Esempio n. 1
0
        public static void DoCreateCodeFromScene(GameObject gameObject)
        {
            if (!gameObject)
            {
                Log.W("需要选择 GameObject");
                return;
            }

            if (gameObject.GetComponent <AbstractBind>() && !gameObject.GetComponent <ViewController>())
            {
                var parentController = gameObject.GetComponentInParent <ViewController>();

                if (parentController)
                {
                    gameObject = parentController.gameObject;
                }
            }

            Log.I("Create Code");

            var generateInfo = gameObject.GetComponent <ViewController>();

            var scriptsFolder = Application.dataPath + "/Scripts";

            if (generateInfo)
            {
                scriptsFolder = generateInfo.ScriptsFolder;
            }

            scriptsFolder.CreateDirIfNotExists();


            var panelCodeInfo = new PanelCodeInfo {
                GameObjectName = generateInfo.name
            };


            // 搜索所有绑定
            BindCollector.SearchBinds(gameObject.transform, "", panelCodeInfo);

            var uikitSettingData = UIKitSettingData.Load();

            ViewControllerTemplate.Write(generateInfo.ScriptName, scriptsFolder, generateInfo.Namespace,
                                         uikitSettingData);
            ViewControllerDesignerTemplate.Write(generateInfo.ScriptName, scriptsFolder, generateInfo.Namespace,
                                                 panelCodeInfo,
                                                 uikitSettingData);

            EditorPrefs.SetString("GENERATE_CLASS_NAME", generateInfo.ScriptName);
            EditorPrefs.SetString("GENERATE_NAMESPACE", generateInfo.Namespace.IsTrimNullOrEmpty() ? uikitSettingData.Namespace : generateInfo.Namespace);
            EditorPrefs.SetString("GAME_OBJECT_NAME", gameObject.name);
            AssetDatabase.Refresh();
        }
Esempio n. 2
0
        static void CreateCode()
        {
            var gameObject = Selection.objects.First() as GameObject;

            if (!gameObject)
            {
                Debug.LogWarning("需要选择 GameObject");
                return;
            }

            if (gameObject.GetComponent <Bind>() && !gameObject.GetComponent <ViewController>())
            {
                var parentController = gameObject.GetComponentInParent <ViewController>();

                if (parentController)
                {
                    gameObject = parentController.gameObject;
                }
            }

            Debug.Log("Create Code");

            var generateInfo = gameObject.GetComponent <ViewController>();

            var scriptsFolder = Application.dataPath + "/Scripts";

            if (generateInfo)
            {
                scriptsFolder = generateInfo.ScriptsFolder;
            }

            scriptsFolder.CreateDirIfNotExists();


            var panelCodeInfo = new PanelCodeInfo();

            panelCodeInfo.GameObjectName = generateInfo.name;

            // 搜索所有绑定
            BindCollector.SearchBinds(gameObject.transform, "", panelCodeInfo);

            var uikitSettingData = UIKitSettingData.Load();

            ViewControllerTemplate.Write(generateInfo.ScriptName, scriptsFolder, uikitSettingData);
            ViewControllerDesignerTemplate.Write(generateInfo.ScriptName, scriptsFolder, panelCodeInfo,
                                                 uikitSettingData);

            EditorPrefs.SetString("GENERATE_CLASS_NAME", generateInfo.ScriptName);
            EditorPrefs.SetString("GAME_OBJECT_NAME", gameObject.name);
            AssetDatabase.Refresh();
        }