Esempio n. 1
0
        private static void MakeTasks(Random rand, TaskGenerator taskGen, CharacterGenerator charGen, MotivationGenerator motiveGen)
        {
            for (int i = 0; i < 14; i++)
            {
                var giver  = charGen.Character();
                var taker  = charGen.Character();
                var motive = motiveGen.Motive();

                Task task;
                switch (rand.Next(3))
                {
                case 0:
                    task = taskGen.CollectTask(giver, taker, motive);
                    break;

                case 1:
                    task = taskGen.KillTask(giver, taker, motive);
                    break;

                case 2:
                    task = taskGen.DeliverTask(giver, taker, motive);
                    break;

                default:
                    throw new Exception("bad num");
                }

                //Console.WriteLine(task.Name);
                Console.WriteLine(task.ToString());
                Console.WriteLine();
            }
        }
Esempio n. 2
0
        public DeliverTask DeliverTask(Character giver, Character taker, Motivation motivation)
        {
            var destination = cg.Character();

            var item = id.GetRandomDelivery();

            var reward       = id.GetRandomReward();
            var rewardNumber = rand.Next(19) + 1;

            var task = new DeliverTask
            {
                Title       = $"Deliver {item} to {destination}",
                Description = "{{deliver task}}",

                Giver      = giver,
                Taker      = taker,
                Motivation = motivation,

                Destination = destination,
                Item        = item,
                Reward      = reward,
                RewardCount = rewardNumber
            };

            return(task);
        }
Esempio n. 3
0
        private static void MakeQuests()
        {
            var rand      = new Random();
            var taskGen   = new TaskGenerator();
            var charGen   = new CharacterGenerator();
            var motiveGen = new MotivationGenerator();
            var questGen  = new QuestGenerator();

            var player = charGen.Character();
            var giver  = charGen.Character();

            //MakeTasks(rand, taskGen, charGen, motiveGen);

            var quest = questGen.GenerateQuest(player, giver);

            Console.WriteLine(quest.ToString());
        }