Esempio n. 1
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        public override void Parse(AssetsReader reader)
        {
            base.ParseBase(reader);
            int startPosition = reader.Position;

            Name = reader.ReadString();
            //int readLen = ObjectInfo.DataSize - (reader.Position - startPosition);
            //MeshData = reader.ReadBytes(readLen);
            SubMeshes        = reader.ReadArrayOf(r => new Submesh(r));
            BlendShapeData   = new BlendShapeData(reader);
            BindPose         = reader.ReadArrayOf(r => reader.ReadSingle());
            BoneNameHashes   = reader.ReadArrayOf(r => r.ReadUInt32());
            RootBoneNameHash = reader.ReadUInt32();
            MeshCompression  = reader.ReadByte();
            IsReadable       = reader.ReadBoolean();
            KeepVerticies    = reader.ReadBoolean();
            KeepIndicies     = reader.ReadBoolean();
            reader.AlignTo(4);
            IndexFormat = reader.ReadInt32();
            IndexBuffer = reader.ReadArray();
            reader.AlignTo(4);
            VertexData               = new VertexData(reader);
            CompressedMesh           = new CompressedMesh(reader);
            LocalAABB                = new AABB(reader);
            MeshUsageFlags           = reader.ReadInt32();
            BakedConvexCollisionMesh = reader.ReadArray();
            reader.AlignTo(4);
            BakedTriangleCollisionMesh = reader.ReadArray();
            reader.AlignTo(4);
            MeshMetrics1 = reader.ReadSingle();
            MeshMetrics2 = reader.ReadSingle();
            StreamData   = new StreamingInfo(reader);
        }
Esempio n. 2
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        protected override void Parse(AssetsReader reader)
        {
            base.Parse(reader);
            Name = reader.ReadString();
            ForcedFallbackFormat = reader.ReadInt32();
            DownscaleFallback    = reader.ReadBoolean();
            reader.AlignTo(4);
            Width             = reader.ReadInt32();
            Height            = reader.ReadInt32();
            CompleteImageSize = reader.ReadInt32();
            TextureFormat     = (TextureFormatType)reader.ReadInt32();
            MipCount          = reader.ReadInt32();
            IsReadable        = reader.ReadBoolean();
            StreamingMipmaps  = reader.ReadBoolean();
            reader.AlignTo(4);
            StreamingMipmapsPriority = reader.ReadInt32();
            ImageCount       = reader.ReadInt32();
            TextureDimension = reader.ReadInt32();
            TextureSettings  = new GLTextureSettings(reader);
            LightmapFormat   = reader.ReadInt32();
            ColorSpace       = reader.ReadInt32();
            int imageDataSize = reader.ReadInt32();

            ImageData = reader.ReadBytes(imageDataSize);
            reader.AlignTo(4);
            StreamData = new StreamingInfo(reader);
        }
Esempio n. 3
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 public void Parse(AssetsReader reader)
 {
     FirstVertex = reader.ReadUInt32();
     VertexCount = reader.ReadUInt32();
     HasNormals  = reader.ReadBoolean();
     HasTangents = reader.ReadBoolean();
     reader.AlignTo(4);
 }
Esempio n. 4
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        public override void Parse(AssetsReader reader)
        {
            base.ParseBase(reader);
            Name   = reader.ReadString();
            Shader = SmartPtr <AssetsObject> .Read(this.ObjectInfo.ParentFile, this, reader);

            ShaderKeywords           = reader.ReadString();
            LightmapFlags            = reader.ReadUInt32();
            EnableInstancingVariants = reader.ReadBoolean();
            DoubleSidedGI            = reader.ReadBoolean();
            reader.AlignTo(4);
            CustomRenderQueue    = reader.ReadInt32();
            StringTagMap         = reader.ReadArrayOf(r => new Map <string, string>(reader.ReadString(), reader.ReadString()));
            DisabledShaderPasses = reader.ReadArrayOf(r => r.ReadString());
            SavedProperties      = new PropertySheet(this.ObjectInfo.ParentFile, this, reader);
        }
Esempio n. 5
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        public void Parse(AssetsReader reader)
        {
            Version      = reader.ReadCStr();
            Platform     = reader.ReadInt32();
            HasTypeTrees = reader.ReadBoolean();
            int numTypes = reader.ReadInt32();

            for (int i = 0; i < numTypes; i++)
            {
                Types.Add(new AssetsType(reader, HasTypeTrees));
            }
            int numObj = reader.ReadInt32();

            for (int i = 0; i < numObj; i++)
            {
                reader.AlignTo(4);
                var obj = ObjectInfo <AssetsObject> .Parse(ParentFile, reader);

                ObjectInfos.Add(obj);
            }
            int numAdds = reader.ReadInt32();

            for (int i = 0; i < numAdds; i++)
            {
                reader.AlignTo(4);
                Adds.Add(new RawPtr(reader));
            }
            int numExt = reader.ReadInt32();

            for (int i = 0; i < numExt; i++)
            {
                ExternalFiles.Add(new ExternalFile(reader));
            }
            reader.ReadCStr();
        }
Esempio n. 6
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        public override void Parse(AssetsReader reader)
        {
            base.ParseBase(reader);
            IsEnabled            = reader.ReadBoolean();
            CastShadows          = reader.ReadByte();
            ReceiveShadows       = reader.ReadByte();
            DynamicOcclude       = reader.ReadByte();
            MotionVectors        = reader.ReadByte();
            LightProbeUsage      = reader.ReadByte();
            ReflectionProbeUsage = reader.ReadByte();
            reader.AlignTo(4);
            RenderingLayerMask = reader.ReadUInt32();
            if (ObjectInfo.ParentFile.Metadata.VersionGte("2018.3"))
            {
                RendererPriority = reader.ReadInt32();
            }
            LightmapIndex               = reader.ReadUInt16();
            LightmapIndexDynamic        = reader.ReadUInt16();
            LightmapTilingOffset        = new Vector4F(reader);
            LightmapTilingOffsetDynamic = new Vector4F(reader);
            Materials       = reader.ReadArrayOf(r => (ISmartPtr <MaterialObject>)SmartPtr <MaterialObject> .Read(ObjectInfo.ParentFile, this, r));
            StaticBatchInfo = new StaticBatchInfo(reader);
            StaticBatchRoot = SmartPtr <Transform> .Read(ObjectInfo.ParentFile, this, reader);

            ProbeAnchor = SmartPtr <Transform> .Read(ObjectInfo.ParentFile, this, reader);

            LightProbeVolumeOverride = SmartPtr <GameObject> .Read(ObjectInfo.ParentFile, this, reader);

            SortingLayerID          = reader.ReadInt32();
            SortingLayer            = reader.ReadInt16();
            SortingOrder            = reader.ReadInt16();
            AdditionalVertexStreams = SmartPtr <MeshObject> .Read(ObjectInfo.ParentFile, this, reader);
        }
Esempio n. 7
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 private void Parse(AssetsReader reader)
 {
     MetadataSize     = reader.ReadBEInt32();
     FileSize         = reader.ReadBEInt32();
     Version          = reader.ReadBEInt32();
     ObjectDataOffset = reader.ReadBEInt32();
     IsBigEndian      = reader.ReadBoolean();
     //padding apparently
     reader.ReadBytes(3);
 }
Esempio n. 8
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 private void Parse(AssetsReader reader)
 {
     Version    = reader.ReadInt16();
     Depth      = reader.ReadSByte();
     IsArray    = reader.ReadBoolean();
     TypeOffset = reader.ReadInt32();
     NameOffset = reader.ReadInt32();
     Size       = reader.ReadInt32();
     Index      = reader.ReadInt32();
     Flags      = reader.ReadInt32();
 }
Esempio n. 9
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 public override void Parse(AssetsReader reader)
 {
     base.ParseBase(reader);
     Name            = reader.ReadString();
     LoadType        = reader.ReadInt32();
     Channels        = reader.ReadInt32();
     Frequency       = reader.ReadInt32();
     BitsPerSample   = reader.ReadInt32();
     Length          = reader.ReadSingle();
     IsTrackerFormat = reader.ReadBoolean();
     Ambisonic       = reader.ReadBoolean();
     reader.AlignTo(4);
     SubsoundIndex    = reader.ReadInt32();
     PreloadAudioData = reader.ReadBoolean();
     LoadInBackground = reader.ReadBoolean();
     Legacy3D         = reader.ReadBoolean();
     reader.AlignTo(4);
     Resource          = new StreamedResource(reader);
     CompressionFormat = reader.ReadInt32();
 }
Esempio n. 10
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        protected void ParseDetails(AssetsReader reader)
        {
            int count = reader.ReadInt32();

            for (int i = 0; i < count; i++)
            {
                Components.Add(SmartPtr <AssetsObject> .Read(ObjectInfo.ParentFile, this, reader));
            }
            Layer    = reader.ReadUInt32();
            Name     = reader.ReadString();
            Tag      = reader.ReadUInt16();
            IsActive = reader.ReadBoolean();
        }
Esempio n. 11
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        public override void Parse(AssetsReader reader)
        {
            base.ParseBase(reader);
            int count = reader.ReadInt32();

            for (int i = 0; i < count; i++)
            {
                Components.Add(SmartPtr <AssetsObject> .Read(ObjectInfo.ParentFile, this, reader));
            }
            Layer    = reader.ReadUInt32();
            Name     = reader.ReadString();
            Tag      = reader.ReadUInt16();
            IsActive = reader.ReadBoolean();
        }
Esempio n. 12
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        public void Parse(AssetsReader reader)
        {
            Version      = reader.ReadCStr();
            Platform     = reader.ReadInt32();
            HasTypeTrees = reader.ReadBoolean();
            int numTypes = reader.ReadInt32();

            for (int i = 0; i < numTypes; i++)
            {
                Types.Add(new AssetsType(reader, HasTypeTrees));
            }

            List <ObjectRecord> records = new List <ObjectRecord>();
            int numObj = reader.ReadInt32();

            for (int i = 0; i < numObj; i++)
            {
                reader.AlignTo(4);
                var obj = new ObjectRecord(reader);
                records.Add(obj);
            }

            int numAdds = reader.ReadInt32();

            for (int i = 0; i < numAdds; i++)
            {
                reader.AlignTo(4);
                Adds.Add(new RawPtr(reader));
            }
            int numExt = reader.ReadInt32();

            for (int i = 0; i < numExt; i++)
            {
                ExternalFiles.Add(new ExternalFile(reader));
            }
            reader.ReadCStr();

            //load the object infos in order based on their type
            foreach (var record in records.OrderBy(x => PreloadObjectOrder(x)).ThenBy(x => x.ObjectID))
            {
                var obj = ObjectInfo <AssetsObject> .Parse(ParentFile, record);

                ObjectInfos.Add(obj);
                if (ShouldForceLoadObject(record))
                {
                    var o = obj.Object;
                }
            }
        }
Esempio n. 13
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 protected override void Parse(AssetsReader reader)
 {
     base.Parse(reader);
     Name                       = reader.ReadString();
     PreloadTable               = reader.ReadArrayOf <ISmartPtr <AssetsObject> >(x => SmartPtr <AssetsObject> .Read(ObjectInfo.ParentFile, this, x));
     Container                  = reader.ReadArrayOf(x => new Map(ObjectInfo.ParentFile, this, x));
     MainAsset                  = new AssetInfo(ObjectInfo.ParentFile, this, reader);
     RuntimeCompatibility       = reader.ReadUInt32();
     AssetBundleName            = reader.ReadString();
     Dependencies               = reader.ReadArrayOf <ISmartPtr <AssetsObject> >(x => SmartPtr <AssetsObject> .Read(ObjectInfo.ParentFile, this, x));
     IsStreamedSceneAssetBundle = reader.ReadBoolean();
     reader.AlignTo(4);
     ExplicitDataLayout = reader.ReadInt32();
     PathFlags          = reader.ReadInt32();
     SceneHashes        = reader.ReadArrayOf(x => new Map(ObjectInfo.ParentFile, this, x));
 }
Esempio n. 14
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        public override void Parse(AssetsReader reader)
        {
            base.ParseBase(reader);
            Name          = reader.ReadString();
            Rect          = new RectF(reader);
            Offset        = new Vector2F(reader);
            Border        = new Vector4F(reader);
            PixelsToUnits = reader.ReadSingle();
            Pivot         = new Vector2F(reader);
            Extrude       = reader.ReadUInt32();
            IsPolygon     = reader.ReadBoolean();
            reader.AlignTo(4);
            RenderDataKey = new Map <Guid, long>(reader.ReadGuid(), reader.ReadInt64());
            AtlasTags     = reader.ReadArrayOf(r => r.ReadString());
            SpriteAtlas   = SmartPtr <AssetsObject> .Read(ObjectInfo.ParentFile, this, reader);

            RenderData   = new SpriteRenderData(ObjectInfo.ParentFile, this, reader);
            PhysicsShape = reader.ReadArrayOf(r => r.ReadArrayOf(r2 => new Vector2F(r2)));
            Bones        = reader.ReadArrayOf(r => (ISmartPtr <Transform>)SmartPtr <Transform> .Read(ObjectInfo.ParentFile, this, reader));
        }