/// <summary>
 /// Updates universe to only contain the symbols in the list
 /// </summary>
 /// <param name="universe">Universe to apply the filter too</param>
 /// <param name="filterList">List of Symbols to keep in the Universe</param>
 /// <returns>Universe with filter applied</returns>
 public static OptionFilterUniverse WhereContains(this OptionFilterUniverse universe, List <Symbol> filterList)
 {
     universe.AllSymbols        = universe.AllSymbols.Where(filterList.Contains).ToList();
     universe.IsDynamicInternal = true;
     return(universe);
 }
 /// <summary>
 /// Filters universe
 /// </summary>
 /// <param name="universe">Universe to apply the filter too</param>
 /// <param name="predicate">Bool function to determine which Symbol are filtered</param>
 /// <returns>Universe with filter applied</returns>
 public static OptionFilterUniverse Where(this OptionFilterUniverse universe, Func <Symbol, bool> predicate)
 {
     universe.AllSymbols        = universe.AllSymbols.Where(predicate).ToList();
     universe.IsDynamicInternal = true;
     return(universe);
 }
 /// <summary>
 /// Binds universe
 /// </summary>
 /// <param name="universe">Universe to apply the filter too</param>
 /// <param name="mapFunc">Symbol function to determine which Symbols are filtered</param>
 /// <returns>Universe with filter applied</returns>
 public static OptionFilterUniverse SelectMany(this OptionFilterUniverse universe, Func <Symbol, IEnumerable <Symbol> > mapFunc)
 {
     universe.AllSymbols        = universe.AllSymbols.SelectMany(mapFunc).ToList();
     universe.IsDynamicInternal = true;
     return(universe);
 }
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 /// <summary>
 /// Maps universe
 /// </summary>
 public static OptionFilterUniverse Select(this OptionFilterUniverse universe, Func <Symbol, Symbol> mapFunc)
 {
     universe._allSymbols = universe._allSymbols.Select(mapFunc).ToList();
     universe._isDynamic  = true;
     return(universe);
 }