Esempio n. 1
0
        /// <summary>
        /// Gets a server list from the Steam master server.
        /// The callback is invoked from a background thread every time a batch of servers is received.
        /// The end of the list is marked with an IPEndPoint of 0.0.0.0:0
        /// In case of a timeout or an exception, the callback is invoked with a NULL parameter value.
        /// </summary>
        /// <exception cref="InvalidOperationException">Thrown if the object is still busy handling a previous call to GetAddresses</exception>
        public void GetAddresses(Region region, MasterIpCallback callback, IpFilter filter)
        {
            ThreadPool.QueueUserWorkItem(x =>
              {
            var udpSocket = new Socket(AddressFamily.InterNetwork, System.Net.Sockets.SocketType.Dgram, ProtocolType.Udp);
            udpSocket.SendTimeout = 500;
            udpSocket.ReceiveTimeout = 500;
            udpSocket.Connect(endPoint);
            byte[] recvData = new byte[1400];

            try
            {
              var nextSeed = SeedEndpoint;
              int totalCount = 0;
              do
              {
            var curSeed = nextSeed;
            var endpoints = Util.RunWithRetries(() => SendAndReceive(udpSocket, recvData, region, filter, curSeed), this.Retries);
            ThreadPool.QueueUserWorkItem(y => callback(endpoints));
            totalCount += endpoints.Count;
            nextSeed = endpoints.Last();
              } while (!nextSeed.Equals(SeedEndpoint) && totalCount < GetAddressesLimit);
            }
            catch (Exception)
            {
              callback(null);
            }
            finally
            {
              try { udpSocket.Close(); }
              catch { }
            }
              });
        }
Esempio n. 2
0
        const string SteamWebApiKey = "B7D245299F6F990504A86FF91EC9D6BD"; // create an account and get a steam web api key at http://steamcommunity.com/dev/apikey

        /// <summary>
        /// Gets a server list from the Steam master server.
        /// The callback is invoked from a background thread every time a batch of servers is received.
        /// The end of the list is marked with an IPEndPoint of 0.0.0.0:0
        /// In case of a timeout or an exception, the callback is invoked with a NULL parameter value.
        /// </summary>
        /// <exception cref="InvalidOperationException">Thrown if the object is still busy handling a previous call to GetAddresses</exception>
        public override void GetAddresses(Region region, MasterIpCallback callback, IpFilter filter)
        {
            ThreadPool.QueueUserWorkItem(x =>
            {
                try
                {
                    using (var cli = new XWebClient())
                    {
                        var filters = MasterUtil.ProcessFilter(filter);
                        var url     = $"https://api.steampowered.com/IGameServersService/GetServerList/v1/?key={SteamWebApiKey}&format=xml&filter={filters}&limit={GetAddressesLimit}";
                        var xml     = cli.DownloadString(url);
                        var ser     = new XmlSerializer(typeof(Response));

                        // replace invalid XML chars ( < 32 ) with char reference
                        var sb = new StringBuilder(xml);
                        for (int i = 0, c = xml.Length; i < c; i++)
                        {
                            if (sb[i] < 32 && !char.IsWhiteSpace(sb[i]))
                            {
                                //{
                                //  sb.Insert(i+1, "#" + ((int)sb[i]).ToString() + ";");
                                //  sb[i] = '&';
                                //}
                                sb[i] = ' ';
                            }
                        }
                        xml = sb.ToString();

                        var resp = (Response)ser.Deserialize(new StringReader(xml));

                        var endpoints = new List <Tuple <IPEndPoint, ServerInfo> >();
                        foreach (var msg in resp.Servers)
                        {
                            try
                            {
                                int i = msg.addr.IndexOf(':');
                                if (i > 0)
                                {
                                    var info = ConvertToServerInfo(msg);
                                    endpoints.Add(new Tuple <IPEndPoint, ServerInfo>(info.EndPoint, info));
                                }
                            }
                            catch
                            {
                            }
                        }
                        callback(new ReadOnlyCollection <Tuple <IPEndPoint, ServerInfo> >(endpoints), null, false);
                    }
                }
                catch (Exception ex)
                {
                    callback(null, ex, false);
                }
            });
        }
 internal static byte[] BuildPacket(string endPoint, Region region, IpFilter filter)
 {
     List<byte> msg = new List<byte>();
     msg.Add(Header);
     msg.Add((byte)region);
     msg.AddRange(Util.StringToBytes(endPoint));
     msg.Add(0x00);
     if (filter != null)
         msg.AddRange(Util.StringToBytes(ProcessFilter(filter)));
     msg.Add(0x00);
     return msg.ToArray();
 }
Esempio n. 4
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        private static string SubFilter(IpFilter filter, string verb, bool inCascade)
        {
            var text  = ProcessFilter(filter, true);
            int count = 0;

            foreach (var ch in text)
            {
                count += ch == '\\' ? 1 : 0;
            }
            string prefix = inCascade ? "" : "\\" + verb + "\\" + (count / 2);

            return(prefix + text.TrimEnd('\0'));
        }
Esempio n. 5
0
        /// <summary>
        /// Gets a server list from the Steam master server.
        /// The callback is invoked from a background thread every time a batch of servers is received.
        /// The end of the list is marked with an IPEndPoint of 0.0.0.0:0
        /// In case of a timeout or an exception, the callback is invoked with a NULL parameter value.
        /// </summary>
        /// <exception cref="InvalidOperationException">Thrown if the object is still busy handling a previous call to GetAddresses</exception>
        public override void GetAddresses(Region region, MasterIpCallback callback, IpFilter filter)
        {
            ThreadPool.QueueUserWorkItem(x =>
            {
                var udpSocket            = new Socket(AddressFamily.InterNetwork, System.Net.Sockets.SocketType.Dgram, ProtocolType.Udp);
                udpSocket.SendTimeout    = 500;
                udpSocket.ReceiveTimeout = 500;
                udpSocket.Connect(endPoint);
                byte[] recvData = new byte[1400];

                try
                {
                    var nextSeed   = SeedEndpoint;
                    int totalCount = 0;
                    bool atEnd     = false;
                    while (!atEnd)
                    {
                        var curSeed   = nextSeed;
                        var endpoints = Util.RunWithRetries(() => SendAndReceive(udpSocket, recvData, region, filter, curSeed), this.Retries);
                        if (endpoints == null)
                        {
                            callback(null, null, false);
                            break;
                        }

                        nextSeed = endpoints.Last();

                        atEnd          = nextSeed.Equals(SeedEndpoint);
                        var serverList = endpoints.Select(ep => new Tuple <IPEndPoint, ServerInfo>(ep, null)).ToList();
                        if (atEnd)
                        {
                            serverList.RemoveAt(serverList.Count - 1); // remove the 0.0.0.0:0 end-of-list marker
                        }
                        ThreadPool.QueueUserWorkItem(y => callback(new ReadOnlyCollection <Tuple <IPEndPoint, ServerInfo> >(serverList), null, !atEnd));
                        totalCount += endpoints.Count;

                        atEnd |= totalCount >= GetAddressesLimit;
                    } //while (!nextSeed.Equals(SeedEndpoint) && totalCount < GetAddressesLimit);
                }
                catch (Exception ex)
                {
                    callback(null, ex, false);
                }
                finally
                {
                    try { udpSocket.Close(); }
                    catch { }
                }
            });
        }
        /// <summary>
        /// Starts receiving socket addresses of servers.
        /// </summary>
        /// <param name="region">The region of the world that you wish to find servers in.</param>
        /// <param name="callback">Called when a batch of Socket addresses are received.</param>
        /// <param name="filter">Used to set filter on the type of server required.</param>
        public void GetAddresses(Region region, MasterIpCallback callback, IpFilter filter = null)
        {
            if (IsListening) return;

            RegionCode = region;
            Callback = callback;
            Filter = filter;
            IsListening = true;
            IPEndPoint endPoint = SeedEndpoint;
            Msg = MasterUtil.BuildPacket(endPoint.ToString(), RegionCode, Filter);
            UdpSocket.Send(Msg);
            recvData = new byte[1400];
            UdpSocket.BeginReceive(recvData, 0, recvData.Length, SocketFlags.None, recv, null);
        }
        internal static byte[] BuildPacket(string endPoint, Region region, IpFilter filter)
        {
            List <byte> msg = new List <byte>();

            msg.Add(Header);
            msg.Add((byte)region);
            msg.AddRange(Util.StringToBytes(endPoint));
            msg.Add(0x00);
            if (filter != null)
            {
                msg.AddRange(Util.StringToBytes(ProcessFilter(filter)));
            }
            msg.Add(0x00);
            return(msg.ToArray());
        }
Esempio n. 8
0
        internal static string ProcessFilter(IpFilter filter, bool inNorNand = false)
        {
            StringBuilder filterStr = new StringBuilder();
            if (filter.App != 0)
                filterStr.Append(@"\appid\" + (int)filter.App);
            if (filter.IsDedicated)
                filterStr.Append(@"\type\d");
            if (filter.IsSecure)
                filterStr.Append(@"\secure\1");
            if (!string.IsNullOrEmpty(filter.GameDirectory))
                filterStr.Append(@"\gamedir\" + filter.GameDirectory);
            if (!string.IsNullOrEmpty(filter.Map))
                filterStr.Append(@"\map\" + filter.Map);
            if (filter.IsLinux)
                filterStr.Append(@"\linux\1");
            if (filter.IsNotEmpty)
                filterStr.Append(@"\empty\1");
            if (filter.IsNotFull)
                filterStr.Append(@"\full\1");
            if (filter.IsProxy)
                filterStr.Append(@"\proxy\1");
            if (filter.NApp != 0)
                filterStr.Append(@"\napp\" + filter.NApp);
            if (filter.IsNoPlayers)
                filterStr.Append(@"\noplayers\1");
            if (filter.IsWhiteListed)
                filterStr.Append(@"\white\1");
            if (!string.IsNullOrEmpty(filter.Sv_Tags))
                filterStr.Append(@"\gametype\" + filter.Sv_Tags);
            if (!string.IsNullOrEmpty(filter.GameData))
                filterStr.Append(@"\gamedata\" + filter.GameData);
            if (!string.IsNullOrEmpty(filter.GameDataOr))
                filterStr.Append(@"\gamedataor\" + filter.GameDataOr);
            if (!string.IsNullOrEmpty(filter.HostnameMatch))
              filterStr.Append(@"\name_match\" + filter.HostnameMatch);
            if (filter.CollapseAddrHash)
                filterStr.Append(@"\collapse_addr_hash\1");
            if (!string.IsNullOrEmpty(filter.GameAddr))
                filterStr.Append(@"\gameaddr\").Append(filter.GameAddr);

            if (filter.Nor != null)
                filterStr.Append(SubFilter(filter.Nor, "nor", inNorNand));
            if (filter.Nand != null)
                filterStr.Append(SubFilter(filter.Nand, "nand", inNorNand));
            filterStr.Append('\0');
            return filterStr.ToString();
        }
        internal static string ProcessFilter(IpFilter filter)
        {
            StringBuilder filterStr = new StringBuilder();
            if(filter.IsDedicated)
                filterStr.Append(@"\type\d");
            if (filter.IsSecure)
                filterStr.Append(@"\secure\1");
            if (!string.IsNullOrEmpty(filter.GameDirectory))
                filterStr.Append(@"\gamedir\" + filter.GameDirectory);
            if (!string.IsNullOrEmpty(filter.Map))
                filterStr.Append(@"\map\" + filter.Map);
            if (filter.IsLinux)
                filterStr.Append(@"\linux\1");
            if (filter.IsNotEmpty)
                filterStr.Append(@"\empty\1");
            if (filter.IsNotFull)
                filterStr.Append(@"\full\1");
            if (filter.IsProxy)
                filterStr.Append(@"\proxy\1");
            if (filter.App != 0)
                filterStr.Append(@"\appid\" + filter.App);
            if (filter.NApp != 0)
                filterStr.Append(@"\napp\" + filter.NApp);
            if (filter.IsNoPlayers)
                filterStr.Append(@"\noplayers\1");
            if (filter.IsWhiteListed)
                filterStr.Append(@"\white\1");
            if (!string.IsNullOrEmpty(filter.Sv_Tags))
                filterStr.Append(@"\gametype\" + filter.Sv_Tags);
            if (!string.IsNullOrEmpty(filter.GameData))
                filterStr.Append(@"\gamedata\" + filter.GameData);
            if (!string.IsNullOrEmpty(filter.GameDataOr))
                filterStr.Append(@"\gamedataor\" + filter.GameDataOr);

            if (filter.IpAddr != null && filter.IpAddr.Length > 0)
            {
                foreach (var ipaddr in filter.IpAddr)
                {
                    if (!string.IsNullOrEmpty(ipaddr))
                    {
                        filterStr.Append(@"\gameaddr\").Append(ipaddr);
                    }
                }
            }
            //filterStr.Append('\0');
            return filterStr.ToString();
        }
        /// <summary>
        /// Starts receiving socket addresses of servers.
        /// </summary>
        /// <param name="region">The region of the world that you wish to find servers in.</param>
        /// <param name="callback">Called when a batch of Socket addresses are received.</param>
        /// <param name="filter">Used to set filter on the type of server required.</param>
        public void GetAddresses(Region region, MasterIpCallback callback, IpFilter filter = null)
        {
            if (IsListening)
            {
                return;
            }

            RegionCode  = region;
            Callback    = callback;
            Filter      = filter;
            IsListening = true;
            IPEndPoint endPoint = SeedEndpoint;

            Msg = MasterUtil.BuildPacket(endPoint.ToString(), RegionCode, Filter);
            UdpSocket.Send(Msg);
            recvData = new byte[1400];
            UdpSocket.BeginReceive(recvData, 0, recvData.Length, SocketFlags.None, recv, null);
        }
        public void GetAddresses(Region region, IpFilter filter, int maxResults, MasterIpCallback callback)
        {
            try
              {
            using (var client = new XWebClient())
            {
              var text = client.DownloadString(this.url);
              if (text == null)
              {
            callback(null);
            return;
              }

              var lines = text.Split('\n');
              var endpoints = new List<IPEndPoint>(lines.Length);
              int i = 0;
              foreach (var line in lines)
              {
            if (string.IsNullOrWhiteSpace(line)) continue;
            var parts = line.Split(':');
            if (parts.Length != 2) continue;

            IPAddress addr;
            int port;
            if (IPAddress.TryParse(parts[0], out addr) && int.TryParse(parts[1].TrimEnd(), out port))
            {
              endpoints.Add(new IPEndPoint(addr, port));
              if (++i == maxResults)
                break;
            }
              }
              endpoints.Add(new IPEndPoint(IPAddress.Any, 0));

              callback(new ReadOnlyCollection<IPEndPoint>(endpoints));
            }
              }
              catch
              {
            callback(null);
              }
        }
Esempio n. 12
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        const string SteamWebApiKey = "B7D245299F6F990504A86FF91EC9D6BD"; // create an account and get a steam web api key at http://steamcommunity.com/dev/apikey

        /// <summary>
        /// Gets a server list from the Steam master server.
        /// The callback is invoked from a background thread every time a batch of servers is received.
        /// The end of the list is marked with an IPEndPoint of 0.0.0.0:0
        /// In case of a timeout or an exception, the callback is invoked with a NULL parameter value.
        /// </summary>
        /// <exception cref="InvalidOperationException">Thrown if the object is still busy handling a previous call to GetAddresses</exception>
        public override void GetAddresses(Region region, MasterIpCallback callback, IpFilter filter)
        {
            ThreadPool.QueueUserWorkItem(x =>
            {
                try
                {
                    using (var cli = new XWebClient())
                    {
                        var filters = MasterUtil.ProcessFilter(filter);
                        var url     = $"https://api.steampowered.com/IGameServersService/GetServerList/v1/?key={SteamWebApiKey}&format=xml&filter={filters}&limit={GetAddressesLimit}";
                        var xml     = cli.DownloadString(url);
                        var ser     = new XmlSerializer(typeof(Response));
                        var resp    = (Response)ser.Deserialize(new StringReader(xml));

                        var endpoints = new List <Tuple <IPEndPoint, ServerInfo> >();
                        foreach (var msg in resp.Servers)
                        {
                            try
                            {
                                int i = msg.addr.IndexOf(':');
                                if (i > 0)
                                {
                                    var info = ConvertToServerInfo(msg);
                                    endpoints.Add(new Tuple <IPEndPoint, ServerInfo>(info.EndPoint, info));
                                }
                            }
                            catch
                            {
                            }
                        }
                        callback(new ReadOnlyCollection <Tuple <IPEndPoint, ServerInfo> >(endpoints), null, false);
                    }
                }
                catch (Exception ex)
                {
                    callback(null, ex, false);
                }
            });
        }
Esempio n. 13
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 public abstract void GetAddresses(Region region, MasterIpCallback callback, IpFilter filter);
Esempio n. 14
0
        private ReadOnlyCollection <IPEndPoint> SendAndReceive(Socket udpSocket, byte[] recvData, Region region, IpFilter filter, IPEndPoint seed)
        {
            var msg = MasterUtil.BuildPacket(seed.ToString(), region, filter);

            udpSocket.Send(msg);

            int len = udpSocket.Receive(recvData, 0, recvData.Length, SocketFlags.None);

            byte[] data = new byte[len];
            Array.Copy(recvData, data, data.Length);
            return(MasterUtil.ProcessPacket(data));
        }
 public void GetAddresses(Region region, IpFilter filter, int maxResults, MasterIpCallback callback)
 {
     var master = new MasterServer(masterServerEndPoint);
       master.GetAddressesLimit = maxResults;
       master.GetAddresses(region, callback, filter);
 }
        public void ReloadServerList(IPEndPoint masterServerEndPoint, int maxResults, Game steamAppId, Region region, bool queryServerRules)
        {
            this.currentRequest.IsCancelled = true;

              MasterServer master = new MasterServer(masterServerEndPoint);
              master.GetAddressesLimit = maxResults;
              IpFilter filter = new IpFilter();
              filter.App = steamAppId;

              var request = new UpdateRequest(maxResults, queryServerRules); // use local var for thread safety
              this.currentRequest = request;
              master.GetAddresses(region, endpoints => OnMasterServerReceive(request, endpoints), filter);
        }
Esempio n. 17
0
        /// <summary>
        /// Gets a server list from the Steam master server.
        /// The callback is invoked from a background thread every time a batch of servers is received.
        /// The end of the list is marked with an IPEndPoint of 0.0.0.0:0
        /// In case of a timeout or an exception, the callback is invoked with a NULL parameter value.
        /// </summary>
        /// <exception cref="InvalidOperationException">Thrown if the object is still busy handling a previous call to GetAddresses</exception>
        public void GetAddresses(Region region, MasterIpCallback callback, IpFilter filter)
        {
            ThreadPool.QueueUserWorkItem(x =>
            {
#if true
                try
                {
                    using (var cli = new XWebClient())
                    {
                        var filters = MasterUtil.ProcessFilter(filter);
                        var url     = $"https://api.steampowered.com/IGameServersService/GetServerList/v1/?key={SteamWebApiKey}&format=xml&filter={filters}&limit={GetAddressesLimit}";
                        var xml     = cli.DownloadString(url);
                        var ser     = new XmlSerializer(typeof(Response));
                        var resp    = (Response)ser.Deserialize(new StringReader(xml));

                        var endpoints = new List <Tuple <IPEndPoint, ServerInfo> >();
                        foreach (var msg in resp.Servers)
                        {
                            try
                            {
                                int i = msg.addr.IndexOf(':');
                                if (i > 0)
                                {
                                    var info = ConvertToServerInfo(msg);
                                    endpoints.Add(new Tuple <IPEndPoint, ServerInfo>(info.EndPoint, info));
                                }
                            }
                            catch
                            {
                            }
                        }
                        callback(new ReadOnlyCollection <Tuple <IPEndPoint, ServerInfo> >(endpoints), null);
                    }
                }
                catch (Exception ex)
                {
                    callback(null, ex);
                }
#else
                var udpSocket            = new Socket(AddressFamily.InterNetwork, System.Net.Sockets.SocketType.Dgram, ProtocolType.Udp);
                udpSocket.SendTimeout    = 500;
                udpSocket.ReceiveTimeout = 500;
                udpSocket.Connect(endPoint);
                byte[] recvData = new byte[1400];

                try
                {
                    var nextSeed   = SeedEndpoint;
                    int totalCount = 0;
                    do
                    {
                        var curSeed   = nextSeed;
                        var endpoints = Util.RunWithRetries(() => SendAndReceive(udpSocket, recvData, region, filter, curSeed), this.Retries);
                        if (endpoints == null)
                        {
                            callback(null);
                            break;
                        }
                        ThreadPool.QueueUserWorkItem(y => callback(endpoints, null));
                        totalCount += endpoints.Count;
                        nextSeed    = endpoints.Last();
                    } while (!nextSeed.Equals(SeedEndpoint) && totalCount < GetAddressesLimit);
                }
                catch (Exception ex)
                {
                    callback(null, ex);
                }
                finally
                {
                    try { udpSocket.Close(); }
                    catch { }
                }
#endif
            });
        }
        internal static string ProcessFilter(IpFilter filter)
        {
            StringBuilder filterStr = new StringBuilder();

            if (filter.IsDedicated)
            {
                filterStr.Append(@"\type\d");
            }
            if (filter.IsSecure)
            {
                filterStr.Append(@"\secure\1");
            }
            if (!string.IsNullOrEmpty(filter.GameDirectory))
            {
                filterStr.Append(@"\gamedir\" + filter.GameDirectory);
            }
            if (!string.IsNullOrEmpty(filter.Map))
            {
                filterStr.Append(@"\map\" + filter.Map);
            }
            if (filter.IsLinux)
            {
                filterStr.Append(@"\linux\1");
            }
            if (filter.IsNotEmpty)
            {
                filterStr.Append(@"\empty\1");
            }
            if (filter.IsNotFull)
            {
                filterStr.Append(@"\full\1");
            }
            if (filter.IsProxy)
            {
                filterStr.Append(@"\proxy\1");
            }
            if (filter.App != 0)
            {
                filterStr.Append(@"\appid\" + filter.App);
            }
            if (filter.NApp != 0)
            {
                filterStr.Append(@"\napp\" + filter.NApp);
            }
            if (filter.IsNoPlayers)
            {
                filterStr.Append(@"\noplayers\1");
            }
            if (filter.IsWhiteListed)
            {
                filterStr.Append(@"\white\1");
            }
            if (!string.IsNullOrEmpty(filter.Sv_Tags))
            {
                filterStr.Append(@"\gametype\" + filter.Sv_Tags);
            }
            if (!string.IsNullOrEmpty(filter.GameData))
            {
                filterStr.Append(@"\gamedata\" + filter.GameData);
            }
            if (!string.IsNullOrEmpty(filter.GameDataOr))
            {
                filterStr.Append(@"\gamedataor\" + filter.GameDataOr);
            }

            if (filter.IpAddr != null && filter.IpAddr.Length > 0)
            {
                foreach (var ipaddr in filter.IpAddr)
                {
                    if (!string.IsNullOrEmpty(ipaddr))
                    {
                        filterStr.Append(@"\gameaddr\").Append(ipaddr);
                    }
                }
            }
            //filterStr.Append('\0');
            return(filterStr.ToString());
        }
Esempio n. 19
0
        internal static string ProcessFilter(IpFilter filter, bool inNorNand = false)
        {
            StringBuilder filterStr = new StringBuilder();

            if (filter.App != 0)
            {
                filterStr.Append(@"\appid\" + (int)filter.App);
            }
            if (filter.IsDedicated)
            {
                filterStr.Append(@"\type\d");
            }
            if (filter.IsSecure)
            {
                filterStr.Append(@"\secure\1");
            }
            if (!string.IsNullOrEmpty(filter.GameDirectory))
            {
                filterStr.Append(@"\gamedir\" + filter.GameDirectory);
            }
            if (!string.IsNullOrEmpty(filter.Map))
            {
                filterStr.Append(@"\map\" + filter.Map);
            }
            if (filter.IsLinux)
            {
                filterStr.Append(@"\linux\1");
            }
            if (filter.IsNotEmpty)
            {
                filterStr.Append(@"\empty\1");
            }
            if (filter.IsNotFull)
            {
                filterStr.Append(@"\full\1");
            }
            if (filter.IsProxy)
            {
                filterStr.Append(@"\proxy\1");
            }
            if (filter.NApp != 0)
            {
                filterStr.Append(@"\napp\" + filter.NApp);
            }
            if (filter.IsNoPlayers)
            {
                filterStr.Append(@"\noplayers\1");
            }
            if (filter.IsWhiteListed)
            {
                filterStr.Append(@"\white\1");
            }
            if (!string.IsNullOrEmpty(filter.Sv_Tags))
            {
                filterStr.Append(@"\gametype\" + filter.Sv_Tags);
            }
            if (!string.IsNullOrEmpty(filter.GameData))
            {
                filterStr.Append(@"\gamedata\" + filter.GameData);
            }
            if (!string.IsNullOrEmpty(filter.GameDataOr))
            {
                filterStr.Append(@"\gamedataor\" + filter.GameDataOr);
            }
            if (!string.IsNullOrEmpty(filter.HostnameMatch))
            {
                filterStr.Append(@"\name_match\" + filter.HostnameMatch);
            }
            if (filter.CollapseAddrHash)
            {
                filterStr.Append(@"\collapse_addr_hash\1");
            }
            if (!string.IsNullOrEmpty(filter.GameAddr))
            {
                filterStr.Append(@"\gameaddr\").Append(filter.GameAddr);
            }
            if (!string.IsNullOrEmpty(filter.VersionMatch))
            {
                filterStr.Append(@"\version_match\").Append(filter.VersionMatch);
            }
            if (filter.Nor != null)
            {
                filterStr.Append(SubFilter(filter.Nor, "nor", inNorNand));
            }
            if (filter.Nand != null)
            {
                filterStr.Append(SubFilter(filter.Nand, "nand", inNorNand));
            }
            filterStr.Append('\0');
            return(filterStr.ToString());
        }
        protected void ReloadServerList()
        {
            if (this.ignoreUiEvents > 0)
            return;

              if (this.viewModel.Source != TabViewModel.SourceType.MasterServer)
              {
            this.RefreshServerInfo();
            return;
              }

              this.UpdateViewModel();
              if (this.viewModel.InitialGameID == 0) // this would result in a truncated list of all games
            return;

              this.SetStatusMessage("Requesting server list from master server...");

              IpFilter filter = new IpFilter();
              filter.App = (Game)this.viewModel.InitialGameID;
              filter.IsNotEmpty = !this.viewModel.GetEmptyServers;
              filter.IsNotFull = !this.viewModel.GetFullServers;
              filter.GameDirectory = this.viewModel.FilterMod;
              filter.Map = this.viewModel.FilterMap;
              filter.Sv_Tags = this.ParseTags(this.viewModel.TagsInclude);
              if (this.viewModel.TagsExclude != "")
              {
            filter.Nor = new IpFilter();
            filter.Nor.Sv_Tags = this.ParseTags(this.viewModel.TagsExclude);
              }
              this.CustomizeFilter(filter);

              queryLogic.ReloadServerList(this.viewModel.serverSource, 500, this.viewModel.MasterServerQueryLimit, QueryMaster.Region.Rest_of_the_world, filter);
        }
 protected virtual void CustomizeFilter(IpFilter filter)
 {
     this.viewModel.gameExtension.CustomizeServerFilter(filter);
 }
Esempio n. 22
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        public void ReloadServerList(IServerSource serverSource, int timeout, int maxResults, Region region, IpFilter filter)
        {
            this.currentRequest.IsCancelled = true;

              var extension = this.gameExtensions.Get(filter.App);
              var request = new UpdateRequest(filter.App, maxResults, timeout, extension); // use local var for thread safety
              this.currentRequest = request;
              serverSource.GetAddresses(region, filter, maxResults, endpoints => OnMasterServerReceive(request, endpoints));
        }
Esempio n. 23
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        private ReadOnlyCollection<IPEndPoint> SendAndReceive(Socket udpSocket, byte[] recvData, Region region, IpFilter filter, IPEndPoint seed)
        {
            var msg = MasterUtil.BuildPacket(seed.ToString(), region, filter);
              udpSocket.Send(msg);

              int len = udpSocket.Receive(recvData, 0, recvData.Length, SocketFlags.None);
              byte[] data = new byte[len];
              Array.Copy(recvData, data, data.Length);
              return MasterUtil.ProcessPacket(data);
        }
Esempio n. 24
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 private static string SubFilter(IpFilter filter, string verb, bool inCascade)
 {
     var text = ProcessFilter(filter, true);
     int count = 0;
     foreach (var ch in text)
       count += ch == '\\' ? 1 : 0;
     string prefix = inCascade ? "" : "\\" + verb + "\\" + (count/2);
     return  prefix + text.TrimEnd('\0');
 }