Esempio n. 1
0
        public static void Init()
        {
            _ScreenWidth  = ConsoleVarManager.GetValueToUShort("ScreenWidth");
            _ScreenHeight = ConsoleVarManager.GetValueToUShort("ScreenHeight");

            _CharsPerLine   = (ushort)(_ScreenWidth >> 3);              // division by 8
            _LinesPerScreen = (ushort)((_ScreenHeight >> 3) - 1);       // division by 8; last line is console input line

            _ConsoleBackground = TextureManager.LoadTexture(ConsoleVarManager.GetValueToString("ConsoleBackground"), GL.GL_TEXTURE_2D, TextureManager.TM_PP_NONE);
            GL.TexEnvi(GL.GL_TEXTURE_ENV, GL.GL_TEXTURE_ENV_MODE, (int)GL.GL_DECAL);

            _ConsoleChars = TextureManager.LoadTexture(ConsoleVarManager.GetValueToString("ConsoleCharacters"), GL.GL_TEXTURE_2D, TextureManager.TM_PP_NONE);
            GL.TexEnvi(GL.GL_TEXTURE_ENV, GL.GL_TEXTURE_ENV_MODE, (int)GL.GL_DECAL);
        }
Esempio n. 2
0
 private static void Command_version(string[] parameters)
 {
     ConsoleManager.WriteLine(ConsoleVarManager.GetValueToString("VersionLong"));
 }
Esempio n. 3
0
        // Init
        public static void Init()
        {
            if (ConsoleVarManager.GetValueToString("Q2ConsoleInit") == "true")
            {
                // Init FreeGlut
                int[] argc = new int[1]; argc[0] = 0; string[] argv = null;
                FG.Init(argc, argv);

                FG.InitDisplayMode(FG.GLUT_RGBA | FG.GLUT_DOUBLE | FG.GLUT_DEPTH);
                FG.InitWindowPosition(25, 25);
                FG.InitWindowSize(1024, 768);
                FG.InitContextVersion(2, 1);
                FG.InitContextFlags((int)FG.GLUT_FORWARD_COMPATIBLE);
                FG.InitContextProfile((int)FG.GLUT_COMPATIBILITY_PROFILE);
                int hWindow = FG.CreateWindow(ConsoleVarManager.GetValueToString("VersionLong"));

                // Setup OpenGL window and OpenGL itself
                GL.Init(true);

                // Init DevIL -> Developers Image Libary
                IL.Init();
                ILU.Init();
                ILUT.Init();
                ILUT.Renderer(ILUT.ILUT_OPENGL);
            }

            SetupGL();                  // Each time ScreenSize changes, this must be called
            ConsoleManager.Init();      // Each time ScreenSize changes, this must be called

            if (ConsoleVarManager.GetValueToString("Q2ConsoleInit") == "true")
            {
                string[] OpenGLDotNetInitLog = GLConfig.LogDumpToString();
                foreach (string Line in OpenGLDotNetInitLog)
                {
                    ConsoleManager.WriteLine(Line);
                }
            }

            if (ConsoleVarManager.GetValueToString("Q2ConsoleInit") == "true")
            {
                // We don't want to Init and Add commands each time ScreenSize changes
                CommandManager.Init();

                CommandManager.ExecuteCommand("openglinfo");
                CommandManager.ExecuteCommand("cpuinfo");
                CommandManager.ExecuteCommand("help");

                FG.IdleFunc(IdleProc);
                FG.KeyboardFunc(KeyboardProc);
                FG.MouseFunc(MouseProc);
                FG.ReshapeFunc(ReshapeProc);
                FG.DisplayFunc(DisplayProc);

                GL.Clear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
                FG.SwapBuffers();

                // Before entering FG.MainLoop(), we must set the variable
                ConsoleVarManager.Set("Q2ConsoleInit", "false");

                // Enter the FG.MainLoop()
                FG.SetOption(FG.GLUT_ACTION_ON_WINDOW_CLOSE, (int)FG.GLUT_ACTION_GLUTMAINLOOP_RETURNS);
                FG.MainLoop();
            }
        }