public bool IsAccepted(QGesture arg1) { return (bool) interceptor.Invoke("isAccepted#", "isAccepted(QGesture*) const", typeof(bool), typeof(QGesture), arg1); }
public void Ignore(QGesture arg1) { interceptor.Invoke("ignore#", "ignore(QGesture*)", typeof(void), typeof(QGesture), arg1); }
public void Accept(QGesture arg1) { interceptor.Invoke("accept#", "accept(QGesture*)", typeof(void), typeof(QGesture), arg1); }
public void SetAccepted(QGesture arg1, bool arg2) { interceptor.Invoke("setAccepted#$", "setAccepted(QGesture*, bool)", typeof(void), typeof(QGesture), arg1, typeof(bool), arg2); }
public virtual void Reset(QGesture state) { interceptor.Invoke("reset#", "reset(QGesture*)", typeof(void), typeof(QGesture), state); }
public abstract uint Recognize(QGesture state, QObject watched, QEvent arg3);