Esempio n. 1
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 void OnHighlightedAsValidDestinationChanged()
 {
     if (this.highlightedAsValidDestination)
     {
         if (this.emptyModelShown && this.pieceType == PieceType.Empty)
         {
             GamePieceVisual.AnimateHighlightAsValidDestination(this.EmptyPieceMaterialAnimatableBrush, Colors.White, Colors.LawnGreen, GamePieceVisual.BaseEmptyPieceOpacity, 1);
         }
         else if (this.xModelShown && this.pieceType == PieceType.X)
         {
             GamePieceVisual.AnimateHighlightAsValidDestination(this.XPieceMaterialAnimatableBrush, Colors.Red, Colors.LawnGreen, GamePieceVisual.BasePlacedPieceOpacity, 1);
         }
         else if (this.oModelShown && this.pieceType == PieceType.O)
         {
             GamePieceVisual.AnimateHighlightAsValidDestination(this.OPieceMaterialAnimatableBrush, Colors.Red, Colors.LawnGreen, GamePieceVisual.BasePlacedPieceOpacity, 1);
         }
     }
     else
     {
         if (this.emptyModelShown && this.pieceType == PieceType.Empty)
         {
             GamePieceVisual.AnimateHighlightAsValidDestination(this.EmptyPieceMaterialAnimatableBrush, Colors.LawnGreen, Colors.White, 1, GamePieceVisual.BaseEmptyPieceOpacity);
         }
         else if (this.xModelShown && this.pieceType == PieceType.X)
         {
             GamePieceVisual.AnimateHighlightAsValidDestination(this.XPieceMaterialAnimatableBrush, Colors.LawnGreen, Colors.Red, 1, GamePieceVisual.BasePlacedPieceOpacity);
         }
         else if (this.oModelShown && this.pieceType == PieceType.O)
         {
             GamePieceVisual.AnimateHighlightAsValidDestination(this.OPieceMaterialAnimatableBrush, Colors.LawnGreen, Colors.Red, 1, GamePieceVisual.BasePlacedPieceOpacity);
         }
     }
 }
Esempio n. 2
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        /// <summary>
        /// Walks the visual tree to find a <see cref="GamePieceVisual"/> from a
        /// <see cref="PlanarText"/> object.
        /// </summary>
        /// <param name="text"></param>
        /// <returns></returns>
        static GamePieceVisual GetGamePieceVisualFromText(PlanarText text)
        {
            bool             flag         = false;
            DependencyObject currentChild = text;
            GamePieceVisual  foundPiece   = null;
            int max   = 100;
            int count = 0;

            while (flag == false)
            {
                DependencyObject parent      = VisualTreeHelper.GetParent(currentChild);
                GamePieceVisual  parentPiece = parent as GamePieceVisual;
                if (parentPiece != null)
                {
                    foundPiece = parentPiece;
                    flag       = true;
                }
                else
                {
                    if (parent is BoardAxes)
                    {
                        return(null);
                    }
                    currentChild = parent;
                }

                count = count + 1;
                if (count > max)
                {
                    throw new GameException("A parent game piece on a text model could not be found.");
                }
            }

            return(foundPiece);
        }
Esempio n. 3
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        void InitializeMap()
        {
            coordinatePieceMap.Clear();
            int maxDimension = Constants.Dimension;

            for (int x = 0; x < maxDimension; x++)
            {
                for (int y = 0; y < maxDimension; y++)
                {
                    for (int z = 0; z < maxDimension; z++)
                    {
                        Coordinate coordinate = new Coordinate(
                            Convert.ToByte(x),
                            Convert.ToByte(y),
                            Convert.ToByte(z));
                        GamePieceVisual gamePiece = new GamePieceVisual();
                        gamePiece.PieceType  = PieceType.Empty;
                        gamePiece.PieceState = PieceState.Nothing;

                        TranslateTransform3D transform = new TranslateTransform3D(
                            Convert.ToDouble(x) * ConfigSettings.Instance.CellSpacing,
                            Convert.ToDouble(y) * ConfigSettings.Instance.CellSpacing,
                            Convert.ToDouble(z) * ConfigSettings.Instance.CellSpacing);
                        gamePiece.Transform = transform;


                        coordinatePieceMap.Add(coordinate, gamePiece);
                    }
                }
            }
        }
Esempio n. 4
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 /// <summary>
 /// If a piece on the board is currently highlighted, change it to an un-highlighted state.
 /// </summary>
 public void ClearHighlight()
 {
     if (this.highlightedPiece != null)
     {
         this.highlightedPiece.Highlighted = false;
     }
     this.highlightedPiece = null;
 }
Esempio n. 5
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 /// <summary>
 /// Displays the valid source and its destinations as highlighted game pieces.
 /// </summary>
 public void Show()
 {
     sourcePiece.HighlightedAsValidSource = true;
     foreach (Coordinate destination in ValidMove.Destinations)
     {
         GamePieceVisual piece = controller.GetCoordinateGamePiece(destination);
         piece.HighlightedAsValidDestination = true;
     }
 }
Esempio n. 6
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 void RedrawAllPieces()
 {
     //redraw everything
     foreach (Coordinate key in coordinatePieceMap.Keys)
     {
         GamePieceVisual gamePiece = (GamePieceVisual)coordinatePieceMap[key];
         gamePiece.Redraw();
     }
 }
Esempio n. 7
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 /// <summary>
 /// Returns the valid source and its destinations to a normal, unhighlighted state.
 /// </summary>
 public void Hide()
 {
     sourcePiece.Reset();
     foreach (Coordinate destination in ValidMove.Destinations)
     {
         GamePieceVisual piece = controller.GetCoordinateGamePiece(destination);
         piece.Reset();
     }
 }
Esempio n. 8
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        internal Coordinate GetCoordinateFromGamePiece(GamePieceVisual gamePiece)
        {
            foreach (Coordinate key in coordinatePieceMap.Keys)
            {
                if (coordinatePieceMap[key] == gamePiece)
                {
                    return(key);
                }
            }

            throw new GameException("Coordinate could not be found from game piece.");
        }
Esempio n. 9
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        void BuildBoardFromMoveHistory()
        {
            GamePieceVisual gamePiece;

            //reset everything
            foreach (Coordinate key in this.coordinatePieceMap.Keys)
            {
                gamePiece = (GamePieceVisual)this.coordinatePieceMap[key];
                gamePiece.IsValidSource = false;
                gamePiece.HighlightedAsValidDestination = false;
                gamePiece.HighlightedAsValidSource      = false;

                if (gamePiece.IsEnlarged)
                {
                    gamePiece.ShrinkToNormalSize();
                }

                Players player = this.board.GetPlayer(key);

                switch (player)
                {
                case Players.None:
                    gamePiece.PieceType = PieceType.Empty;
                    break;

                case Players.X:
                    gamePiece.PieceType = PieceType.X;
                    break;

                case Players.O:
                    gamePiece.PieceType = PieceType.O;
                    break;
                }
            }

            if (this.board.Winner == Players.None)
            {
                ReadOnlyCollection <ValidMove> validMoves = this.board.GetValidMoves();
                foreach (ValidMove move in validMoves)
                {
                    Coordinate      source = move.Source;
                    GamePieceVisual piece  = this.coordinatePieceMap[source] as GamePieceVisual;
                    if (piece != null)
                    {
                        piece.IsValidSource = true;
                    }
                }
            }
            else
            {
                this.HighlightWinningPieces();
            }
        }
Esempio n. 10
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        /// <summary>
        /// Gets the <see cref="Quixo3D.Framework.Coordinate"/> that corresponds to the specified
        /// <see cref="GamePieceVisual"/>.
        /// </summary>
        /// <param name="piece"></param>
        /// <returns></returns>
        public Coordinate GetGamePieceCoordinate(GamePieceVisual piece)
        {
            foreach (Coordinate key in this.coordinatePieceMap.Keys)
            {
                GamePieceVisual foundPiece = this.coordinatePieceMap[key] as GamePieceVisual;
                if (foundPiece == piece)
                {
                    return(key);
                }
            }

            throw new GameException("A coordinate for the specified game piece was not found.");
        }
Esempio n. 11
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 void OnHighlightedAsValidSourceChanged()
 {
     if (this.highlightedAsValidSource && this.emptyModelShown && this.pieceType == PieceType.Empty)
     {
         GamePieceVisual.AnimateHighlightAsValidSource(this.EmptyPieceMaterialAnimatableBrush, Colors.White, Colors.Yellow, GamePieceVisual.BaseEmptyPieceOpacity, 1);
     }
     else if (this.highlightedAsValidSource == false && this.emptyModelShown && this.pieceType == PieceType.Empty)
     {
         GamePieceVisual.AnimateHighlightAsValidSource(this.EmptyPieceMaterialAnimatableBrush, Colors.Yellow, Colors.White, 1, GamePieceVisual.BaseEmptyPieceOpacity);
         if (this.enlarged)
         {
             this.ShrinkToNormalSize();
         }
     }
 }
Esempio n. 12
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        void ExecuteMove(GamePieceVisual sourcePiece, GamePieceVisual destinationPiece)
        {
            Coordinate source      = GetCoordinateFromGamePiece(sourcePiece);
            Coordinate destination = GetCoordinateFromGamePiece(destinationPiece);

            Move   newMove       = new Move(source, destination);
            Player currentPlayer = board.Current;

            board.MovePiece(newMove);
            OnMoveMade(currentPlayer, newMove);

            BuildBoardFromMoveHistory();

            CheckForMoveGeneration();
        }
Esempio n. 13
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        public void ShowValidMovePieces(ValidMove validMove)
        {
            Coordinate      sourceCoordinate = validMove.Source;
            GamePieceVisual sourcePiece      = coordinatePieceMap[sourceCoordinate] as GamePieceVisual;

            sourcePiece.PieceState  = PieceState.ValidSource;
            sourcePiece.Highlighted = true;
            sourcePiece.Redraw();

            foreach (Coordinate destinationCoordinate in validMove.Destinations)
            {
                GamePieceVisual destinationPiece = coordinatePieceMap[destinationCoordinate] as GamePieceVisual;
                destinationPiece.PieceState = PieceState.ValidDestination;
                destinationPiece.Redraw();
            }
        }
Esempio n. 14
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        public void ShowValidSources()
        {
            pendingSourcePiece = null;

            GamePieceVisual gamePiece;
            ReadOnlyCollection <ValidMove> validMoves = board.GetValidMoves();

            foreach (ValidMove move in validMoves)
            {
                Coordinate source = move.Source;
                gamePiece             = (GamePieceVisual)coordinatePieceMap[source];
                gamePiece.PieceState  = PieceState.ValidSource;
                gamePiece.Highlighted = false;
                gamePiece.Redraw();
            }

            RedrawAllPieces();
            turnState = TurnState.Idle;
        }
Esempio n. 15
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        void ShowDestinations(GamePieceVisual gamePiece)
        {
            pendingSourcePiece = gamePiece;
            ValidMove targetMove = null;
            ReadOnlyCollection <ValidMove> moves = board.GetValidMoves();

            foreach (ValidMove move in moves)
            {
                if (coordinatePieceMap[move.Source] == gamePiece)
                {
                    targetMove = move;
                    break;
                }
            }

            ShowValidMovePieces(targetMove);
            //RedrawAllPieces();
            turnState = TurnState.ShowingDestinations;
        }
Esempio n. 16
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        public GamePieceVisualInfo GetPieceInfo(Viewport3D viewport, Point location)
        {
            ModelVisual3D selectedItem = GetHitTestResult(viewport, location);

            if (selectedItem == null)
            {
                return(null);
            }

            if (selectedItem is GamePieceVisual)
            {
                GamePieceVisual     gamePiece = selectedItem as GamePieceVisual;
                GamePieceVisualInfo info      = gamePiece.GetInfoObject(this);

                return(info);
            }

            return(null);
        }
Esempio n. 17
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        void InitializeMap()
        {
            this.coordinatePieceMap = new Hashtable();
            ModelVisual3D container = GetPieceContainer();

            this.pieces = new Collection <GamePieceVisual>();
            container.Children.Clear();

            int maxDimension = Constants.Dimension;

            for (byte x = 0; x < maxDimension; x++)
            {
                for (byte y = 0; y < maxDimension; y++)
                {
                    for (byte z = 0; z < maxDimension; z++)
                    {
                        Coordinate      coordinate = new Coordinate(x, y, z);
                        GamePieceVisual gamePiece  = new GamePieceVisual();

                        gamePiece.BaseGridTransform.OffsetX = Convert.ToDouble(x) * ConfigSettings.Instance.CellSpacing;
                        gamePiece.BaseGridTransform.OffsetY = Convert.ToDouble(y) * ConfigSettings.Instance.CellSpacing;
                        gamePiece.BaseGridTransform.OffsetZ = Convert.ToDouble(z) * ConfigSettings.Instance.CellSpacing;

                        container.Children.Add(gamePiece);

                        this.pieces.Add(gamePiece);
                        this.coordinatePieceMap.Add(coordinate, gamePiece);
                    }
                }
            }

            this.axes         = new BoardAxes();
            this.axes.Visible = true;
            container.Children.Add(axes);

            double centerMovement          = ConfigSettings.Instance.CellSpacing * 2 * -1;
            TranslateTransform3D centering = new TranslateTransform3D(centerMovement, centerMovement, centerMovement);

            container.Transform = centering;
        }
Esempio n. 18
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        public void ExecuteHitTest(Viewport3D viewport, Point location)
        {
            ModelVisual3D selectedItem = GetHitTestResult(viewport, location);

            if (selectedItem == null)
            {
                return;
            }

            if (selectedItem is GamePieceVisual)
            {
                GamePieceVisual gamePiece = selectedItem as GamePieceVisual;

                if (gamePiece.PieceState == PieceState.ValidSource)
                {
                    if (turnState == TurnState.Idle)
                    {
                        ShowDestinations(gamePiece);
                    }
                    else if (turnState == TurnState.ShowingDestinations)
                    {
                        //turn off destinations, go back to idle
                        ShowValidSources();
                    }
                }
                else if (gamePiece.PieceState == PieceState.ValidDestination)
                {
                    if (turnState == TurnState.ShowingDestinations)
                    {
                        //execute  move
                        if (pendingSourcePiece == null)
                        {
                            throw new GameException("There was no currently selected source piece.");
                        }

                        ExecuteMove(pendingSourcePiece, gamePiece);
                    }
                }
            }
        }
Esempio n. 19
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        /// <summary>
        /// Creates a new instance of a <see cref="GamePieceVisual"/>.
        /// </summary>
        public GamePieceVisual()
        {
            emptyModel = this.CreateEmptyModel();
            xModel     = this.CreateXModel();
            oModel     = this.CreateOModel();
            wireFrame  = GamePieceVisual.CreateCubeWireFrame();

            Model3DGroup group = new Model3DGroup();

            group.Children.Add(emptyModel);
            group.Children.Add(oModel);

            this.Content = group;
            this.Children.Add(wireFrame);
            this.Children.Add(xModel);

            this.transforms        = new Transform3DGroup();
            this.baseGridTransform = new TranslateTransform3D();
            this.transforms.Children.Add(this.baseGridTransform);

            this.Transform = this.transforms;
        }
Esempio n. 20
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        /// <summary>
        /// Takes user interface input in the form of a mouse pointer location and the containing
        /// 3D viewport and attempts to "select" the piece that exists at that location.  If a piece is
        /// found, the appropriate game operation is performed, such as highlighting a valid source, or
        /// executing a move.
        /// </summary>
        /// <param name="location"></param>
        /// <param name="viewport"></param>
        public void SelectPiece(Point location, Viewport3D viewport)
        {
            if (this.GameOver || this.showingOnlyPlacedPieces)
            {
                return;
            }

            ModelVisual3D   hitTestResult = GameBoardController.GetHitTestResult(viewport, location);
            GamePieceVisual targetPiece   = GameBoardController.ConvertHitTestResultToGamePieceVisual(hitTestResult);

            if (this.currentShowValidMoveOperation != null)
            {
                if (targetPiece != null && this.currentShowValidMoveOperation.ValidDestinationPieces.Contains(targetPiece))
                {
                    //execute move
                    ExecuteMoveOperation operation = new ExecuteMoveOperation(this, this.currentShowValidMoveOperation.SourcePiece, targetPiece);
                    this.currentShowValidMoveOperation.Hide();
                    this.currentShowValidMoveOperation = null;
                    operation.Execute();
                    this.moveOperations.Add(operation);
                    this.BuildBoardFromMoveHistory();
                    this.OnMoveMade(operation);
                    this.CheckForEngineMove();
                    this.isDirty = true;
                }
            }
            else
            {
                if (targetPiece != null)
                {
                    if (targetPiece.IsValidSource)
                    {
                        this.currentShowValidMoveOperation = new ShowValidMoveOperation(this, targetPiece);
                        this.currentShowValidMoveOperation.Show();
                    }
                }
            }
        }
Esempio n. 21
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        /// <summary>
        /// Sizes the game piece back to its original size.
        /// </summary>
        public void ShrinkToNormalSize()
        {
            double baseScale = .9;
            double endScale  = baseScale + lastEnlargeAmount;

            if (emptyModelShown && pieceType == PieceType.Empty)
            {
                GamePieceVisual.AnimateScale(this.emptyAnimatedScale, endScale, baseScale);
                GamePieceVisual.AnimateHighlight(this.EmptyPieceMaterialAnimatableBrush, BaseEmptyPieceOpacity + .1, BaseEmptyPieceOpacity);
            }
            else if (xModelShown && pieceType == PieceType.X)
            {
                GamePieceVisual.AnimateScale(this.xAnimatedScale, endScale, baseScale);
                GamePieceVisual.AnimateHighlight(this.XPieceMaterialAnimatableBrush, 1, BasePlacedPieceOpacity);
            }
            else if (oModelShown && pieceType == PieceType.O)
            {
                GamePieceVisual.AnimateScale(this.oAnimatedScale, endScale, baseScale);
                GamePieceVisual.AnimateHighlight(this.OPieceMaterialAnimatableBrush, 1, BasePlacedPieceOpacity);
            }

            this.enlarged = false;
        }
Esempio n. 22
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        /// <summary>
        /// A helper method used to find a <see cref="GamePieceVisual"/> object by either direct
        /// casting or walking the visual tree.
        /// </summary>
        /// <param name="hitTestResult"></param>
        /// <returns></returns>
        static GamePieceVisual ConvertHitTestResultToGamePieceVisual(ModelVisual3D hitTestResult)
        {
            if (hitTestResult == null)
            {
                return(null);
            }

            PlanarText textResult = hitTestResult as PlanarText;

            if (textResult != null)
            {
                return(GameBoardController.GetGamePieceVisualFromText(textResult));
            }

            GamePieceVisual pieceResult = hitTestResult as GamePieceVisual;

            if (pieceResult != null)
            {
                return(pieceResult);
            }

            return(null);
        }
Esempio n. 23
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        /// <summary>
        /// Attempts to highlight a game piece at the specified mouse pointer location.
        /// </summary>
        /// <remarks>
        /// This method is primarily used for mouse "rollover" actions.
        /// </remarks>
        /// <param name="location"></param>
        /// <param name="viewport"></param>
        public void HighlightPiece(Point location, Viewport3D viewport)
        {
            if (this.GameOver || this.currentShowValidMoveOperation != null || this.showingOnlyPlacedPieces)
            {
                return;
            }

            ModelVisual3D selectedItem = GameBoardController.GetHitTestResult(viewport, location);

            if (selectedItem == null)
            {
                if (this.highlightedPiece != null)
                {
                    this.highlightedPiece.Highlighted = false;
                }
                return;
            }

            GamePieceVisual targetPiece = GameBoardController.ConvertHitTestResultToGamePieceVisual(selectedItem);

            if (targetPiece != null)
            {
                if (targetPiece != this.highlightedPiece)
                {
                    if (this.highlightedPiece != null)
                    {
                        this.highlightedPiece.Highlighted = false;
                    }
                }

                this.highlightedPiece = targetPiece;
                if (targetPiece.IsValidSource)
                {
                    this.highlightedPiece.Highlighted = true;
                }
            }
        }
Esempio n. 24
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        /// <summary>
        /// Makes the game piece bigger by a specified amount.
        /// </summary>
        /// <param name="amount">A value of 1.00 will result in no change.  0.50 will result in a 50%
        /// decrease in size.  2.00 will result in a 200% increase in size.</param>
        public void Enlarge(double amount)
        {
            double baseScale = .9;
            double endScale  = baseScale + amount;

            this.lastEnlargeAmount = amount;

            if (emptyModelShown && pieceType == PieceType.Empty)
            {
                GamePieceVisual.AnimateScale(this.emptyAnimatedScale, baseScale, endScale);
                GamePieceVisual.AnimateHighlight(this.EmptyPieceMaterialAnimatableBrush, BaseEmptyPieceOpacity, BaseEmptyPieceOpacity + .1);
            }
            else if (xModelShown && pieceType == PieceType.X)
            {
                GamePieceVisual.AnimateScale(this.xAnimatedScale, baseScale, endScale);
                GamePieceVisual.AnimateHighlight(this.XPieceMaterialAnimatableBrush, BasePlacedPieceOpacity, 1);
            }
            else if (oModelShown && pieceType == PieceType.O)
            {
                GamePieceVisual.AnimateScale(this.oAnimatedScale, baseScale, endScale);
                GamePieceVisual.AnimateHighlight(this.OPieceMaterialAnimatableBrush, BasePlacedPieceOpacity, 1);
            }
            this.enlarged = true;
        }
Esempio n. 25
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 static void AnimateHighlightAsValidDestination(SolidColorBrush targetBrush, Color startColor, Color endColor, double startOpacity, double endOpacity)
 {
     GamePieceVisual.AnimateColorAndOpacity(targetBrush, startColor, endColor, startOpacity, endOpacity);
 }
Esempio n. 26
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 /// <summary>
 /// Creates a new instance of a <see cref="ExecuteMoveOperation"/>.
 /// </summary>
 /// <param name="controller"></param>
 /// <param name="sourcePiece"></param>
 /// <param name="destinationPiece"></param>
 public ExecuteMoveOperation(GameBoardController controller, GamePieceVisual sourcePiece, GamePieceVisual destinationPiece)
 {
     this.controller       = controller;
     this.sourcePiece      = sourcePiece;
     this.destinationPiece = destinationPiece;
 }
Esempio n. 27
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 /// <summary>
 /// Creates a new instance of the class.
 /// </summary>
 /// <param name="controller"></param>
 /// <param name="sourcePiece"></param>
 public ShowValidMoveOperation(GameBoardController controller, GamePieceVisual sourcePiece)
 {
     this.sourcePiece = sourcePiece;
     this.controller  = controller;
 }