Esempio n. 1
0
        public override BuildState OnUpdate()
        {
            //PlayerSettings.keyaliasPass = KeyAliasPass;
            //PlayerSettings.keystorePass = KeyStorePass;

            var listScene = BuildHelper.GetAllScenesInBuild();

            // projectName_yyyyMMddHHmm
            var apkName = string.Format("{0}_build{1}_{2:yyyyMMddHHmm}.apk",
                                        ProjectName,
                                        BuildHelper.GetBuildNum(),
                                        DateTime.Now);

            BuildHelper.AddBuildNum();

            var path = Path.Combine(BuildPath, apkName);

            Debug.Log(path);
            var dir = Path.GetDirectoryName(path);

            Debug.Log(dir);
            if (dir != null && !Directory.Exists(dir))
            {
                Directory.CreateDirectory(dir);
            }

            EditorPrefs.SetString("BuildMechine.ProjectPath", path);

            var res = BuildPipeline.BuildPlayer(listScene.ToArray(), path, BuildTarget.Android, BuildOptions.None);

            //if (string.IsNullOrEmpty(res) == false)
            //{
            //    throw new Exception("Build Fail : " + res);
            //}

            Debug.LogFormat("打包至 {0} 结果 {1}", path, res);

            Context.Set("BuildPath", path);
            //        BuildPlayerOptions buildPlayerOptions = new BuildPlayerOptions();
            //        buildPlayerOptions.locationPathName = string.Format("{0}\\{3}\\{2}\\{3}_{2}_{1}{4}",
            //Path.GetFullPath(Application.dataPath + "/../" + prefs.BuildFolder),
            //prefs.ProjectName,
            //prefs.ProjectVersion,
            //platformName,
            //ResolveExtension(a_platform)

            return(BuildState.Success);
        }
        public override BuildState OnUpdate()
        {
            var listScene = BuildHelper.GetAllScenesInBuild();

            var fileName = ExeName;

            if (ExeName.EndsWith(".exe") == false)
            {
                fileName += ".exe";
            }

            var x = X64 ? "x64" : "x86";

            var dirName = string.Format("{0}_{3}_build{1}_{2:yyyyMMddHHmm}", this.ProjectName, BuildHelper.GetBuildNum(), DateTime.Now, x);

            BuildHelper.AddBuildNum();

            var path = Path.Combine(BuildPath, dirName);

            path = Path.Combine(path, fileName);

            var buildTarget = X64 ? BuildTarget.StandaloneWindows64 : BuildTarget.StandaloneWindows;

            var res = BuildPipeline.BuildPlayer(listScene.ToArray(), path, buildTarget, BuildOptions.None);

            //if (string.IsNullOrEmpty(res) == false)
            //{
            //    throw new Exception("Build Fail : " + res);
            //}

            Debug.LogFormat("打包至 {0} 结果 {1}", path, res);

            Context.Set("BuildPath", path);

            return(BuildState.Success);
        }