public static void CreateTerrainLayerFromMat() { try { Material selectedMat = MegascansUtilities.GetSelectedMaterial(); if (!selectedMat) { return; } Debug.Log("Here"); createTerrainLayer(selectedMat, 1f); Debug.Log("Successfully created the terrain layer."); } catch (Exception ex) { Debug.Log("Exception::MegascansImageUtils::Flip Green Channel:: " + ex.ToString()); MegascansUtilities.HideProgressBar(); } }