Esempio n. 1
0
        public static void Main(string[] args)
        {
            int  mineral, gas, supply;
            Data data = new Data();

            if (args.Length != 3)
            {
                System.Console.WriteLine("Usage: ResourceAllocation #mineral #gas #supply");
                //return;
                mineral = 1000;
                gas     = 700;
                supply  = 19;
            }
            else
            {
                mineral = Convert.ToInt32(args[0]);
                gas     = Convert.ToInt32(args[1]);
                supply  = Convert.ToInt32(args[2]);
            }

            int maxSize = Math.Max(mineral / 25, Math.Max(gas / 25, supply));
            var domain  = new ghost.Domain(maxSize, 0);

            var listUnits = MakeTerranUnits(domain);
            var setUnits  = new SetVariables(listUnits);

            var constraints = new List <Constraint> {
                new MineralConstraint(setUnits, mineral),
                new GasConstraint(setUnits, gas),
                new SupplyConstraint(setUnits, supply)
            };

            var objective = new MaxDPS("max DPS", mineral, gas, supply);
            var solver    = new ghost.Solver <Variable, SetVariables, Constraint>(setUnits, constraints, objective);

            Console.WriteLine("Start solving trivial test");
            solver.solve(20, 150);

            int    mineralUsed = 0;
            int    gasUsed     = 0;
            double supplyUsed  = 0.0;
            double DPS         = 0.0;

            for (int i = 0; i < setUnits.GetNumberVariables(); ++i)
            {
                mineralUsed += setUnits.GetValue(i) * data.Dataset[setUnits.Name(i)].CostMineral;
                gasUsed     += setUnits.GetValue(i) * data.Dataset[setUnits.Name(i)].CostGas;
                supplyUsed  += setUnits.GetValue(i) * data.Dataset[setUnits.Name(i)].CostSupply;
                if (data.Dataset[setUnits.Name(i)].GroundAttack > 0)
                {
                    DPS += setUnits.GetValue(i) * ((double)data.Dataset[setUnits.Name(i)].GroundAttack / data.Dataset[setUnits.Name(i)].GroundCooldown);
                }
            }

            DPS *= 24;
            Console.WriteLine("DPS = " + DPS);
            Console.WriteLine("Mineral left: " + (mineral - mineralUsed) + ", gas left: " + (gas - gasUsed) + ", supply left: " + (supply - supplyUsed));
        }
Esempio n. 2
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        override public double Cost(SetVariables variables)
        {
            var costs = new double[variables.GetNumberVariables()];

            for (int i = 0; i < variables.GetNumberVariables(); ++i)
            {
                if (Data.Dataset[variables.Name(i)].GroundAttack > 0)
                {
                    costs[i] = variables.GetValue(i) * ((double)Data.Dataset[variables.Name(i)].GroundAttack / Data.Dataset[variables.Name(i)].GroundCooldown);
                }
            }

            var total = costs.Sum();

            return(total > 0 ? -total : double.MaxValue);
        }
Esempio n. 3
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 public SupplyConstraint(SetVariables variables, double resource) : base(variables, resource)
 {
 }
Esempio n. 4
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 public MineralConstraint(SetVariables variables, double resource) : base(variables, resource)
 {
 }
Esempio n. 5
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        override public int HeuristicValue(List <int> valuesIndex, int variableIndex, SetVariables variables)
        {
            double minValue = double.MaxValue;
            int    minIndex = -1;
            double tmp;

            int backup = variables.GetValue(variableIndex);

            for (int i = 0; i < valuesIndex.Count; ++i)
            {
                variables.SetValue(variableIndex, variables.Domain(variableIndex).GetValue(valuesIndex[i]));
                tmp = Cost(variables);
                if (minValue > tmp)
                {
                    minValue = tmp;
                    minIndex = i;
                }
            }

            // a priori not necessary, but just in case...
            variables.SetValue(variableIndex, backup);

            // Returns the INDEX of a possible value in valuesIndex, not the value itself!
            return(minIndex == -1 ? valuesIndex[Random.Next(0, valuesIndex.Count)] : valuesIndex[minIndex]);
        }