private void PrintList(Node node) { if (node != null) { Console.Write("[" + node.Data + "]--->"); PrintList(node.Next); } }
public void RemoveLast() { if (_tail != null) { _tail = _tail.Prev; _tail.Next = null; } }
/// /// This function will print everything that is currently in the /// Queue. /// public void printQueue() { temp = front; while(temp != null){ Console.WriteLine("{0}", temp.Value.ToString()); temp = temp.Next; } }
/// /// This function will append to the end of the Queue or /// create The first Node instance. /// /// public void append(object obj) { if(count==0){ front = end = new Node(obj, front); } else { end.Next = new Node(obj, end.Next); end = end.Next; } count++; }
public Node(string d, Node next = null) { this.data = new Label(); this._next = next; this.data.Text = d; this.data.BackColor = System.Drawing.SystemColors.ActiveCaption; this.data.Font = new System.Drawing.Font("Microsoft Sans Serif", 10, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0))); this.data.Padding = new System.Windows.Forms.Padding(10); this.data.Size = new System.Drawing.Size(41, 85); this.data.TextAlign = System.Drawing.ContentAlignment.MiddleLeft; }
public object Dequeue() { if (count == 0) { throw new Exception("Queue is empty"); } Node current = head; head = head.Next; count--; return current.Data; }
public Queue(Panel panel) { this._front = null; this._size = 0; this.khung = new FlowLayoutPanel(); this.khung.AutoScroll = true; this.khung.BackColor = System.Drawing.SystemColors.AppWorkspace; this.khung.BorderStyle = System.Windows.Forms.BorderStyle.Fixed3D; this.khung.Dock = System.Windows.Forms.DockStyle.Fill; this.khung.Location = new System.Drawing.Point(0, 0); this.khung.Size = new System.Drawing.Size(573, 100); panel.Controls.Add(this.khung); }
public void Enqueue(object item) { if (head == null) { head = new Node(item); tail = head; } else { Node newNode = new Node(item, tail); tail = newNode; } count++; }
public Node dequeue() { if (this._front == null) { return null; } else { Node tam = this.front; this._front = this._front.next; this.khung.Controls.RemoveAt(0); this._size--; return tam; } }
public void AddFirst(int number) { Node newNode = new Node() { Data = number }; if (_head == null) { _head = newNode; _tail = newNode; } else { _head.Prev = newNode; newNode.Next = _head; _head = newNode; } }
public void enqueue(Node n) { if (this._front == null) { this._front = n; } else { this._rear.next = n; } this._rear = n; this._size++; this.khung.Controls.Add(n.Data); }
public Node(object data) { this.data = data; this.next = null; }
public Node(object value, Node next) { Next = next; Value = value; }
/// /// This function will serve from the front of the Queue. Notice /// no deallocation for the Node Class, This is now handled by the /// Garbage Collector. /// public object serve() { temp = front; if (count == 0) throw new Exception("tried to serve from an empty Queue"); front = front.Next; count--; return temp.Value; }
public void Clear() { this.head = null; this.tail = null; this.count = 0; }
public Queue() { this.head = null; this.tail = null; this.count = 0; }
public Node(object data, Node prevNode) { this.data = data; prevNode.next = this; }