private void Stop() { timer1.Stop(); stopwatch.Stop(); timer1.Enabled = false; //timer1.Tick -= timer1_Tick; tick.Stop(); Console.WriteLine(time + "s"); if (currentPlayer == null) { if (!isAsked) { string name = InputDialog.ShowDialog("Enter your name: "); if (name != null && name.Trim() != "") { setPlayer(name); currentPlayer.playerScore = score; currentPlayer.playerTime = Math.Round(time, 1); prepHighscores(); curplayernamelb.Text = currentPlayer.playerName; curscorelb.Text = currentPlayer.playerScore.ToString(); displayHistory(currentPlayer.playerName, currentPlayer.playerScore.ToString()); } else { curplayernamelb.Text = "Guest"; curscorelb.Text = score.ToString(); displayHistory("Guest", score.ToString()); } isAsked = true; } else { curplayernamelb.Text = "Guest"; curscorelb.Text = score.ToString(); displayHistory("Guest", score.ToString()); } } else { currentPlayer.playerScore = score; currentPlayer.playerTime = Math.Round(time, 1); prepHighscores(); curplayernamelb.Text = currentPlayer.playerName; curscorelb.Text = currentPlayer.playerScore.ToString(); displayHistory(currentPlayer.playerName, currentPlayer.playerScore.ToString()); } this.highscorepanel.Controls.Add(currentscorepanel); displayHighscores(); }
private void changeplayerbtn_Click(object sender, EventArgs e) { iscollapsed = true; dropdowntimer.Start(); string name = InputDialog.ShowDialog("Enter name (or leave blank to play as guest): "); if (name != null && name != "") { setPlayer(name); } else { currentPlayer = null; playernamebtn.Text = "Guest"; } }
private void playernamebtn_Click(object sender, EventArgs e) { if (currentPlayer == null) { string name = InputDialog.ShowDialog("Player Name: "); if (name != null && name != "") { setPlayer(name); //playernamebtn.Text = currentPlayer.playerName; //playernamebtn.Enabled = false; } isAsked = true; } else { dropdowntimer.Start(); } }
private void setKey(string passkey, bool tobesaved = false) { string key = null, confkey = null; InputDialog.ShowDialog("Enter a key (leave blank if you don't want any): ", true); if (key != null && key.Trim() != "") { confkey = InputDialog.ShowDialog("Confirm key: ", true); if (confkey.Equals(key)) { currentPlayer.passkey = Cipher.Encrypt(key); setkeybtn.Enabled = false; MessageBox.Show("Key saved.", "Success", MessageBoxButtons.OK, MessageBoxIcon.None); } } //else //{ // currentPlayer.passkey = ""; // setkeybtn.Enabled = true; //} }