Esempio n. 1
0
        protected override void Update(GameTime gameTime)
        {
            performanceDateTime      = DateTime.Now;
            performanceDateTimeTotal = DateTime.Now;

            keyboardStatePrev = keyboardState;
            keyboardState     = Keyboard.GetState();
            mouseStatePrev    = mouseState;
            mouseState        = Mouse.GetState();
            drawBatch.Begin();
            camera.Update(agents[0].PositionXY + agents[0].origin.ToVector2(), mousePosInWorld);

            if (KeyDown(Keys.H))
            {
                gameObjects.Add(new DroppedItem(new Vector3(mousePosInWorld.X, mousePosInWorld.Y, 16), new Vector3(random.Next(10) - 5, random.Next(10) - 5, (float)(random.NextDouble() * 4)), Item.GetItem(Item.ItemID.Turd, 1)));
            }
            if (KeyDown(Keys.J))
            {
                gameObjects.Add(new ExpOrb(new Vector3(mousePosInWorld.X, mousePosInWorld.Y, 16), new Vector3(random.Next(10) - 5, random.Next(10) - 5, (float)(random.NextDouble() * 4)), 50));
            }
            if (KeyDown(Keys.L))
            {
                gameObjects.Add(new Particle.Ember(new Vector3(mousePosInWorld.X, mousePosInWorld.Y, 16), new Vector3(random.Next(10) - 5, random.Next(10) - 5, (float)(random.NextDouble() * 4)), random.Next(50) + 40, Color.Gold, (float)random.NextDouble() + .5f));
            }

            if (KeyPressed(Keys.X))
            {
                switch (SelectionHandler.CurrentTarget)
                {
                case SelectionHandler.Target.Tile:
                    SelectionHandler.CurrentTarget = SelectionHandler.Target.GameObject;
                    break;

                case SelectionHandler.Target.GameObject:
                    SelectionHandler.CurrentTarget = SelectionHandler.Target.Tile;
                    break;

                default:
                    break;
                }
            }

            if (KeyPressed(Keys.E))
            {
                agents.Add(new Agent(mousePosInWorld, "Gypsit", Agent.Tag.Enemy, CharacterStats.Default));
            }

            //if (KeyPressed(Keys.D1))
            //    gameObjects.Add(new Projectile.Fireball(agents[0].position + new Vector3(0,0,8), Extensions.GetVector2(new Vector2(mousePosInWorld.X - agents[0].position.X, mousePosInWorld.Y - agents[0].position.Y).GetAngle(), 6f).ToVector3(0), 0, Agent.Tag.Player));

            //if (KeyPressed(Keys.D2))
            //    gameObjects.Add(new Projectile.BouncingBall(agents[0].position + new Vector3(0, 0, 8), Extensions.GetVector2(new Vector2(mousePosInWorld.X - agents[0].position.X, mousePosInWorld.Y - agents[0].position.Y).GetAngle(), 4f).ToVector3(4), 0, Agent.Tag.Player));

            mousePosInWorld = new Vector2(((mouseState.X - displayWidth / 2) * ((float)screenWidth / displayWidth) / camera.zoom + camera.pos.X), ((mouseState.Y - displayHeight / 2) * ((float)screenHeight / displayHeight)) / camera.zoom + camera.pos.Y);
            mouseTile       = WorldPosToTile(mousePosInWorld.ToPoint());

            if (KeyPressed(Keys.Q))
            {
                if (KeyDown(Keys.LeftShift) && KeyDown(Keys.LeftControl))
                {
                    for (int i = 0; i < random.Next(100); i++)
                    {
                        SpawnExplosionEffect(new Vector3(mousePosInWorld.X + random.Next(200) - 100, mousePosInWorld.Y + random.Next(200) - 100, 8), 5f);
                    }
                    for (int i = 0; i < random.Next(100); i++)
                    {
                        SpawnExplosionEffect(new Vector3(mousePosInWorld.X + random.Next(200) - 100, mousePosInWorld.Y + random.Next(300) - 150, 8), 1.2f);
                    }
                }
                else if (KeyDown(Keys.LeftShift))
                {
                    for (int i = 0; i < random.Next(100); i++)
                    {
                        SpawnExplosionEffect(new Vector3(mousePosInWorld.X + random.Next(200) - 100, mousePosInWorld.Y + random.Next(400) - 200, 8), 1.2f);
                    }
                }
                else if (KeyDown(Keys.LeftControl))
                {
                    for (int i = 0; i < random.Next(50); i++)
                    {
                        SpawnExplosionEffect(new Vector3(mousePosInWorld.X + random.Next(400) - 200, mousePosInWorld.Y + random.Next(400) - 200, 8), 1f);
                    }
                }
                else
                {
                    SpawnExplosionEffect(new Vector3(mousePosInWorld.X, mousePosInWorld.Y, 8), 1f);
                }
            }

            if (KeyPressed(Keys.K))
            {
                renderShadows = !renderShadows;
            }

            if (KeyPressed(Keys.Y))
            {
                renderTargetToDraw = RTFinal;
            }
            if (KeyPressed(Keys.U))
            {
                renderTargetToDraw = RTLights;
            }
            if (KeyPressed(Keys.I))
            {
                renderTargetToDraw = RTDepthMask;
            }
            if (KeyPressed(Keys.O))
            {
                renderTargetToDraw = RTGameWorld;
            }

            SelectionHandler.Update();

            if (Game1.MouseButtonPressedRight())
            {
                if (SelectionHandler.tag == GameObject.Type.Agent)
                {
                    int index = GetAgentIndex(SelectionHandler.selectedID);
                    if (index >= 0)
                    {
                        //agents[index].WalkTowardsTile(new Point((int)(mousePosInWorld.X / World.tileSize), (int)(mousePosInWorld.Y / World.tileSize)));
                        agents[index].PathFind(terrain, mouseTile);
                    }
                }
            }

            for (int i = 0; i < damageZones.Count; i++)
            {
                if (damageZones[i].lifeSpan > 0)
                {
                    damageZones[i].Update();
                }
                else
                {
                    damageZones.RemoveAt(i);
                    i--;
                }
            }

            for (int i = 0; i < gameObjects.Count; i++)
            {
                if (!gameObjects[i].remove)
                {
                    gameObjects[i].Update();
                }
                else
                {
                    gameObjects.RemoveAt(i);
                    i--;
                }
            }

            for (int i = 0; i < agents.Count; i++)
            {
                if (agents[i].GetCurrentHealth() > 0)
                {
                    if (SelectionHandler.TrySelect && agents[i].SelectionHitBox.Contains(mousePosInWorld))
                    {
                        SelectionHandler.SelectGameObject(agents[i].ID, agents[i].type);
                    }
                    agents[i].Update();

                    for (int j = 0; j < damageZones.Count; j++)
                    {
                        if (!damageZones[j].IsTagIgnored(agents[i].tag) && damageZones[j].collider.CollisionCheck(agents[i].collider, false))
                        {
                            agents[i].TakeDamage(damageZones[j].TakeDamage(agents[i].ID));
                        }
                    }
                }
                else
                {
                    agents[i].Die();
                    agents.RemoveAt(i);
                    i--;
                }
            }

            base.Update(gameTime);
            PerformanceUpdateMSUpdate();
        }