public QuickGameBoundaryTransition(QuickGameScene scene) : base(scene) { MasterTemplate = scene.MasterTemplate; }
public QuickGameScene(SceneID id, MapTemplate masterTemplate) : base(id) { MasterTemplate = masterTemplate; Current = this; Load(); }
public QuickGameBoundaryTransition(QuickGameScene scene) : base(scene) { MasterTemplate = scene.MasterTemplate; }
public QuickGameScene(SceneID id, MapTemplate masterTemplate) : base(id) { MasterTemplate = masterTemplate; Current = this; Load(); }