/// <summary> /// list all locations other than the current location /// </summary> /// <param name="gameadventurer">game Adventurer object</param> /// <param name="worldAreaLocations">list of all World area locations</param> /// <returns></returns> public static string Travel(Adventurer gameadventurer, List <WorldAreaLocation> worldAreaLocations) { string messageBoxText = $"{gameadventurer.Name}, Where would you like to travel adventurer?\n" + " \n" + "Enter the ID number of your desired location from the table below.\n" + " \n" + // // display table header // "ID".PadRight(10) + "Name".PadRight(30) + "Accessible".PadRight(10) + "\n" + "---".PadRight(10) + "----------------------".PadRight(30) + "-------".PadRight(10) + "\n"; // // display all locations except the current location // string worldAreaLocationList = null; foreach (WorldAreaLocation worldAreaLocation in worldAreaLocations) { if (worldAreaLocation.WorldAreaLocationID != gameadventurer.WorldAreaLocationID) { worldAreaLocationList += $"{worldAreaLocation.WorldAreaLocationID}".PadRight(10) + $"{worldAreaLocation.CommonName}".PadRight(30) + $"{worldAreaLocation.PlayerCanAccess(gameadventurer)}".PadRight(10) + Environment.NewLine; } } messageBoxText += worldAreaLocationList; return(messageBoxText); }
/// <summary> /// initialize the major game objects /// </summary> private void InitializeGame() { _gameTraveler = new Adventurer(); _gameConsoleView = new ConsoleView(_gameTraveler); _playingGame = true; Console.CursorVisible = false; }
/// <summary> /// default constructor to create the console view objects /// </summary> public ConsoleView(Adventurer gameAdventurer, World gameWorld) { _gameAdventurer = gameAdventurer; _gameWorld = gameWorld; _viewStatus = ViewStatus.AdventurerInitialization; InitializeDisplay(); }
public static List <string> StatusBox(Adventurer adventurer, World world) { List <string> statusBoxText = new List <string>(); statusBoxText.Add($"Experience Points: {adventurer.ExperiencePoints}\n"); statusBoxText.Add($"Health: {adventurer.Health}\n"); statusBoxText.Add($"Lives: {adventurer.Lives}\n"); return(statusBoxText); }
/// <summary> /// get the player's initial information at the beginning of the game /// </summary> /// <returns>traveler object with all properties updated</returns> public Adventurer GetInitialTravelerInfo() { Adventurer traveler = new Adventurer(); // // intro // DisplayGamePlayScreen("Mission Initialization", Text.InitializeAdventureIntro(), ActionMenu.MissionIntro, ""); GetContinueKey(); // // get traveler's name // DisplayGamePlayScreen("Mission Initialization - Name", Text.InitializeAdventureGetAdventurerName(), ActionMenu.MissionIntro, ""); DisplayInputBoxPrompt("Enter your name: "); traveler.Name = GetString(); // // get traveler's age // DisplayGamePlayScreen("Mission Initialization - Age", Text.InitializeAdventureGetAdventurerAge(traveler.Name), ActionMenu.MissionIntro, ""); int gameTravelerAge; GetInteger($"Enter your age {traveler.Name}: ", 0, 1000000, out gameTravelerAge); traveler.Age = gameTravelerAge; // // get traveler's race // DisplayGamePlayScreen("Mission Initialization - Race", Text.InitializeAdventureGetAdventurerRace(traveler), ActionMenu.MissionIntro, ""); DisplayInputBoxPrompt($"Enter your race {traveler.Name}: "); traveler.Race = GetRace(); // // get traveler's Hair Color // DisplayGamePlayScreen("Mission Initialization - Hair Color", Text.InitializeAdventureGetAdventurerHairColor(), ActionMenu.MissionIntro, ""); DisplayInputBoxPrompt("Enter your hair color: "); traveler.HairColor = GetString(); // // get traveler's money stats // DisplayGamePlayScreen("Mission Initialization - Gold", Text.InitializeAdventureGetAdventurerGold(), ActionMenu.MissionIntro, ""); DisplayInputBoxPrompt($"Enter your gold {traveler.Name}: "); traveler.Gold = GetDouble(); // // echo the traveler's info // DisplayGamePlayScreen("Mission Initialization - Complete", Text.InitializeAdventureEchoAdventurerInfo(traveler), ActionMenu.MissionIntro, ""); GetContinueKey(); return(traveler); }
/// <summary> /// initialize the player info /// </summary> private void InitializeMission() { Adventurer traveler = _gameConsoleView.GetInitialTravelerInfo(); _gameTraveler.Name = traveler.Name; _gameTraveler.HairColor = traveler.HairColor; _gameTraveler.Gold = traveler.Gold; _gameTraveler.Age = traveler.Age; _gameTraveler.Race = traveler.Race; _gameTraveler.WorldLocationID = 1; }
public static string AdventurerInfo(Adventurer gameAdventurer, WorldAreaLocation currentLocation) { string messageBoxText = $"\tAdventurer Name: {gameAdventurer.Name}\n" + $"\tAdventurer Age: {gameAdventurer.Age}\n" + $"\tAdventurer Race: {gameAdventurer.Race}\n" + " \n" + $"\tCurrent Location: {currentLocation.CommonName}\n" + " \n"; return(messageBoxText); }
/// <summary> /// determine if a location is accessible to the player /// </summary> /// <param name="WorldAreaeLocationId"></param> /// <returns>accessible</returns> public bool IsAccessibleLocation(int worldAreaLocationId, Adventurer adventurer) { WorldAreaLocation worldAreaLocation = GetWorldAreaLocationById(worldAreaLocationId); if (worldAreaLocation.PlayerCanAccess(adventurer) == true) { return(true); } else { return(false); } }
public static string AdventurerInfo(Adventurer gameAdventurer) { string messageBoxText = $"\tAdventurer Name: {gameAdventurer.Name}\n" + $"\tAdventurer Age: {gameAdventurer.Age}\n" + $"\tAdventurer Race: {gameAdventurer.Race}\n" + $"\tAdventurer Class: {gameAdventurer.Class}\n" + $"\tAdventurer Hair Color: {gameAdventurer.HairColor}\n" + $"\tAdventurer Gold: {gameAdventurer.Gold}\n" + " \n"; return(messageBoxText); }
/// <summary> /// initialize the player info /// </summary> private void InitializeMission() { Adventurer adventurer = _gameConsoleView.GetInitialAdventurerInfo(); _gameAdventurer.Name = adventurer.Name; _gameAdventurer.Age = adventurer.Age; _gameAdventurer.Race = adventurer.Race; _gameAdventurer.WorldAreaLocationID = 1; _gameAdventurer.ExperiencePoints = 0; _gameAdventurer.Health = 100; _gameAdventurer.Lives = 3; }
/// <summary> /// initialize the major game objects /// </summary> private void InitializeGame() { _gameAdventurer = new Adventurer(); _gameWorld = new World(); _gameConsoleView = new ConsoleView(_gameAdventurer, _gameWorld); _playingGame = true; // // add initial items to the Adventurer's inventory // _gameAdventurer.Inventory.Add(_gameWorld.GetGameObjectById(8) as AdventurerObject); _gameAdventurer.Inventory.Add(_gameWorld.GetGameObjectById(9) as AdventurerObject); Console.CursorVisible = false; }
public static string InitializeAdventureEchoAdventurerInfo(Adventurer gameAdventurer) { string messageBoxText = $"Very good then {gameAdventurer.Name}.\n" + " \n" + "It appears we have all the necessary data to begin your adventure. You will find it" + " listed below.\n" + " \n" + $"\tAdventurer Name: {gameAdventurer.Name}\n" + $"\tAdventurer Age: {gameAdventurer.Age}\n" + $"\tAdventurer Race: {gameAdventurer.Race}\n" + " \n" + "Press any key to begin your adventure."; return(messageBoxText); }
/// <summary> /// get the player's initial information at the beginning of the game /// </summary> /// <returns>adventure object with all properties updated</returns> public Adventurer GetInitialAdventurerInfo() { Adventurer adventurer = new Adventurer(); // // intro // DisplayGamePlayScreen("Mission Initialization", Text.InitializeAdventureIntro(), ActionMenu.AdventureIntro, ""); GetContinueKey(); // // get adventurer's name // DisplayGamePlayScreen("Mission Initialization - Name", Text.InitializeAdventureGetAdventurerName(), ActionMenu.AdventureIntro, ""); DisplayInputBoxPrompt("Enter your name: "); adventurer.Name = GetString(); // // get adventurer's age // DisplayGamePlayScreen("Mission Initialization - Age", Text.InitializeAdventureGetAdventurerAge(adventurer.Name), ActionMenu.AdventureIntro, ""); int gameAdventurerAge; GetInteger($"Enter your age {adventurer.Name}: ", 0, 1000000, out gameAdventurerAge); adventurer.Age = gameAdventurerAge; // // get adventurer's race // DisplayGamePlayScreen("Mission Initialization - Race", Text.InitializeAdventureGetAdventurerRace(adventurer), ActionMenu.AdventureIntro, ""); DisplayInputBoxPrompt($"Enter your race {adventurer.Name}: "); adventurer.Race = GetRace(); // // echo the adventurer's info // DisplayGamePlayScreen("Mission Initialization - Complete", Text.InitializeAdventureEchoAdventurerInfo(adventurer), ActionMenu.AdventureIntro, ""); GetContinueKey(); // // change view status to playing game // _viewStatus = ViewStatus.PlayingGame; return(adventurer); }
public static string InitializeAdventureGetAdventurerClass(Adventurer gameAdventurer) { string messageBoxText = $"{gameAdventurer.Name}, it will be important for us to know your characters class.\n" + " \n" + "Enter your class below.\n" + " \n" + "Please use the universal class classifications below." + " \n"; string classList = null; foreach (Character.ClassType race in Enum.GetValues(typeof(Character.ClassType))) { if (race != Character.ClassType.None) { classList += $"\t{classList}\n"; } } messageBoxText += classList; return(messageBoxText); }
public static string InitializeAdventureGetAdventurerRace(Adventurer gameAdventurer) { string messageBoxText = $"{gameAdventurer.Name}, it will be important for us to know your race on your adventure.\n" + " \n" + "Enter your race below.\n" + " \n" + "Please use the universal race classifications below." + " \n"; string raceList = null; foreach (Character.RaceType race in Enum.GetValues(typeof(Character.RaceType))) { if (race != Character.RaceType.None) { raceList += $"\t{race}\n"; } } messageBoxText += raceList; return(messageBoxText); }
//test #endregion #region PROPERTIES #endregion #region CONSTRUCTORS /// <summary> /// default constructor to create the console view objects /// </summary> public ConsoleView(Adventurer gameTraveler) { _gameTraveler = gameTraveler; InitializeDisplay(); }