Esempio n. 1
0
        public static void GeneratePathScript()
        {
            AssetDatabase.SaveAssets();

            IOUtils.CreateDirIfNotExists(EditorPathManager.DefaultPathScriptGenerateForder);

            string[] fullPathFileNames = Directory.GetFiles(EditorPathManager.DefaultPathConfigGenerateForder, "*PathDefine.asset", SearchOption.AllDirectories);

            foreach (string fullPathFileName in fullPathFileNames)
            {
                Debug.Log(fullPathFileName);
                if (!fullPathFileName.EndsWith(".meta"))
                {
                    Debug.Log("gen: " + fullPathFileName);

                    PathConfig       config    = AssetDatabase.LoadAssetAtPath <PathConfig> (fullPathFileName);
                    QNamespaceDefine nameSpace = new QNamespaceDefine();
                    nameSpace.Name        = string.IsNullOrEmpty(config.NameSpace) ? "QFramework" : config.NameSpace;
                    nameSpace.FileName    = config.name + ".cs";
                    nameSpace.GenerateDir = string.IsNullOrEmpty(config.ScriptGeneratePath) ? EditorPathManager.DefaultPathScriptGenerateForder : IOUtils.CreateDirIfNotExists("Assets/" + config.ScriptGeneratePath);
                    var classDefine = new QClassDefine();
                    classDefine.Comment = config.Description;
                    classDefine.Name    = config.name;
                    nameSpace.Classes.Add(classDefine);
                    Debug.Log(nameSpace.GenerateDir);
                    foreach (var pathItem in config.List)
                    {
                        if (!string.IsNullOrEmpty(pathItem.Name))
                        {
                            var variable = new QVariable(QAccessLimit.Private, QCompileType.Const, QTypeDefine.String, "m_" + pathItem.Name, pathItem.Path);
                            classDefine.Variables.Add(variable);

                            var property = new QProperty(QAccessLimit.Public, QCompileType.Static, QTypeDefine.String, pathItem.Name, pathItem.PropertyGetCode, pathItem.Description);
                            classDefine.Properties.Add(property);
                        }
                    }
                    QCodeGenerator.Generate(nameSpace);

                    EditorUtility.SetDirty(config);
                    Resources.UnloadAsset(config);
                }
            }

            AssetDatabase.SaveAssets();
        }
Esempio n. 2
0
        static PathConfig Load(string configName)
        {
            if (null == m_CachedPathConfigDict || m_CachedPathConfigDict.Count == 0)
            {
                m_CachedPathConfigDict = new Dictionary <string, PathConfig> ();
            }

            PathConfig retConfig = null;

            m_CachedPathConfigDict.TryGetValue(configName, out retConfig);

            if (null == retConfig)
            {
                retConfig = AssetDatabase.LoadAssetAtPath <PathConfig>(DefaultPathConfigGenerateForder + "/" + configName + ".asset");
                m_CachedPathConfigDict.Add(configName, retConfig);
            }

            return(retConfig);
        }
Esempio n. 3
0
        public static void GenPathAssetFile()
        {
            AssetDatabase.SaveAssets();

            PathConfig data = null;

            IOUtils.CreateDirIfNotExists(EditorPathManager.DefaultPathConfigGenerateForder);

            string newConfigPath = IOEditorPathConfig.IOGeneratorPath + "/NewPathConfig.asset";

            data = AssetDatabase.LoadAssetAtPath <PathConfig>(newConfigPath);
            if (data == null)
            {
                data = ScriptableObject.CreateInstance <PathConfig>();
                AssetDatabase.CreateAsset(data, newConfigPath);
            }

            EditorUtility.SetDirty(data);
            AssetDatabase.SaveAssets();
        }