Esempio n. 1
0
        public static void MarkPTABDir()
        {
            var path = EditorUtils.GetSelectedPathOrFallback();

            MarkAB(path);
        }
Esempio n. 2
0
        static void AddComponent2GameObject()
        {
            var generateClassName = EditorPrefs.GetString("GENERATE_CLASS_NAME");
            var gameObjectName    = EditorPrefs.GetString("GAME_OBJECT_NAME");
            var generateNamespace = EditorPrefs.GetString("GENERATE_NAMESPACE");

            if (string.IsNullOrEmpty(generateClassName))
            {
                EditorPrefs.DeleteKey("GENERATE_CLASS_NAME");
                EditorPrefs.DeleteKey("GAME_OBJECT_NAME");
            }
            else
            {
                var assemblies = AppDomain.CurrentDomain.GetAssemblies();

                var defaultAssembly = assemblies.First(assembly => assembly.GetName().Name == "Assembly-CSharp");

                var typeName = generateNamespace + "." + generateClassName;

                var type = defaultAssembly.GetType(typeName);

                if (type == null)
                {
                    Debug.Log("编译失败");
                    return;
                }

                Debug.Log(type);

                var gameObject = GameObject.Find(gameObjectName);

                if (!gameObject)
                {
                    Debug.Log("上次的 View Controller 生成失败,找不到 GameObject:{0}".FillFormat(gameObjectName));

                    Clear();
                    return;
                }


                var scriptComponent = gameObject.GetComponent(type);

                if (!scriptComponent)
                {
                    scriptComponent = gameObject.AddComponent(type);
                }

                var serialiedScript = new SerializedObject(scriptComponent);

                var panelCodeInfo = new PanelCodeInfo();

                panelCodeInfo.GameObjectName = gameObjectName;

                // 搜索所有绑定
                BindCollector.SearchBinds(gameObject.transform, "", panelCodeInfo);

                foreach (var bindInfo in panelCodeInfo.BindInfos)
                {
                    var name = bindInfo.Name;

                    var componentName = bindInfo.BindScript.ComponentName.Split('.').Last();

                    serialiedScript.FindProperty(name).objectReferenceValue =
                        gameObject.transform.Find(bindInfo.PathToElement)
                        .GetComponent(componentName);
                }


                var codeGenerateInfo = gameObject.GetComponent <ViewController>();

                if (codeGenerateInfo)
                {
                    serialiedScript.FindProperty("ScriptsFolder").stringValue = codeGenerateInfo.ScriptsFolder;
                    serialiedScript.FindProperty("PrefabFolder").stringValue  = codeGenerateInfo.PrefabFolder;
                    serialiedScript.FindProperty("GeneratePrefab").boolValue  = codeGenerateInfo.GeneratePrefab;
                    serialiedScript.FindProperty("ScriptName").stringValue    = codeGenerateInfo.ScriptName;
                    serialiedScript.FindProperty("Namespace").stringValue     = codeGenerateInfo.Namespace;

                    var generatePrefab = codeGenerateInfo.GeneratePrefab;
                    var prefabFolder   = codeGenerateInfo.PrefabFolder;

                    var fullPrefabFolder = prefabFolder.Replace("Assets", Application.dataPath);

                    if (codeGenerateInfo.GetType() != type)
                    {
                        DestroyImmediate(codeGenerateInfo, false);
                    }

                    serialiedScript.ApplyModifiedPropertiesWithoutUndo();

                    if (generatePrefab)
                    {
                        fullPrefabFolder.CreateDirIfNotExists();

                        var genereateFolder = prefabFolder + "/" + gameObject.name + ".prefab";

                        PrefabUtils.SaveAndConnect(genereateFolder, gameObject);
                    }
                }
                else
                {
                    serialiedScript.FindProperty("ScriptsFolder").stringValue = "Assets/Scripts";
                    serialiedScript.ApplyModifiedPropertiesWithoutUndo();
                }

                Clear();

                EditorUtils.MarkCurrentSceneDirty();
            }
        }
        static void AddComponent2GameObject()
        {
//            Debug.Log("DidReloadScripts");
            var generateClassName = EditorPrefs.GetString("GENERATE_CLASS_NAME");
            var gameObjectName    = EditorPrefs.GetString("GAME_OBJECT_NAME");

//            Debug.Log(generateClassName);

            if (string.IsNullOrEmpty(generateClassName))
            {
//                Debug.Log("不继续操作");
                EditorPrefs.DeleteKey("GENERATE_CLASS_NAME");
                EditorPrefs.DeleteKey("GAME_OBJECT_NAME");
            }
            else
            {
//                Debug.Log("继续操作");

                var assemblies = AppDomain.CurrentDomain.GetAssemblies();

                var defaultAssembly = assemblies.First(assembly => assembly.GetName().Name == "Assembly-CSharp");

                var typeName = UIKitSettingData.Load().Namespace + "." + generateClassName;

                var type = defaultAssembly.GetType(typeName);

                if (type == null)
                {
//                    Debug.Log("编译失败");
                    return;
                }

//                Debug.Log(type);

                var gameObject = GameObject.Find(gameObjectName);

                var scriptComponent = gameObject.GetComponent(type);

                if (!scriptComponent)
                {
                    scriptComponent = gameObject.AddComponent(type);
                }

                var serialiedScript = new SerializedObject(scriptComponent);

                var panelCodeInfo = new PanelCodeInfo();

                panelCodeInfo.GameObjectName = gameObjectName;

                // 搜索所有绑定
                BindCollector.SearchBinds(gameObject.transform, "", panelCodeInfo);

                foreach (var bindInfo in panelCodeInfo.BindInfos)
                {
                    var name = bindInfo.Name;

                    serialiedScript.FindProperty(name).objectReferenceValue =
                        gameObject.transform.Find(bindInfo.PathToElement)
                        .GetComponent(bindInfo.BindScript.ComponentName);
                }


                var codeGenerateInfo = gameObject.GetComponent <ViewController>();

                if (codeGenerateInfo)
                {
                    serialiedScript.FindProperty("ScriptsFolder").stringValue = codeGenerateInfo.ScriptsFolder;
                    serialiedScript.FindProperty("PrefabFolder").stringValue  = codeGenerateInfo.PrefabFolder;
                    serialiedScript.FindProperty("GeneratePrefab").boolValue  = codeGenerateInfo.GeneratePrefab;
                    serialiedScript.FindProperty("ScriptName").stringValue    = codeGenerateInfo.ScriptName;

                    var generatePrefab = codeGenerateInfo.GeneratePrefab;
                    var prefabFolder   = codeGenerateInfo.PrefabFolder;

                    var fullPrefabFolder = prefabFolder.Replace("Assets", Application.dataPath);

                    if (codeGenerateInfo.GetType() != type)
                    {
                        DestroyImmediate(codeGenerateInfo, false);
                    }

                    serialiedScript.ApplyModifiedPropertiesWithoutUndo();

                    if (generatePrefab)
                    {
                        fullPrefabFolder.CreateDirIfNotExists();

                        var genereateFolder = fullPrefabFolder + "/" + gameObject.name + ".prefab";
#if UNITY_2018_3_OR_NEWER
                        PrefabUtility.SaveAsPrefabAssetAndConnect(gameObject,
                                                                  fullPrefabFolder + "/" + gameObject.name + ".prefab",
                                                                  InteractionMode.AutomatedAction);
#else
                        genereateFolder = prefabFolder + "/" + gameObject.name + ".prefab";
                        PrefabUtility.CreatePrefab(genereateFolder, gameObject, ReplacePrefabOptions.ConnectToPrefab);
#endif
                    }
                }
                else
                {
                    serialiedScript.FindProperty("ScriptsFolder").stringValue = "Assets/Scripts";
                    serialiedScript.ApplyModifiedPropertiesWithoutUndo();
                }

                EditorPrefs.DeleteKey("GENERATE_CLASS_NAME");
                EditorPrefs.DeleteKey("GAME_OBJECT_NAME");

                EditorUtils.MarkCurrentSceneDirty();
            }
        }