list window")) { if (partListWindow == null) { partListWindow = gameObject.AddComponent<DebugPartList> (); } else { Destroy (partListWindow); } } if (GUILayout.Button ("More info")) { if (debugMiscInfo == null) { debugMiscInfo = gameObject.AddComponent<DebugMiscInfo> (); } else { Destroy (debugMiscInfo); } } }