/// <summary> /// SV_CheckVelocity /// </summary> static void CheckVelocity(edict_t ent) { // // bound velocity // if (Mathlib.CheckNaN(ref ent.v.velocity, 0)) { Con.Print("Got a NaN velocity on {0}\n", Progs.GetString(ent.v.classname)); } if (Mathlib.CheckNaN(ref ent.v.origin, 0)) { Con.Print("Got a NaN origin on {0}\n", Progs.GetString(ent.v.classname)); } Vector3 max = Vector3.One * _MaxVelocity.Value; Vector3 min = -Vector3.One * _MaxVelocity.Value; Mathlib.Clamp(ref ent.v.velocity, ref min, ref max, out ent.v.velocity); }