Esempio n. 1
0
        /// <see cref="UISpriteManagerBase.CloseRenderContext"/>
        public override void CloseRenderContext(UISprite sprite)
        {
            if (this.ObjectDisposed)
            {
                throw new ObjectDisposedException("XnaSpriteManager");
            }

            lock (this.lockObj)
            {
                XnaSprite target = (XnaSprite)sprite;
                if (!this.renderContexts.ContainsKey(target))
                {
                    throw new UIException("The given sprite doesn't have active render context!");
                }
                XnaSpriteRenderContext targetContext = this.renderContexts[target];
                this.renderContexts.Remove(target);
                targetContext.Close();
                TraceManager.WriteAllTrace("XnaSpriteManager.CloseRenderContext: Render context for sprite closed", XnaTraceFilters.INFO);
            }
        }
Esempio n. 2
0
        /// <see cref="UISpriteManagerBase.CreateRenderContext_i"/>
        protected override IUIRenderContext CreateRenderContext_i(UISprite sprite)
        {
            if (this.ObjectDisposed)
            {
                throw new ObjectDisposedException("XnaSpriteManager");
            }

            lock (this.lockObj)
            {
                XnaSprite target = (XnaSprite)sprite;
                if (this.renderContexts.ContainsKey(target))
                {
                    throw new UIException("The given sprite has already an active render context!");
                }
                XnaSpriteRenderContext targetContext = new XnaSpriteRenderContext(target, this);
                this.renderContexts.Add(target, targetContext);
                TraceManager.WriteAllTrace("XnaSpriteManager.CreateRenderContext: Render context for sprite created", XnaTraceFilters.INFO);
                return(targetContext);
            }
        }