Esempio n. 1
0
 private StateVM[] ScaleProbability(StateVM[] states)
 {
     for (int i = 0; i < states.Length; i++)
     {
         if (_scaleRelative)
         {
             states[i].RelativeProbability = states[i].Probability / _maxProbability;
         }
         else
         {
             states[i].RelativeProbability = states[i].Probability;
         }
     }
     return states;
 }
Esempio n. 2
0
        private StateVM[] CreateStates()
        {
            try
            {
                if (_showAll)
                {
                    int       width       = _outputModel.Width;
                    int       statesCount = (int)Math.Pow(2, width);
                    StateVM[] states      = new StateVM[statesCount];

                    foreach (OutputState state in _outputModel.States)
                    {
                        states[state.Value] = new StateVM(state);
                    }

                    bool amplitudeHasValue = _outputModel.States.First().Amplitude.HasValue;

                    for (int i = 0; i < statesCount; i++)
                    {
                        if (states[i] == null)
                        {
                            if (amplitudeHasValue)
                            {
                                states[i] = new StateVM(new OutputState((ulong)i, Complex.Zero, width));
                            }
                            else
                            {
                                states[i] = new StateVM(new OutputState((ulong)i, 0.0, width));
                            }
                        }
                    }

                    switch (_sortBy)
                    {
                    case SortField.Probability:
                        if (_sortDesc)
                        {
                            return(states.OrderByDescending(x => x.Probability).ToArray());
                        }
                        return(states.OrderBy(x => x.Probability).ToArray());

                    case SortField.Value:
                    default:
                        if (_sortDesc)
                        {
                            return(states.Reverse().ToArray());
                        }
                        return(states);
                    }
                }
                else
                {
                    int       statesCount = _outputModel.States.Count;
                    StateVM[] states      = new StateVM[statesCount];
                    int       i           = 0;

                    IEnumerable <OutputState> sorted = _outputModel.States;
                    switch (_sortBy)
                    {
                    case SortField.Probability:
                        if (_sortDesc)
                        {
                            sorted = _outputModel.States.OrderByDescending(x => x.Probability);
                        }
                        else
                        {
                            sorted = _outputModel.States.OrderBy(x => x.Probability);
                        }
                        break;

                    case SortField.Value:
                    default:
                        if (_sortDesc)
                        {
                            sorted = _outputModel.States.OrderByDescending(x => x.Value);
                        }
                        else
                        {
                            sorted = _outputModel.States.OrderBy(x => x.Value);
                        }
                        break;
                    }

                    foreach (OutputState state in sorted)
                    {
                        states[i] = new StateVM(state);
                        i++;
                    }
                    return(states);
                }
            }
            catch (Exception e)
            {
                PrintException(e);
            }
            return(new StateVM[] { new StateVM(new OutputState(0, Complex.Zero, _outputModel.Width)) });
        }
Esempio n. 3
0
        private StateVM[] CreateStates()
        {
            try
            {
                if (_showAll)
                {
                    int width = _outputModel.Width;
                    int statesCount = (int)Math.Pow(2, width);
                    StateVM[] states = new StateVM[statesCount];

                    foreach (OutputState state in _outputModel.States)
                    {
                        states[state.Value] = new StateVM(state);
                    }

                    bool amplitudeHasValue = _outputModel.States.First().Amplitude.HasValue;

                    for (int i = 0; i < statesCount; i++)
                    {
                        if (states[i] == null)
                        {
                            if (amplitudeHasValue)
                            {
                                states[i] = new StateVM(new OutputState((ulong)i, Complex.Zero, width));
                            }
                            else
                            {
                                states[i] = new StateVM(new OutputState((ulong)i, 0.0, width));
                            }
                        }
                    }

                    switch (_sortBy)
                    {
                        case SortField.Probability:
                            if (_sortDesc)
                            {
                                return states.OrderByDescending(x => x.Probability).ToArray();
                            }
                            return states.OrderBy(x => x.Probability).ToArray();
                        case SortField.Value:
                        default:
                            if (_sortDesc)
                            {
                                return states.Reverse().ToArray();
                            }
                            return states;
                    }
                }
                else
                {
                    int statesCount = _outputModel.States.Count;
                    StateVM[] states = new StateVM[statesCount];
                    int i = 0;

                    IEnumerable<OutputState> sorted = _outputModel.States;
                    switch (_sortBy)
                    {
                        case SortField.Probability:
                            if (_sortDesc)
                            {
                                sorted = _outputModel.States.OrderByDescending(x => x.Probability);
                            }
                            else
                            {
                                sorted = _outputModel.States.OrderBy(x => x.Probability);
                            }
                            break;
                        case SortField.Value:
                        default:
                            if (_sortDesc)
                            {
                                sorted = _outputModel.States.OrderByDescending(x => x.Value);
                            }
                            else
                            {
                                sorted = _outputModel.States.OrderBy(x => x.Value);
                            }
                            break;
                    }

                    foreach (OutputState state in sorted)
                    {
                        states[i] = new StateVM(state);
                        i++;
                    }
                    return states;
                }
            }
            catch (Exception e)
            {
                PrintException(e);
            }
            return new StateVM[] { new StateVM(new OutputState(0, Complex.Zero, _outputModel.Width)) };
        }