Esempio n. 1
0
 private void Awake()
 {
     if (Ended)
     {
         QuickStart.Warning("Reload? Destroy.", "QLoading");
         Destroy(this);
         return;
     }
     if (HighLogic.LoadedScene != GameScenes.LOADING)
     {
         QuickStart.Warning("It's not a real Loading? Destroy.", "QLoading");
         Ended = true;
         Destroy(this);
         return;
     }
     if (Instance != null)
     {
         QuickStart.Warning("There's already an Instance", "QLoading");
         Destroy(this);
         return;
     }
     Instance             = this;
     Button               = new GUIStyle(HighLogic.Skin.button);
     Button.contentOffset = new Vector2(2, 2);
     Button.alignment     = TextAnchor.MiddleCenter;
     QuickStart.Log("Awake", "QLoading");
 }
Esempio n. 2
0
        void Start()
        {
            if (Ended)
            {
                QDebug.Warning("Reload? Destroy.", "QLoading");
                Destroy(this);
                return;
            }
            if (HighLogic.LoadedScene != GameScenes.LOADING)
            {
                QDebug.Warning("It's not a real Loading? Destroy.", "QLoading");
                Ended = true;
                Destroy(this);
                return;
            }
            if (Instance != null)
            {
                QDebug.Warning("There's already an Instance", "QLoading");
                Destroy(this);
                return;
            }
            Instance = this;
            //QDebug.Log ("Awake", "QLoading");

            if (string.IsNullOrEmpty(QSaveGame.LastUsed))
            {
                ScreenMessages.PostScreenMessage("[" + RegisterToolbar.MOD + "]: No savegame found.", 10);
                QDebug.Log("No savegame found, destroy...", "QLoading");
                Ended = true;
                Destroy(this);
                return;
            }
            QKey.VerifyKey();
            QDebug.Log("Start", "QLoading");

            if (QSettings.Instance.enableStopWatch)
            {
                InvokeRepeating("UpdateStopWatch", 0, 1.0f);
            }
            else
            {
                StopWatchText = "";
            }
        }
Esempio n. 3
0
 void Awake()
 {
     if (Ended)
     {
         QDebug.Warning("Reload? Destroy.", "QLoading");
         Destroy(this);
         return;
     }
     if (HighLogic.LoadedScene != GameScenes.LOADING)
     {
         QDebug.Warning("It's not a real Loading? Destroy.", "QLoading");
         Ended = true;
         Destroy(this);
         return;
     }
     if (Instance != null)
     {
         QDebug.Warning("There's already an Instance", "QLoading");
         Destroy(this);
         return;
     }
     Instance = this;
     QDebug.Log("Awake", "QLoading");
 }