Esempio n. 1
0
        public unsafe static void Keyboard(byte key, int x, int y)
        {
            //Console.WriteLine("Key = " + key);

            if (ConsoleManager.IsOpen)
            {   // If console is open...
                switch (key)
                {
                case 96:        // "~" key pressed
                case 126:
                    ConsoleManager.Close();
                    Reshape(ConsoleVarManager.GetValueToUShort("ScreenWidth"), ConsoleVarManager.GetValueToUShort("ScreenHeight"));
                    break;

                case 8:         // Backspace key pressed
                case 127:       // Del key pressed
                    ConsoleLogManager.DeleteBufferChar();
                    break;

                case 9:         // Tab key pressed; do nothing
                case 27:        // Escape key pressed; do nothing
                    break;

                case 13:        // Enter key pressed
                    string Command = ConsoleLogManager.ReadBuffer();
                    // Flush the buffer
                    ConsoleManager.WriteLine();
                    // Execute command
                    CommandManager.ExecuteCommand(Command);
                    // Redisplay the console
                    ConsoleManager.Open();
                    break;

                default:
                    byte *keyptr = &key;
                    ConsoleManager.Write(new string((sbyte *)keyptr));
                    break;
                }
            }
            else
            {   // If console is closed
                switch (key)
                {
                case 96:        // "~" key pressed
                case 126:
                    ConsoleManager.Open();
                    Reshape(ConsoleVarManager.GetValueToUShort("ScreenWidth"), ConsoleVarManager.GetValueToUShort("ScreenHeight"));
                    break;
                }

                if (ConsoleVarManager.GetValueToByte("DemoFreeglut") == 1)
                {
                    switch (key)
                    {
                    case 81:        // 'Q' key pressed
                    case 113:
                        SpinIncrement += 0.25f;
                        break;

                    case 90:        // 'Z' key pressed
                    case 122:
                        SpinIncrement -= 0.25f;
                        break;

                    case 70:        // 'F' key pressed
                    case 102:
                        FG.FullScreenToggle();
                        break;

                    case 49:        // '1', '2', '3', '4', '5' key pressed
                    case 50:
                    case 51:
                    case 52:
                    case 53:
                        key       -= 48;
                        DrawObject = (ObjectNames)key;
                        break;

                    case 65:        // 'A' key pressed
                    case 97:
                        GL.MatrixMode(GL.GL_PROJECTION);
                        GL.Translatef(-1.0f, 0.0f, 0.0f);
                        GL.MatrixMode(GL.GL_MODELVIEW);
                        break;

                    case 83:        // 'S' key pressed
                    case 115:
                        GL.MatrixMode(GL.GL_PROJECTION);
                        GL.Translatef(0.0f, -1.0f, 0.0f);
                        GL.MatrixMode(GL.GL_MODELVIEW);
                        break;

                    case 68:        // 'D' key pressed
                    case 100:
                        GL.MatrixMode(GL.GL_PROJECTION);
                        GL.Translatef(+1.0f, 0.0f, 0.0f);
                        GL.MatrixMode(GL.GL_MODELVIEW);
                        break;

                    case 87:        // 'W' key pressed
                    case 119:
                        GL.MatrixMode(GL.GL_PROJECTION);
                        GL.Translatef(0.0f, +1.0f, 0.0f);
                        GL.MatrixMode(GL.GL_MODELVIEW);
                        break;

                    case 27:        // ESCAPE key pressed, so exit the program
                        RotateAroundX = false;
                        RotateAroundY = false;
                        RotateAroundZ = false;

                        FG.IdleFunc(null);
                        FG.KeyboardFunc(null);
                        FG.MouseFunc(null);
                        FG.ReshapeFunc(null);
                        FG.DestroyWindow(FG.GetWindow());
                        break;
                    }
                }

                if (ConsoleVarManager.GetValueToByte("DemoGUI") == 1)
                {
                    switch (key)
                    {
                    case 81:        // 'Q' key pressed
                    case 113:
                        SpinIncrement += 0.25f;
                        break;

                    case 90:        // 'Z' key pressed
                    case 122:
                        SpinIncrement -= 0.25f;
                        break;

                    case 70:        // 'F' key pressed
                    case 102:
                        FG.FullScreenToggle();
                        break;

                    case 65:        // 'A' key pressed
                    case 97:
                        GL.MatrixMode(GL.GL_PROJECTION);
                        GL.Translatef(-1.0f, 0.0f, 0.0f);
                        GL.MatrixMode(GL.GL_MODELVIEW);
                        break;

                    case 83:        // 'S' key pressed
                    case 115:
                        GL.MatrixMode(GL.GL_PROJECTION);
                        GL.Translatef(0.0f, -1.0f, 0.0f);
                        GL.MatrixMode(GL.GL_MODELVIEW);
                        break;

                    case 68:        // 'D' key pressed
                    case 100:
                        GL.MatrixMode(GL.GL_PROJECTION);
                        GL.Translatef(+1.0f, 0.0f, 0.0f);
                        GL.MatrixMode(GL.GL_MODELVIEW);
                        break;

                    case 87:        // 'W' key pressed
                    case 119:
                        GL.MatrixMode(GL.GL_PROJECTION);
                        GL.Translatef(0.0f, +1.0f, 0.0f);
                        GL.MatrixMode(GL.GL_MODELVIEW);
                        break;

                    case 27:        // ESCAPE key pressed, so exit the program
                        RotateAroundX = false;
                        RotateAroundY = false;
                        RotateAroundZ = false;

                        FG.IdleFunc(null);
                        FG.KeyboardFunc(null);
                        FG.MouseFunc(null);
                        FG.ReshapeFunc(null);
                        FG.DestroyWindow(FG.GetWindow());
                        break;
                    }
                }
            }
        }