Esempio n. 1
0
        /// <summary>
        /// get Property
        /// https://msdn.microsoft.com/zh-cn/library/system.codedom.codememberproperty?cs-save-lang=1&cs-lang=csharp#code-snippet-1
        /// </summary>
        static void AddProperty(CodeTypeDeclaration codeType, QProperty property)
        {
            CodeMemberProperty getProperty = new CodeMemberProperty();

            AddDocumentComment(getProperty.Comments, property.Comment);

            switch (property.AccessLimit)
            {
            case QAccessLimit.Public:
                getProperty.Attributes = MemberAttributes.Public;
                break;

            case QAccessLimit.Private:
                getProperty.Attributes = MemberAttributes.Private;
                break;
            }

            switch (property.CompileType)
            {
            case QCompileType.Const:
                getProperty.Attributes |= MemberAttributes.Const;
                break;

            case QCompileType.Static:
                getProperty.Attributes |= MemberAttributes.Static;
                break;
            }

            getProperty.Name = property.Name;
            getProperty.Type = property.Type;
            getProperty.GetStatements.Add(new CodeMethodReturnStatement(new CodeFieldReferenceExpression(null, property.GetReturnCode)));

            codeType.Members.Add(getProperty);
        }
Esempio n. 2
0
        public static void GeneratePathScript()
        {
            AssetDatabase.SaveAssets();

            IOUtils.CreateDirIfNotExists(EditorPathManager.DefaultPathScriptGenerateForder);

            string[] fullPathFileNames = Directory.GetFiles(EditorPathManager.DefaultPathConfigGenerateForder, "*PathDefine.asset", SearchOption.AllDirectories);

            foreach (string fullPathFileName in fullPathFileNames)
            {
                Debug.Log(fullPathFileName);
                if (!fullPathFileName.EndsWith(".meta"))
                {
                    Debug.Log("gen: " + fullPathFileName);

                    PathConfig       config    = AssetDatabase.LoadAssetAtPath <PathConfig> (fullPathFileName);
                    QNamespaceDefine nameSpace = new QNamespaceDefine();
                    nameSpace.Name        = string.IsNullOrEmpty(config.NameSpace) ? "QFramework" : config.NameSpace;
                    nameSpace.FileName    = config.name + ".cs";
                    nameSpace.GenerateDir = string.IsNullOrEmpty(config.ScriptGeneratePath) ? EditorPathManager.DefaultPathScriptGenerateForder : IOUtils.CreateDirIfNotExists("Assets/" + config.ScriptGeneratePath);
                    var classDefine = new QClassDefine();
                    classDefine.Comment = config.Description;
                    classDefine.Name    = config.name;
                    nameSpace.Classes.Add(classDefine);
                    Debug.Log(nameSpace.GenerateDir);
                    foreach (var pathItem in config.List)
                    {
                        if (!string.IsNullOrEmpty(pathItem.Name))
                        {
                            var variable = new QVariable(QAccessLimit.Private, QCompileType.Const, QTypeDefine.String, "m_" + pathItem.Name, pathItem.Path);
                            classDefine.Variables.Add(variable);

                            var property = new QProperty(QAccessLimit.Public, QCompileType.Static, QTypeDefine.String, pathItem.Name, pathItem.PropertyGetCode, pathItem.Description);
                            classDefine.Properties.Add(property);
                        }
                    }
                    QCodeGenerator.Generate(nameSpace);

                    EditorUtility.SetDirty(config);
                    Resources.UnloadAsset(config);
                }
            }

            AssetDatabase.SaveAssets();
        }