Esempio n. 1
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 protected virtual void Update()
 {
     if (!_canvas.worldCamera)
     {
         _canvas.worldCamera = QuickVRCameraController.GetCamera();
     }
 }
Esempio n. 2
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        protected virtual Ray ComputeRay()
        {
            if (!QuickVRManager.IsXREnabled() && GetVRCursor(Role.Head) == this)
            {
                return(QuickVRCameraController.GetCamera().ScreenPointToRay(new Vector3(_mouse.position.x.ReadValue(), _mouse.position.y.ReadValue())));
            }

            return(new Ray(transform.position, _CursorTransform.position - transform.position));
        }
Esempio n. 3
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        public virtual void ResetPosition()
        {
            Animator animator = QuickSingletonManager.GetInstance <QuickVRManager>().GetAnimatorTarget();
            //Vector3 fwd = animator.transform.forward;
            Vector3 fwd = Vector3.ProjectOnPlane(QuickVRCameraController.GetCamera().transform.forward, animator.transform.up);

            transform.position = animator.GetBoneTransform(HumanBodyBones.Head).position + fwd * 3;
            transform.forward  = fwd;
        }
Esempio n. 4
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        protected new void Start()
        {
            Camera cam = QuickVRCameraController.GetCamera();

            cameraGameObject        = cam.gameObject;
            cameraFloorOffsetObject = cam.transform.parent.gameObject;

            if (!rig)
            {
                rig = gameObject;
            }
        }
Esempio n. 5
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        protected static void Init()
        {
            Camera tmpCamera = Camera.main;

            QuickVRCameraController cameraController = QuickSingletonManager.GetInstance <QuickVRCameraController>();
            QuickWebXRCamera        wxrCameras       = cameraController.transform.CreateChild("WebXRCameras").GetOrCreateComponent <QuickWebXRCamera>();

            if (tmpCamera)
            {
                wxrCameras.transform.position = tmpCamera.transform.position;
                wxrCameras.transform.forward  = tmpCamera.transform.forward;

                tmpCamera.gameObject.SetActive(false);
            }
        }
Esempio n. 6
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        protected virtual void Awake()
        {
            Reset();

            _vrPlayArea       = QuickSingletonManager.GetInstance <QuickVRPlayArea>();
            _cameraController = QuickSingletonManager.GetInstance <QuickVRCameraController>();
            _inputManager     = QuickSingletonManager.GetInstance <InputManager>();
            _fpsCounter       = QuickSingletonManager.GetInstance <PerformanceFPS>();

            _copyPose = gameObject.GetOrCreateComponent <QuickCopyPoseBase>();
            //_copyPose = gameObject.GetOrCreateComponent<QuickCopyPoseDirect>();
            _copyPose.enabled = false;

            //Legacy XR Mode is deprecated on 2020 onwards.
#if UNITY_2020_1_OR_NEWER
            _XRMode = XRMode.XRPlugin;
#endif
        }
Esempio n. 7
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        protected virtual void Awake()
        {
            _vrManager = QuickSingletonManager.GetInstance <QuickVRManager>();
            QuickVRCameraController cameraController = QuickSingletonManager.GetInstance <QuickVRCameraController>();

            cameraController._visibleLayers &= ~(1 << (int)LayerMask.NameToLayer("Hair"));

            _animator = GetComponent <Animator>();

            Renderer[] renderers = GetComponentsInChildren <Renderer>();

            foreach (Renderer r in renderers)
            {
                if (r.name == "Hair")
                {
                    _hairRenderer = r;
                    break;
                }
            }
        }
Esempio n. 8
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        protected virtual void OnEndMove(LocomotionSystem lSystem)
        {
            Animator animator = _vrManager.GetAnimatorTarget();
            Camera   cam      = QuickVRCameraController.GetCamera();

            if (animator && cam)
            {
                QuickVRPlayArea playArea = QuickSingletonManager.GetInstance <QuickVRPlayArea>();
                Transform       tmp      = playArea.transform.parent;
                playArea.transform.parent = null;

                Vector3 fwd       = animator.transform.forward;
                Vector3 rotAxis   = animator.transform.up;
                Vector3 targetFwd = Vector3.ProjectOnPlane(cam.transform.forward, rotAxis);

                animator.GetBoneTransform(HumanBodyBones.Head).Rotate(rotAxis, Vector3.SignedAngle(targetFwd, fwd, rotAxis), Space.World);
                animator.transform.forward = targetFwd;

                playArea.transform.parent = tmp;
            }
        }