public SmoothLoopMusicPlayer(SmoothLoopAudioClip clip)
        {
            GameObject            obj    = new GameObject("SmoothLoopMusicPlayer (" + clip + ")");
            SmoothLoopAudioSource source = obj.AddComponent <SmoothLoopAudioSource>();

            source.music = clip;
            this.source  = source;
            UnityEngine.Object.DontDestroyOnLoad(obj);
        }
 public SmoothLoopMusicAsset(SmoothLoopAudioClip clip)
 {
     this.clip = clip;
 }