Esempio n. 1
0
        /// <summary>
        /// SV_ReadClientMove
        /// </summary>
        static void ReadClientMove(ref usercmd_t move)
        {
            client_t client = Host.HostClient;

            // read ping time
            client.ping_times[client.num_pings % NUM_PING_TIMES] = (float)(sv.time - Net.Reader.ReadFloat());
            client.num_pings++;

            // read current angles
            Vector3 angles = Net.Reader.ReadAngles();

            Mathlib.Copy(ref angles, out client.edict.v.v_angle);

            // read movement
            move.forwardmove = Net.Reader.ReadShort();
            move.sidemove    = Net.Reader.ReadShort();
            move.upmove      = Net.Reader.ReadShort();

            // read buttons
            int bits = Net.Reader.ReadByte();

            client.edict.v.button0 = bits & 1;
            client.edict.v.button2 = (bits & 2) >> 1;

            int i = Net.Reader.ReadByte();

            if (i != 0)
            {
                client.edict.v.impulse = i;
            }
        }
Esempio n. 2
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        /// <summary>
        /// SV_ClientThink
        /// the move fields specify an intended velocity in pix/sec
        /// the angle fields specify an exact angular motion in degrees
        /// </summary>
        static void ClientThink()
        {
            if (_Player.v.movetype == Movetypes.MOVETYPE_NONE)
            {
                return;
            }

            _OnGround = ((int)_Player.v.flags & EdictFlags.FL_ONGROUND) != 0;

            DropPunchAngle();

            //
            // if dead, behave differently
            //
            if (_Player.v.health <= 0)
            {
                return;
            }

            //
            // angles
            // show 1/3 the pitch angle and all the roll angle
            _Cmd = Host.HostClient.cmd;

            v3f v_angle;

            Mathlib.VectorAdd(ref _Player.v.v_angle, ref _Player.v.punchangle, out v_angle);
            Vector3 pang = Common.ToVector(ref _Player.v.angles);
            Vector3 pvel = Common.ToVector(ref _Player.v.velocity);

            _Player.v.angles.z = View.CalcRoll(ref pang, ref pvel) * 4;
            if (_Player.v.fixangle == 0)
            {
                _Player.v.angles.x = -v_angle.x / 3;
                _Player.v.angles.y = v_angle.y;
            }

            if (((int)_Player.v.flags & EdictFlags.FL_WATERJUMP) != 0)
            {
                WaterJump();
                return;
            }
            //
            // walk
            //
            if ((_Player.v.waterlevel >= 2) && (_Player.v.movetype != Movetypes.MOVETYPE_NOCLIP))
            {
                WaterMove();
                return;
            }

            AirMove();
        }
Esempio n. 3
0
        // IN_Move
        // add additional movement on top of the keyboard move cmd
        public static void Move(usercmd_t cmd)
        {
            if (!MainForm.Instance.Focused)
            {
                return;
            }

            if (MainForm.Instance.WindowState == WindowState.Minimized)
            {
                return;
            }

            MouseMove(cmd);
        }
Esempio n. 4
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        // CL_SendCmd
        public static void SendCmd()
        {
            if (cls.state != cactive_t.ca_connected)
            {
                return;
            }

            if (cls.signon == SIGNONS)
            {
                usercmd_t cmd = new usercmd_t();

                // get basic movement from keyboard
                BaseMove(ref cmd);

                // allow mice or other external controllers to add to the move
                Input.Move(cmd);

                // send the unreliable message
                Client.SendMove(ref cmd);
            }

            if (cls.demoplayback)
            {
                cls.message.Clear();//    SZ_Clear (cls.message);
                return;
            }

            // send the reliable message
            if (cls.message.IsEmpty)
            {
                return;         // no message at all
            }
            if (!Net.CanSendMessage(cls.netcon))
            {
                Con.DPrint("CL_WriteToServer: can't send\n");
                return;
            }

            if (Net.SendMessage(cls.netcon, cls.message) == -1)
            {
                Host.Error("CL_WriteToServer: lost server connection");
            }

            cls.message.Clear();
        }
Esempio n. 5
0
        /// <summary>
        /// CL_BaseMove
        /// Send the intended movement message to the server
        /// </summary>
        static void BaseMove(ref usercmd_t cmd)
        {
            if (cls.signon != SIGNONS)
            {
                return;
            }

            AdjustAngles();

            cmd.Clear();

            if (ClientInput.StrafeBtn.IsDown)
            {
                cmd.sidemove += _SideSpeed.Value * KeyState(ref ClientInput.RightBtn);
                cmd.sidemove -= _SideSpeed.Value * KeyState(ref ClientInput.LeftBtn);
            }

            cmd.sidemove += _SideSpeed.Value * KeyState(ref ClientInput.MoveRightBtn);
            cmd.sidemove -= _SideSpeed.Value * KeyState(ref ClientInput.MoveLeftBtn);

            cmd.upmove += _UpSpeed.Value * KeyState(ref ClientInput.UpBtn);
            cmd.upmove -= _UpSpeed.Value * KeyState(ref ClientInput.DownBtn);

            if (!ClientInput.KLookBtn.IsDown)
            {
                cmd.forwardmove += _ForwardSpeed.Value * KeyState(ref ClientInput.ForwardBtn);
                cmd.forwardmove -= _BackSpeed.Value * KeyState(ref ClientInput.BackBtn);
            }

            //
            // adjust for speed key
            //
            if (ClientInput.SpeedBtn.IsDown)
            {
                cmd.forwardmove *= _MoveSpeedKey.Value;
                cmd.sidemove    *= _MoveSpeedKey.Value;
                cmd.upmove      *= _MoveSpeedKey.Value;
            }
        }
Esempio n. 6
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        // CL_SendMove
        public static void SendMove(ref usercmd_t cmd)
        {
            cl.cmd = cmd; // cl.cmd = *cmd - struct copying!!!

            MsgWriter msg = new MsgWriter(128);

            //
            // send the movement message
            //
            msg.WriteByte(Protocol.clc_move);

            msg.WriteFloat((float)cl.mtime[0]); // so server can get ping times

            msg.WriteAngle(cl.viewangles.X);
            msg.WriteAngle(cl.viewangles.Y);
            msg.WriteAngle(cl.viewangles.Z);

            msg.WriteShort((short)cmd.forwardmove);
            msg.WriteShort((short)cmd.sidemove);
            msg.WriteShort((short)cmd.upmove);

            //
            // send button bits
            //
            int bits = 0;

            if ((ClientInput.AttackBtn.state & 3) != 0)
            {
                bits |= 1;
            }
            ClientInput.AttackBtn.state &= ~2;

            if ((ClientInput.JumpBtn.state & 3) != 0)
            {
                bits |= 2;
            }
            ClientInput.JumpBtn.state &= ~2;

            msg.WriteByte(bits);

            msg.WriteByte(ClientInput.Impulse);
            ClientInput.Impulse = 0;

            //
            // deliver the message
            //
            if (cls.demoplayback)
            {
                return;
            }

            //
            // allways dump the first two message, because it may contain leftover inputs
            // from the last level
            //
            if (++cl.movemessages <= 2)
            {
                return;
            }

            if (Net.SendUnreliableMessage(cls.netcon, msg) == -1)
            {
                Con.Print("CL_SendMove: lost server connection\n");
                Disconnect();
            }
        }
Esempio n. 7
0
        /// <summary>
        /// IN_MouseMove
        /// </summary>
        static void MouseMove(usercmd_t cmd)
        {
            if (!_IsMouseActive)
            {
                return;
            }

            Rectangle bounds        = MainForm.Instance.Bounds;
            Point     current_pos   = Cursor.Position;
            Point     window_center = Input.WindowCenter;

            int mx = (int)(current_pos.X - window_center.X + _MouseAccum.X);
            int my = (int)(current_pos.Y - window_center.Y + _MouseAccum.Y);

            _MouseAccum.X = 0;
            _MouseAccum.Y = 0;


            if (_MouseFilter.Value != 0)
            {
                _Mouse.X = (mx + _OldMouse.X) * 0.5f;
                _Mouse.Y = (my + _OldMouse.Y) * 0.5f;
            }
            else
            {
                _Mouse.X = mx;
                _Mouse.Y = my;
            }

            _OldMouse.X = mx;
            _OldMouse.Y = my;

            _Mouse *= Client.Sensitivity;

            // add mouse X/Y movement to cmd
            if (ClientInput.StrafeBtn.IsDown || (Client.LookStrafe && ClientInput.MLookBtn.IsDown))
            {
                cmd.sidemove += Client.MSide * _Mouse.X;
            }
            else
            {
                Client.cl.viewangles.Y -= Client.MYaw * _Mouse.X;
            }

            if (ClientInput.MLookBtn.IsDown)
            {
                View.StopPitchDrift();
            }

            if (ClientInput.MLookBtn.IsDown && !ClientInput.StrafeBtn.IsDown)
            {
                Client.cl.viewangles.X += Client.MPitch * _Mouse.Y;
                if (Client.cl.viewangles.X > 80)
                {
                    Client.cl.viewangles.X = 80;
                }
                if (Client.cl.viewangles.X < -70)
                {
                    Client.cl.viewangles.X = -70;
                }
            }
            else
            {
                if (ClientInput.StrafeBtn.IsDown && Host.NoClipAngleHack)
                {
                    cmd.upmove -= Client.MForward * _Mouse.Y;
                }
                else
                {
                    cmd.forwardmove -= Client.MForward * _Mouse.Y;
                }
            }

            // if the mouse has moved, force it to the center, so there's room to move
            if (mx != 0 || my != 0)
            {
                Cursor.Position = window_center;
            }
        }