/// <summary> /// Filters universe /// </summary> /// <param name="universe"></param> /// <param name="predicate"></param> /// <returns></returns> public static FutureFilterUniverse Where(this FutureFilterUniverse universe, Func <Symbol, bool> predicate) { universe._allSymbols = universe._allSymbols.Where(predicate).ToList(); universe._isDynamic = true; return(universe); }
/// <summary> /// Binds universe /// </summary> public static FutureFilterUniverse SelectMany(this FutureFilterUniverse universe, Func <Symbol, IEnumerable <Symbol> > mapFunc) { universe._allSymbols = universe._allSymbols.SelectMany(mapFunc).ToList(); universe._isDynamic = true; return(universe); }
/// <summary> /// Maps universe /// </summary> /// <param name="universe">Universe to apply the filter too</param> /// <param name="mapFunc">Symbol function to determine which Symbols are filtered</param> /// <returns><see cref="FutureFilterUniverse"/> with filter applied</returns> public static FutureFilterUniverse Select(this FutureFilterUniverse universe, Func <Symbol, Symbol> mapFunc) { universe.AllSymbols = universe.AllSymbols.Select(mapFunc).ToList(); universe.IsDynamicInternal = true; return(universe); }